I've updated the builds of Inferno, Aztec and Airstrip thanks to the bug reports many of you sent, big thanks to all who did.
Here's the changelog:
Inferno:
-fixed streetlamp being non-solid
-fixed brush issues with staircase floating
-changed func_walls to func_illusionary for bullet penetration on railings
-small changes to clipping
Aztec:
-changed clipping at T spawn to remove annoying judder around raised edges of the floor
-added some llama protection to areas where the bomb can be thrown and not picked up
-fixed bug with crate at CT spawn where players would gib if they crouched next to it (under protest WHERES THE FUN IN THAT :)
-swapped door orientation by CT spawn (back to original)
-tweaked func_bomb_target size
-restored light settings to internal areas to old aztec
Airstrip:
-fixed clip hull anomaly under bridge (also added a barrel to stop players catching on the rock)
-fixed silent plant bug at A by adding ents to cover barrels and crate gaps
-added sign crate to B for new route (thx Iikka)
-fixed bug where players would get stuck behind a tree near bridge from the T spawn
-amended easter egg
These changes should be included in the next steam update, also look out for the additions to Airstrip and its tweaked layout. Hopefully it should be a little more balanced now.
Here's the changelog:
Inferno:
-fixed streetlamp being non-solid
-fixed brush issues with staircase floating
-changed func_walls to func_illusionary for bullet penetration on railings
-small changes to clipping
Aztec:
-changed clipping at T spawn to remove annoying judder around raised edges of the floor
-added some llama protection to areas where the bomb can be thrown and not picked up
-fixed bug with crate at CT spawn where players would gib if they crouched next to it (under protest WHERES THE FUN IN THAT :)
-swapped door orientation by CT spawn (back to original)
-tweaked func_bomb_target size
-restored light settings to internal areas to old aztec
Airstrip:
-fixed clip hull anomaly under bridge (also added a barrel to stop players catching on the rock)
-fixed silent plant bug at A by adding ents to cover barrels and crate gaps
-added sign crate to B for new route (thx Iikka)
-fixed bug where players would get stuck behind a tree near bridge from the T spawn
-amended easter egg
These changes should be included in the next steam update, also look out for the additions to Airstrip and its tweaked layout. Hopefully it should be a little more balanced now.
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