Narby Announces Work On New Map

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  • Ghengis

    #16
    have to agere witht nighthawk about comrade, alittle unwashed feeling. Unpolished? Not sure about the best adjective, Suffice to say, comrade as a drak map, kinda freaks me, reminds me a lot of a silo map on tacops too. Howeverl this quarry thing looks pretty good, Yeh Interactive scenery rox, more damage, more vehicles, perhaps a driveable rosck crusher thing, would be even cooler!

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    • spud

      #17
      I wait expectantly for the story line for de_quarry. Terrorist have to blow up some rocks to get gravel for their new garden path. Hehehe. Sry.

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      • alfuh

        #18
        where did everyone get comrade?? after all the hype i looked everywhere for it :/

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        • [pr]

          #19
          hey narby, would you ever consider making a dusk/dark map (not like de_dust or de_dark, but a really hard-to-see map) so everyone would have to concentrate on a combination of flashlights and nightvision? i'd love to spend that $1250, but I have yet to see a map that warrents it.

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          • Tek

            #20
            as long as flashlights keep making you lit up like a christmas tree and nv goggles really dont help much this would be kinda shitty imho

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            • Mobius?

              #21
              those pics are so dark and have no detail

              why were they posted

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              • CabalSoljea

                #22
                Mobius? wrote..

                those pics are so dark and have no detail

                why were they posted
                ....read! u gotta read!

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                • crankerdevil

                  #23
                  [pr] wrote..

                  hey narby, would you ever consider making a dusk/dark map (not like de_dust or de_dark, but a really hard-to-see map) so everyone would have to concentrate on a combination of flashlights and nightvision? i'd love to spend that $1250, but I have yet to see a map that warrents it.
                  Try the old cs_alley see how well things work with requiring NVG. :)

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                  • David Johnston

                    #24
                    [pr] wrote..

                    hey narby, would you ever consider making a dusk/dark map (not like de_dust or de_dark, but a really hard-to-see map) so everyone would have to concentrate on a combination of flashlights and nightvision? i'd love to spend that $1250, but I have yet to see a map that warrents it.
                    The problem - people just crank their gamma up and voila, they've saved $1250/round...

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                    • Steakeater

                      #25
                      Looks interesting! I anticipate this map's release!



                      In the meantime, I'll be making sweet love to de_inferno.

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                      • Coolguy423

                        #26
                        mmm new narbyz0r map!!11

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                        • HobblinHarry

                          #27
                          those screen shots dont do any form of justice yet, but to me, quarry SCREAMS rain. ive not seen many maps take advantage of the rain trick, mainly cause you have to have 3 entities just for each drop i guess, but anyways, you should add as an easter egg the word silas marner somewhere cause of his whole quarry thingy - or am i thinking of another story where they found a dead body in a quarry...



                          oh and more about the rain: you could put puddles at the bottom of the quarry to make it look like its actual rain, and if you scatter the rain out it shouldn't be much of a problem FPS wise, you know, make it like a slight drizzle



                          btw what happened to ns_romana and de_comdrade, i know they haven't made it into their respective mods yet, but the info for said maps is missing on your website, narby. it says "invalid map"

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                          • bonanzaguy

                            #28
                            About the new map, it looks great. I think those conveyor belt w/ rocks moving on it could be really neat and add alot of gameplay.



                            On a side note, I about had an organizm in my pants when I saw the new inferno and aztec. They are uber sw33t.

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                            • }-{ellrazer

                              #29
                              David Johnston wrote..

                              The problem - people just crank their gamma up and voila, they've saved $1250/round...
                              And settings like gl_monolights 1 make dark maps pretty pointless. People will just turn off their shadows and destroy the unexperienced and purists.

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                              • sniv

                                #30
                                narby wrote..

                                Just bear in mind there is NO actual lighting in those shots, the light you do see is just to show up the architecture, and in no way part of the final map.



                                Just playing with some stuff, It could be a lot of fun shotting from the gravel converyors and running around the crushing plants.
                                will the conveyors move, so in a way that your aim is changed while on them, and you also move upwards? That be sweet :)
                                [pr] wrote..

                                hey narby, would you ever consider making a dusk/dark map (not like de_dust or de_dark, but a really hard-to-see map) so everyone would have to concentrate on a combination of flashlights and nightvision? i'd love to spend that $1250, but I have yet to see a map that warrents it.
                                yes, please read 1) the news. 2) The above quote by Narby Himself.

                                Oh, and de_dust is NOT a dusk/dark map



                                and btw, from what I see (huh 2 buildings, a ramp, I mean conveyor...) I get mixed thoughts. reminds me awkwardly of cs_assault but in de_ version. hope to see funs in there :)

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