Darkshadow3332 wrote..Oh sorry, Jerry Seinfeld. Apparently pointing out how great people are is the next "white people are rigid" humor craze that we've been waiting for.
Hey riz: insulting people isn't funny anymore!
mailbag: arcade cs
Collapse
This topic is closed.
X
X
-
from: Penguin
Actually they did something vaguely similar to the setup Penguin described at Gameworks in Seattle. It was a large bluescreen sort of thing where they took a version of Mortal Kombat or Tekken or something and made it so you controled your in-game character entirely by your movements, i.e. you punch he punches, you kick he kicks, etc. all up on a big-screen TV. This particular version had some problems detecting movements and translating them to game actions. But considering that game is a bit old I'm sure they could improve on it. Besides, some sort of motion sensors could be added into the vest/equipment you'd wear (see below) that could greatly improve the game's accuracy at detecting your movement.
My arcade would be a big room you go into with a virtual headset and gun to make you feel like you're right in the game. When you get or shoot hit you feel vibrations, and the character would copy your exact movements (crouching, jumping, etc.) Normally you would just play against skilled bots, but for an extra charge it would connect you to the Counterstrike Arcade Network to play against other people who are in similar arcade machines.
asspennies: You're talking about one hell of an expensive setup there. Networking throughout multiple arcades would be a major chore, and would end up charging the end user a good $10 at least for one or two rounds of gameplay. As interesting as it sounds, I don't think it's anywhere near feasible. We're just going to have to settle for what we've got right now.
It wouldn't be very difficult to translate that into a networkable setup. You have all the translation of your movements into in-game movements done at the site and then translate that into game info for networking purposes, which could be transmitted via the internet. Some sort of special vest and perhaps leg greaves could take care of the sensations, also done at the site, perhaps giving you a slight hit or vibration when you're shot.
Now of course this would cost a tad bit more than the average arcade game (the one at Gameworks wasn't too much more) but then again you'd be getting something more than your average game of Silent Scope or DDR. I would say this concept is not only feasable but financially and practically viable.Comment
-
uh i think cs turning into an arcade game is a big mistake. i mean, first of all, it would take massive amounts of $$$ to make at least a 4 player network, let alone voice comm and stuff. and plus, think about how much it would cost to play, say, 5 rounds of cs. my local game store charges $5 an hour to use the comp (with many installed games, including cs). and if the demand isn't high, then you can use it as long as you want!
you can't convert a modern computer game into an arcade game without serious changes that will affect the gameplay dramatically. hell, just go to an internet cafe or something for god sakes. better yet, just go to best buy and get you a copy of half-life or cs!Comment
-
What's with all these time-crisis obsessed people?
I'd pretty much turn it into a deathmatch, because nobody wants to sit around "observing" a small match in an arcade. Remove walking, remove the economy system, remove radio and voice com. Hell, it's not like you can't yell to the guy next to you. 2v2 team deathmatch with CS guns. Balance the power of the guns, and just pick from a few preset configurations (M3 and deagle, mp5 and grenades, Scout and TMP, etc) between respawns. Small maps, time limit of 5-10 minutes, top team frag count wins.
Either go for joystick/trackball and buttons control, or sit down and have a light gun, movement buttons, and foot pedals for turning. So yeah, move, jump, duck, and reload for the left hand (too bad you dirty southpawed freaks!) and aim/fire/toggle weapon with your right hand, whether that's with a joystick or a gun. If it's the chair/gun, do a hell of a lot of force feedback.
The VR idea is of course the best, but not realistic. If and when we can tap directly into your brain, this will be a good idea. Until then, attepts of anything less usually pretty much just don't work.
Oh yeah, I also forgot to mention: I wouldn't play it.
If somebody built a scale model of, say, Dust, I know a heck of a lot of people would come to paintball, that's for sure! You can't tell me that wouldn't be the freaking funnest thing ever... wowzers. :)Comment
-
Only problem with constructing lifesize maps - very cool idea - is that, well, a lot of the tactical opportunity would be lost because you can't, for example, jump off a 10m bridge into knee deep water and not end up horribly misfigured.
Hell, it'd be cool though. Lifesized nuke. Heh. Just have to be careful traversing those rafters...Comment
Comment