Update @ 6:30 PDT: The update is beginning to roll out!
A new update will be released soon for Counter-Strike 1.6 BETA, currently available only with Steam. This release fixes many bugs that came up during the recent major update. If you don't have Steam, which is required for the BETA, you can grab it from FileShack Mercury (pay site).
The full changelog is found below.[break="changelog"]
A new update will be released soon for Counter-Strike 1.6 BETA, currently available only with Steam. This release fixes many bugs that came up during the recent major update. If you don't have Steam, which is required for the BETA, you can grab it from FileShack Mercury (pay site).
The full changelog is found below.[break="changelog"]
- changes/additions
- server browser will display an icon next to servers that have bots playing in them.
- player list dialog now shows the friends name of all the other players on the server.
- counter-strike new game dialog now remembers the map you selected and uses that as the default for next time.
- made knife secondary attack do significantly more damage if hitting someone in the back.
- optimized new weather effects.
- disabled video mode drop down menu if the video card can't display widescreen modes.
- fixed random characters appearing at the end of the map overview description (on the team page)
- changed counter-strike text chat so spectators can chat with dead players.
- bots only swing knife when in range to hit now.
- bots use both primary and secondary knife attacks.
- bots will try to sneak up behind victims if they are using a knife.
- bots crouch more when shooting at distant targets.
- bots jump much less during combat now.
- if a bot sees a friend get killed by an unseen enemy, and it has no enemy, it acquires the killer as its enemy.
- throttled how often nav meshes are drawn (confused fast video cards).
- all games are ready for steam linux server release.
bug fixes
- fixed font drawing problems in windows 98.
- fixed font drawing problems in windows 95.
- fixed splash screen not drawing correctly in software mode.
- fixed hud sprites not drawing correctly in opengl.
- fixed progress bar for launching dedicated server.
- fixed font drawing problems in windows 98.
- fixed shield/knife model playing wrong idle animation while deployed.
- fixed shield/knife model using the wrong knife model.
- fixed bug where bots were finding hiding spots on floors above/below that took far too long to reach.
- bots no longer aim at enemy's leg with sniper rifles.
- bots wont jump after using hostages now.
- fixed bug where bots would aim at the ground if in combat with an enemy and the enemy went behind cover.
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