CS-Nation has interviewed Levelord, one of Ritual Entertainment's lead developers working on Counter-Strike: Condition Zero. We have a few new CS: Condition Zero screenies along with the interview. Here's a tidbit from the interview:
In terms of environment, what kinds of things can you achieve with CZ that the mapper couldn't with the original, both because of engine limitations and the limitations of mapping for a multiplayer rather than single player experience?Check out the rest of the interview here. Many thanks to Levelord and Doug Lombardi for making the interview possible.
Indeed, we are developing on an improved system. Both Valve and Ritual have added many, many features that help the developers as well as make the runtime engine perform better. We can't list them all here, of course, so let's just say that years of tweaking have been performed on this engine since it was last seen.
As you also said, many of the maps are for single player use and therefore have been detailed and modeled many times more than a typical multiplayer map. The geometry itself is more detailed, and we have the luxury of adding many prop models that enhance the visuals of each level. We have also added motion and movement to many of these models.
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