CPL map updates

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  • CSN NewsBot

    #1

    CPL map updates

    In the past week or two I've had a great deal of feedback on the CPL maps and to this end, I've updated them both to reflect the changes suggested during their testing.



    Let's start with de_cpl_fire:



    The two biggest issues with fire were the lack of routes to the bomb sites and the ability for CT players to boost onto the middle catwalk near the fence. I've added 2 new routes and extended the fence, forcing CT's to spend and extra second or two to boost onto the catwalk. If the problems remain, it will be fenced off altogether. The map has been given a facelift, it's nothing fancy but an improvement on the old look.



    [Changelog]



    -map remade from scratch to keep brushwork up to date with other maps.

    -new looks, new artwork.

    -added 1 new bombsite route to EACH bomb site.

    -slight tweaking to current layouts to reflect gameplay issues.

    -fixed some clipping issues

    -revised level banners

    -added bombsite labels

    -fixed issues with "fences" blocking bullets

    -added extra cover in hallways

    -some lighting tweaks











    de_comrade:



    Comrade was criticized for not having a 3rd route into site B, not having bomb site labeled and having a slight CT bias. To this end, I've added a walkable vent entrance to B, labeled the sites and added more cover to the central corridors used by rushing CT's.

    If the map is chosen to join fire in CAL, it will be renamed to de_cpl_comrade and have the appropriate banners added to the map.



    [Changelog]



    -removed 155 entites causing server CPU performance problems.

    -added 3rd route to bomb site B.

    -added bomb site labels.

    -added new cover to main bomb site B route for terrorists









  • Pap1sTe

    #2
    thank heaven, comrade needed some changes. 2 main routes and 1 choke to bombsite b was not fun.

    Comment

    • Lestat

      #3
      it was a nice attempt, but the laundry looks horribly out of place in fire. Accept it for what it is, a map designed for match play. besides, pimp them out for some ad space, make some dough ; )



      kev

      Comment

      • Pharlap

        #4
        haha i didnt even notice the laundry!

        nice 'cosmetic updates'

        hopefully comrade wont be used in cal, would hate to see GARGANTUAN neon green banners all over the place. but then again, if it wont be accepted in cal, or be official, it might not get the play time it rightly deserves.

        Comment

        • SinaC

          #5
          whar can i dl them? =X

          Comment

          • Sokaris`

            #6
            Yeah, where do we get em from :S

            Comment

            • Nevex

              #7
              Seiously that vent did nothing to stop the ct domination on this map. It is still 80% ct - 20% t

              Comment

              • narby

                #8
                funny, since the map hasn't been released yet miss cleo.

                Comment

                • Russel-Nova

                  #9
                  Just looked at the new CPL_Fire and I agree in the attempted changes however I dont think the execution of the changes was very well done. I'm not a mapper im just a player but I think a better solution would have been to whipe out the wall and create a hallway like the CBBLE Left hall.



                  If you head left as a terrorist you run into a warehouse type thing with two entrances, both have ramps down. The warehouse goes left to 1 bombsite and right into the middle of the map. The CTs could in theory put 5 people there and cut off both choke points. An easier solution that what was done would have been to whipe out the wall to the left of the terrorist entrance into the warehouse, right now there is a standard box or so of overhang on the left side (terrorist pov) of the second entrance. Continue that hallway and have it vear right towards the CT spawn bombsite, connecting with the rear warehouse ramp. I think that would have forced the CT style of play to be less aggressive. Allowing the middle of the map to be more terrorist accessible, due to the extended force that would have been required to hold an aggressive CT position.



                  Another idea would be to put those stairs OVER the original ramp in clan2_fire.. so that a Terrorist middle rush could go up the stairs OR continue middle. Although they can now drop middle they are forced into the choke point of the stairs which can be covered by boosted CTs or grenades from the warehouse. This "tunnel" under the stairs which continued the middle ramp would also make it dangerous for CTs to push close, for the Ts would have time advantage and CTs would be running into fire to boost up.



                  Good try in the revisions but the blandness of the new entrances, and the now (7 i believe) entrances into the 2 sites make this map hard for me to see as a real CPL map. Also although the textures look "more up to date" I personally like the older texture of the map better. Piranesi has a newer look that inferno, but will never be half the map inferno is.



                  This is of course viewing the map as a MATCH situation map. As for pubs I think people have been playing dust for so long nothing is gonna replace it :o

                  Comment

                  • garry

                    #10
                    russel grant

                    Comment

                    • AceR

                      #11
                      i just played cpl_fire.. it's better BUT.... to many entrances to cover on CT Side.

                      Comment

                      • KhAoS

                        #12
                        where can i download the new cpl_fire?

                        Comment

                        • CoLD_ImDead

                          #13
                          yea, where can we download de_cpl_fire?? i need to get it so i can warm up for CAL

                          Comment

                          • SinaC

                            #14
                            ftp://ftp.caleague.com/de_cpl_fire.zip

                            the new cpl fire



                            the new comrade hasnt been released yet

                            Comment

                            • orphy

                              #15
                              Heh, they chose de_cpl_fire for preseason 2.

                              Comment

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