DCalc II

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  • SinaC

    #31
    That thing makes no sense whatsoever and the UT2003 demo is almost out so no one cares about CS right now.



    *omg omg omg*

    RockSteady wrote..

    one thing i just realized. how exactly does your armor work? does it get less protective the more it goes down? how does it work mathimatically? anyone know?
    It doesn't matter how low it is it will always protect the same, and it .. softens the blow I guess. I don't understand math so I couldn't tell you.

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    • MikeJ

      #32
      if you have 50 or 100 armor there is no difference. When you run out of armor there is a difference of course. "Topping off" your armor is pointless. Just wait till you get down to about 40 before buying new armor.



      edit: also armor is 100% worth the cash for the nades, nade damaged is reduced by 50% with armor.

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      • rizzuh

        #33
        Armor protection also varies on the bullet caliber and the distance you are from the target. It functions in the same manner as health: 20 armor will protect you just as much as 100 armor. So don't re-buy armor.



        PS MikeJ I'm glad that you're back. I was worried I ran you off for some reason.

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        • Chemical

          #34
          Edited by [user="37125"] @ [time="1031964316"]

          A head-shot with a AI Arctic Warfare at a distance of 0m causes a damage of 796 hitpoints.



          /edit - this is from the first calculator.

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          • b!n@ry

            #35
            796?



            holy cow.

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            • MikeJ

              #36
              Edited by [user="1457"] @ [time="1031985301"]

              rizzuh wrote..

              PS MikeJ I'm glad that you're back. I was worried I ran you off for some reason.
              I tried to run away, but the CSN leash tugged me back once I got too far out.



              Edit: It's good to be back!

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