CS-Radio Show Tonight

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  • r0ady

    #91
    I listened to it with headphones :|

    rofl, good show though

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    • cHic0!

      #92
      Geez, I thought I was immature.

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      • Ghengis

        #93
        so whens it on? do you play tunes? Im an experienced DJ/Producer, who is languishing in the world of finance, if anyone wants to make me an offer I cant refuse. (Offers in the region of £45k + Benefits please)

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        • mouth

          #94
          Jackass.

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          • Bokuho

            #95
            I just want to know, how the hell is this 4665 polygons? Talk about wastage... it doesn't lok even half that count in-game.



            Modelling is fine, but as I said, major wastage going on. Due to how the gun is held in-game you never ever see the bayonette. Correction: you can see about ten polygons of it. If that. Rest of the modelling is fine, we've all seen it before so nothing new to say.



            Skin is again, fine. The bits you can see are nice, though there is some texture mis-alignment which you can just about see on the reload. Other then that, it's 'fine'.



            Animations on the other hand, aren't 'fine'. Shoot animations seem to be in slow-motion, and you can notice it in-game, the gun doesn't look like it's firing quite as fast as it actually is. The reload is bland as hell, but at least it lets you actually see the gun for once. Apart from on the reload, all you can see is the top back of the gun. You can only just see the front and sides, and given how detailed this model is, that's one hell of a stupid design choice, blocking out 99.99% of the gun



            Purely an average model in-game with all it's bets features hidden from view, never to be seen again. Of the 4665 polygons that make up this model, you'll probably only ever see 2000. If that. Overall, I wouldn't suggest you use this unless you want to see how long your old Matrox Mystique 2MB can go before melting.

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            • BBG

              #96
              Crappy! Plus the p model doesn't have a bayonet on it, so wtf is the point of using this?

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              • stinkey diver

                #97

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                • TheVash

                  #98
                  semi-gimmick idea = +5 (i am a real sucker for when people attempt to add stuff to make things "cooler")



                  High Poly count model = +1 (cus i know my comp can handle it and could care less about someone else's) (also since its hacked and not original)



                  Animations = +2 (I love all of strykers animations, its just a matter of who your effected by them or not, all i care is that I know when the gun is reloaded and is not just doing little flashy animations to amuse me)



                  Hiding if bayonet = -2 (If you are gonna go through the trouble of putting it on there, make sure its worth it)



                  Skin = = +2 (I like birdhouse's better)



                  Final score = Yep.

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