CS Waypoint Pack Version 12.0

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  • CSN NewsBot

    #1

    CS Waypoint Pack Version 12.0

    $n][pErMan has released Version 12.0 of the CS Waypoint Pack. For all of you in the dark, the waypoints are used in relation to bots. Download the pack at FilePlanet(exe), CS Central(exe), FilePlanet(zip), or CS Central(zip.[break="click for the additions"]
    • cs_bank

    • cs_jeepathon6k

    • cs_normandy

    • cs_penthouse

    • cs_penthouse2

    • cs_rail

    • cs_sniper7

    • cs_speedball3

    • cs_tankbeta1

    • cs_tomb

    • de_night

    • de_rise

    • de_rocket

    • de_strike

    • fy_iceworld

    • re-waypoined waypoints include:

    • de_nuke

    • updated "motd.txt" and "mapcycle.txt"
  • icer-

    #2
    ...i was gonna submit this...but then my comp crashed and i said screw it

    Comment

    • Serious Sam

      #3
      How about altering the pod bot characteristics instead.

      Comment

      • icer-

        #4
        Serious Sam wrote..

        How about altering the pod bot characteristics instead.
        cause...sniperman only does wpts...?

        Comment

        • -:Nighthawk:-

          #5
          Unfortunately, the waypoints in these packs don't account for CS1.4+ jumping, and so there's many places where bots attempt a quick series of jumps that won't allow them to end at their destination, as they don't wait to get high enough. I have no experience waypointing, so I don't know if it's possible to adjust waypoints for this situation. I know there's a lot of maps where bots attempt to plant the bomb on top of objects they will never get to the top of, however, and this results in very poor play at times.



          Regardless, at least it gives you some way to play CS offline and practice your aim up a bit with all sorts of different maps, which is good. So, while the waypoint packs aren't all they could be, they're certainly a good addition to the community, and better than not having any. :)

          Comment

          • freedom

            #6
            totally agree...most of the waypoints arent all that, but shit...it takes time to do the work...so thanks to all those that help for the cause:)

            Comment

            • Bokuho

              #7
              Very very nice, been using it for a while.

              My only concern with this model was that it's a tad too shiny for my liking in places, but five seconds with the burn tool sorted that out. Apart from that, I can't fault it. Fine skin, fine modelling (given the nice poly count, which makes up for the lack of real detail), it could have been a bit bigger (but again, that's just a quick job in Milkshape3D), but that's about it.

              Possibly the best Deagle replacement here.

              Comment

              • Gizmus(Silent)

                #8
                low poly count + great skin + default everything = god

                Comment

                • elpokpok

                  #9
                  nice gun, especially if you want low poly

                  Comment

                  • ripthejacker420

                    #10
                    pretty nice

                    Comment

                    • artemh

                      #11
                      This is one of the best deagle replacements I have ever seen, but then again you can only expect the best from Saviour.

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