As some of you may know, I was at this year's E3. At the expo I spent a lot of time with Counter-Strike for Xbox and guest correspondent, mutatedjellyfish, waited in line for five hours to see the Half-Life 2 demonstration. We've combined our powers and have written a massive article summarizing the parts of E3 that matter to us CS fans.
Three pages are dedicated to Counter-Strike's Xbox port alone, while another two are given to Half-Life 2. Here's an absolutely random quote:
Three pages are dedicated to Counter-Strike's Xbox port alone, while another two are given to Half-Life 2. Here's an absolutely random quote:
One interesting graphical tweak is a feature that simulates your eye's pupils. When you enter into a dark room, for example the middle area of Dust with all those crates, everything will be impossibly dark. As time goes on, your pupils will get wider than the waistline of your average Linux fan and you will be able to see better. When you get flashbanged, the effect is much more apparent and your world around you looks blurry and lacks detail before you begin to fall back to normal vision. This is an interesting change of pace, but this is another advantage to the defending team who will already benefit from easier aiming as it is relatively difficult to use an analog stick to aim in the first place.Read it now, because it's the talk of the town!
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