Hey all! Being the popular mapper that he is, the good old narby sat down for an interview at Fragbite. In it, he talks about mapping, alludes to a secret covert project he's working on, and lets you in on the secret on how to tell someone you love them. Take a peek:
Can you explain the huge success of these maps?Sounds like a recipe for success! For the rest of the interview, go here, and then after that go to narby's site hosted here on CS-Nation because that's what the cool kids do. You don't want to be uncool, do you?
I think the layouts are pretty easy to learn without being too simplistic or uninteresting. People tend to like brighter maps more, as well as those with more clearly defined choke points. Knowing what to expect the enemy will do gives players a feeling of safety which is obviously more preferable to much more complex levels.
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