cpoint: all-mod

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • mouth

    #31
    [juNior_piMp] wrote..

    getting back to what the article was actually about, how many more mods can there be? games themselves are already scraping the barrel for new ideas, how much more can mods offer?
    There's plenty of potential left in mods simply because as engines progress, there's going to be a shitload that can be done that previously couldn't be done. Give people an engine that can do everything, and everything is exactly what you're going to get from assorted mods.



    It's not really a matter of "What more could possibly be done?", it's more a matter of "What can't be done YET?" and "who's fucked up enough to try doing it anyway?". All that's left after that is doing x mod WELL instead of just relying solely on oddity or freshness. Someone could have a heyday just by taking CS and fixing what's broken, for example.



    And it's not like all mods have to be first-person view shooters, like most seem to think. Really, the problem is that we just don't have enough people who have the time, energy, or resources to put their ideas into a mod. Steaming pile of poorly implemented crap as it may be, did you honestly see Ricochet coming? And, back on the other point, Ricochet itself is proof that you need effort more than you need radically new ideas.
    I spent a fair amount of time playing the ESF mod for HL but that's because i'm obsessed with DBZ, thousands of others weren't appealed to by the subject matter so they passed it by.
    I wonder why?



    "I can literally eat a truck and shit it out in a manner that would destroy this planet!"



    "Well, thanks to my training at the event horizon of a black hole, i can blow holes in the toilet when i piss!"



    "GRRRRRRAAAAAAAAAAH!"



    "Oh, yeah...GRRRRRRAAAAAAAAH!"



    They made a DBZ mod for Q3 too. I think they discovered that there were some balance problems with the subject matter when you have one player with a power level of 20 billion going against another player with one of 25 billion. On that matter, i do believe i've heard players tell the modmaker something along the lines of "No shit, Sherlock".
    We're spoilt for choice. So regardless if HL2 is a success, and i think it can pretty much guarantee itself, the modders are going to have difficulty bringing anything really new to the table. Even the innovators aren't doing it anymore, CS *2* after all can hardly be called innovative.
    It doesn't have to be. It just has to be a solid progression of what came before it. People really aren't that picky when you give them a game that isn't entirely retarded. CS itself was more of a progression into an Action Quake 2 team mode that didn't suck than it was a mind-blowing innovation.

    Comment

    • Silinder

      #32
      -:Nighthawk:- wrote..

      It's a valid concern. What's going to happen to maps like dust and aztec and all the others that we've come to know and love? There's a lot of ways this could go, really. On one hand, I want to see more complex and interesting maps brought on by a new engine, but I still love the old ones.
      I guess thats true, but I find that the old maps get a bit stale after a while. One of the biggest gripes I have with server admins and players is their resistance to new maps

      Comment

      • Zorba the Geek

        #33
        my nipples get hard when i think of HL2

        Comment

        • sickbits

          #34
          It really wouldn't shock me at all if counter-strike 2 came with half-life 2 or was added later.



          It would make the game sell faster then any other game before it.

          Comment

          • t774

            #35
            You're going to need a lot of great features if you want to top HL1, but I think it can be done. One of the most anticipated features by me is the ability to go outside. Historically, the Quake engines were all designed to be able to handle corridors and small rooms very efficiently, but if you ventured outside the framerate dropped. I hope to see some nice outdoor maps like in America's army: operations or other unreal titles.



            Man makes, man breaks.

            Comment

            • cadams

              #36
              Hey, I wanna say let's give some credit to Minh Le, here. Who really plays Half-Life anymore? No one. That's right, no one. Except for me, I played it for 2 days to remember what it was like but it's Counter-Strike and Day of Defeat that I've played every day since I first found out about CS a couple years ago. It is more addicting than anything I've ever experienced.



              When I play Half-Life I feel very solitary and alone unlike when I play CS and DOD. Hell, I got DSL JUST so I can play CS. That's it. That's all I use it for, besides downloading CS movies.



              Half-Life was ground breaking and a very good game but it by itself did not have what it took to stay around to this day and make us drool over the next Half-Life sequel. It's Counter-Strike.

              Comment

              • Detonator^CSC

                #37
                To be honest I see "Half-Life 1" living forever :). I mean, if HL2 does not do very well what's it gonna be next, of course, back to Half-Life with all the mods, CS, DOD etc. 1 reason for HL's success is its simplicity. Everything is smooth and easy to do. The engine itself is fairly old now and if you look at newer games they do look considerably better but HL does the job fine and the graphics arn't that bad at all.

                Comment

                • Black Mage

                  #38
                  i agree with detonator hl1's gonna be here for a looooooooong time, the 1p itself isnt that bad even by todays standards but the gold lies in the mods ... as if u needed me 2 tell u that .... but the fact that there are so many different mods (CS, NS, FA, TFC, wanted, redemption, uhhh theres more but i forget) mayb if there was a hl1 mad 4 hl2, just have the same levels and crap

                  Comment

                  • Xect

                    #39
                    ChronoGI wrote..

                    I agree that TF2 and CS2 should be with HL2. TF and CS are the only reason HL is still around IMO. When a mod has over 15,000 servers and HL has about 15 that I can find, it's the mod that is popular not the game.
                    I think the best solution would be for CS2, HL2 and TF2 to use the same basic engine and structure. So they could run the same mods, like CS retail and halflife. Not sure they'll use that approach, but would be the best solution IMO.

                    Comment

                    • MonKsTeR

                      #40
                      i couldnt see the whole half life community migrating to half life 2...

                      that would be crazah



                      ps rizzuh you should make these things news items, i think more people would check em out. i sorta stumbled upon this one - looking to the right side of my screen is a terrible strain

                      Comment

                      • rizzuh

                        #41
                        It is a news item. This is a news item that you are commenting on.

                        Comment

                        • Zorba the Geek

                          #42
                          As long as HL2 is better than Unreal 2, I'll be happy.

                          As long as CS2 is better than UT2K3, I'll be happy.

                          As long as there's toilet paper in the bathroom, I'll be happy.

                          Comment

                          • quxex1hi

                            #43
                            I am going to preorder Halflife 2 as soon as I can, just because of how i was immersed in the original's storyline. Valve will take VALVe risks, and I do not doubt for a second that all players will be surprised and amazed at the sheer originality.



                            CS2 is not as important as Halflife2 is. The CS community was not created immediately when Halflife was released. I do agree that it is what kept the game's popularity alive, however. It is important that Valve does not release several separate games running the engine: TF2 must be a mod - Not just for nostalgia's sake (which i still am sure will attract many), but also for simplicity, in my opinion.



                            This will be good.

                            Comment

                            • [FMC]Darkside

                              #44
                              I doubt it will be a mod, when they first started the project up it sounded like it was going to be a stand alone game. It will make problems if they do something like that, and hopefully Valve realises that.



                              Im going to preorder it too, hopefully it will be as fun and creative as the first one.

                              Comment

                              • Gpig

                                #45
                                You won't get complaints because it's not meant to be funny like mailbags are supposed to be(There are mailbags where there is not a serious response) and people find it interesting. Sure you throw in one crappy joke per response to asspennies but that's about it. The memory limitations joke was funny though. I think I'd like it more if the jokes weren't forced into every response though. Nice read as usual.

                                Comment

                                Working...