David Johnston, or more widely known as DaveJ (CS-Nation exclusive interview), has written a 6 page article about CS level design. He goes over several ideas to ponder while mapping for those aspiring to do so. The article is informative to every skill of mapper, be it newbie or seasoned veteran, you'll find something informative to read. Here's a sample slice:
Level design allows for two very easy paths - a very simple level, and a very elaborate, complex one. It's very easy to steer to one extreme without even realising it. Maybe the designer just has thousands of clever ideas and wants to add them all, or maybe they have none, or don't know where and how to apply them. Either way, the player will get respectively a) bored and aggravated, or b) lost, confused and aggravated. You can work out if a level is too simple or complex by simply getting someone to play it over a period of around 15 minutes (it really depends on the game).Interested? Want more? Then click here. Maybe the next "DaveJ" is lurking in our viewers, or maybe we'd be more likely to have the next "creator of fy_iceworld."
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