Stop mailing me about the missing crate in infero, it's a bug. It will be back in the final version.
Stap it
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I know about the missing crate, but what about the other crates on the other side of the bombsite? Or are they suppost to be missing?
note: near the 'missing' crate to the back hallway I also noticed you I was able to walk right through the lamp post. On the other lamp posts I couldn't.. I just found that weird.
Great job on the make over though, really nice.Comment
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i dont know if youve been emailed to death about this already but i think there is there a glitch in airstrip... when i log onto a server that plays it it crashes half the time for me and a friend of mine... also i was talking to an admin who was having trouble running it.Comment
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I actually thought the missing crate was an interesting idea. I dont see how it would hurt to make cts cover the exit from outside, plus they can cover that route through the breakable grate for the most part.
Sure, it would require some changes in CT tactics, but still was an interesting idea, and hard to say whether it would be a good or a bad one.
all in all, I like all the changes that have been made to aztec and inferno.Comment
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NBnate wrote..
plants look amazing (for hl) in aztec, good job :)
ya but what the fuck all the plants added to aztec look out of place but whatever aztec is the hella cool.
but ive found a bug with them, maybe u know about this. if you rush from T spawn to bridge through the water, the plants are being drawn as u move along, but if u gto from T spawn through upstairs and trun right at double doors, jump down into the water from the bridge and walk back to the T spawn through water, no plants are being drawn, but when u walk back again (like in the first example) plants are being drawn again. i dont know if this bug repeats itself or not.Comment
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