mailbag: physics

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Chickenleggz27

    #196
    Thanks man, i dunno there must be something that can be done about hostage was pointing, maybe they could program the hostages to crawl along with you through air ducts. Speaking of air ducts, you should be able to shoot through them, (ie. more realizism) and other fun things. Maybe more acurate damage reporting? The leg gets hit, you limp instead of run still, and your aim turns to shit. *shrugs* similar with the arms, you can use or have to rest your arm or weapon on a crate or ledge inorder to fire after being hit in the arm. I think the game already has alot of physics stuff in it. Maybe more detail and acuracy towards the real world should be the goal.



    *rereads comment* i really am a tool...rizzuh's gunna tear me up

    Comment

    • taurus80

      #197
      Edited by [user="62651"] @ [time="1057650125"]

      I read somethin about a shaft, and "next stupid idea".. hmm but if youre in a high buildning (skyscraper) and cts can come up with choppers or trough vents, or with the window washing thingy that hangs outside.. and the elevator shaft.. and if the cts take the elevator..instead of the ladder in the elevatorshaft.. the ts could protect themselves by cutting off the wires to the elevator.. and the elevator would rapidly fall down with cts in it screaming and smash the cts into pieces at the bottom...The cts will not begin at the bottom flor... not fun to spend 30 hours in a vent to get to the T base...but begin maby 20 floors down. ..or something..

      The Ts could escape from building by jumping down with parashutes.. unluckely not all parashutes will open upp.. that will be a random thing LOL.. Aaaaaaaaaaaaaaaaahhhhhhhhhhhh!!!! SPLAT! So the only ones who dare to jump will see if they survive...



      ...uhm.. are we taking about CS2 or is it CZ or is it HL2 or is it Ping Pong?

      Comment

      • T|2i|34L

        #198
        [THL]-Jonny5- wrote..

        Also, Ts should be able to move the hostages to other areas... this would add to the gameplay and make the cs_ maps not as predictable. (was this possible in an earlier version of CS?)
        Yeah - T's used to be able to grab hossies and run - problem was on some maps it's possible to hide them a little too well - not to mention the hossie jumping in assault and some other maps. It was fun :) On the contrary though - don't you think a badass t with an ak would be able to make some little homo hossie in an orange suit move? I would move if some mofo with an AK got in my face.

        Comment

        • OldNavySeal

          #199
          Well, like what lucky_ducky and taffer said, I think CS should have more realistic player and weapon physics. Valve should definitely make the "rag doll" physics realistic, and the realistic weapons would make this game more enjoyable. Imagine, you are playing de_dust. You spot an enemy in the tunnels, and try to take him out with your trusty deagle. You run out of ammo, but you know he is severely wounded, by the bullet holes and blood(realistic player physics). Then, you attempt to throw your deagle at him(right click). The blow kills him.(I think it would deal like, 10 damage.)When you threw it, it hit him in the face and bounced back to the floor, with the sounds;(Realistic weapons) his body slumped on the wall.



          That would be sweet =)

          Comment

          • McGees

            #200

            Comment

            • -MegADe@th-

              #201
              RASAMAFRAS!!!! w00t w00t!!! ya that CS2 is guna be realy fuckgin cool !!!!We3e3e3e3e!!!!

              Comment

              • aegis|hazardous

                #202
                -MegADe@th- wrote..

                RASAMAFRAS!!!! w00t w00t!!! ya that CS2 is guna be realy fuckgin cool !!!!We3e3e3e3e!!!!
                right...

                Comment

                • MechMykl

                  #203
                  Haha you bashed this too kingdom come and gave me a nice laugh, I have to say though, the beefyness is nice.

                  Comment

                  Working...