1.6 BETA Updates

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  • jimgenius

    #61
    ARG! I run with 8x AA and 16xAF so my CS is nice and pretty but now...I cant read any of the text, the sniper scopes are completely screwed and blurry and the console text is completely unreadable. I have a 9500 Pro runing latest drivers.

    Comment

    • Unreal Dante

      #62
      I know this is kind of out of place but 1.6 is getting to be really fun now. Sure, everyone complains about the new knife model and the dead messages not being there but this version rocks. I'm beginning to think they will release this the same day CS:CZ is released as it just makes sense for some odd reason.:-P Or maybe Valve is being generous and releasing it on this websites 4th birthday.

      Comment

      • phrzn

        #63
        lopinboy wrote..

        Ok, care to explain why AK and M4 are the only guns ever used in CS? Oh yes, we have Famas and Galil now and they are used a lot, but here's the stats on a normal 24/7 filled server:

        M4: 30% AK: 21% Galil: 11% MP5: 9% AWP: 6% Deagle: 5% Scout: 5% Famas: 5% and such forth.



        Care to explain why 2 guns alone account for 51% of all kills in CS normally? There is a serious gun imbalance, mainly in the M4. That gun alone creates the most imbalance in all of CS.
        Simply because you're an idiot. There is no way to accurately measure the percentage of gun usage you ignorant fuck.
        As for bunnyhopping and hitboxes... sorry, but those days will never end. Most people secretly hate the fact that bh'ing (the nonspeed gaining version) was taken away, because dodging doesn't work and the whole game is spray and pray M4 without dodging. Not to mention map imbalances without the ability to jump quickly (ie: italy).
        Yes, you certainly can speak for Most People. Oh, and I'm sure we all miss people bunnyhopping all over the map getting ridiculous deagle headshots. Awesome Generalization!
        As for hitboxes, they are still screwed up. Watch this.

        Idiotic movie showing how CS interprets gunfire (requires newest DivX)

        Bullet went straight through the guys heads. During the shot, I was NOT moving and my ping was below 50 with 0 loss and choke. This happens MULTIPLE times.
          » He was still moving.

          » The game will interpret where the gun was aimed, when the gun was fired, and where you were upon firing, differently then what is graphically displayed on your screen.



          Of course, this is your token, "CS 1.6 SUCKS MAN I WANT 1.3 AGAIN!" comment, but it was a pathetic attempt at a convincing argument through "facts" and "generalizations"



          That snazzy little movie clip didn't help your "argument" either, asshat.

        Comment

        • SinaC

          #64
          the knife still looks like anus the text still looks like it was stuck up that PR guys ass and than dipped in a pile of horse shit, and the "oldschool" buy menus are about as oldschool as 50 cent. the only good thing in this update is the fact that they are cool enough to increase the knife dmg from behind.



          GERAWRARAWR

          Comment

          • lopinboy

            #65
            Phr0z3n wrote..

            Simply because you're an idiot. There is no way to accurately measure the percentage of gun usage you ignorant fuck.



            Yes, you certainly can speak for Most People. Oh, and I'm sure we all miss people bunnyhopping all over the map getting ridiculous deagle headshots. Awesome Generalization!
              » He was still moving.

              » The game will interpret where the gun was aimed, when the gun was fired, and where you were upon firing, differently then what is graphically displayed on your screen.



              Of course, this is your token, "CS 1.6 SUCKS MAN I WANT 1.3 AGAIN!" comment, but it was a pathetic attempt at a convincing argument through "facts" and "generalizations"



              That snazzy little movie clip didn't help your "argument" either, asshat.
            Way to be an asshole about everything. Sorry if you 15yr old ass can't handle the truth. But like I said, on nearly all servers that run all guns, M4 is used the most by more than 10% of the next weapon. For my generalization, go ask people, because thats what I do and thats where I get my statistics. Again, I wasn't moving but before and after the shot, when I took the shot, I was perfectly still.



            1.6 doesn't suck and yes, I would like 1.3. Anything to get rid of 1.4/5, which are the most inaccurate, newb friendly versions to date.

            Comment

            • Jet Li

              #66
              i cant seem to get my cs started...ive had the prob since the update before this one. it keeps giving the error that it cant find gfx.wad.

              appended @ [time="1056219707"]

              yea and as phrozen sed...wen u release the move key, you're still moving for a split second smart ones. awp being the innacurate heavy piece of krap it is doesnt help matters either. and if ur gonna argue how awp is so accurate...compare moves and shots with scout to awp. i especially like how hilariously funny it is shooting awp in the air...once the bullet was off my screen lol.

              Comment

              • Unreal Dante

                #67
                I don't mean to sound giddy with excitement but I just found something out. Well, I may be slow as I didn't know this before but I fired up cs_hideout, Narby's 1.6 only map, and put 11 bots in certain the game would crash because it wasn't a map released with the beta. As soon as it loaded up one bot was in with me and it was extremely laggy. Then an "Analyzing" bar showed up taking about 3-5 minutes to complete and the map reloaded itself. Lo and behold the bots learned the map and now I can play it. I didn't know that bots will analyze and learn other maps in a matter of minutes. This will help map makers like me out(ie: beginners) with testing maps for balance and framerate problems with 'x' amount of players.



                Now, how do people add maps into 1.6b like I see dustworld and other maps? Just curious. :-P



                *runs off*

                Comment

                • Pharlap

                  #68
                  RaptorRage wrote..

                  Tested against a bot teammate it was about 75-85 for a backstab, but I have yet to try it out on an enemy. FF damage is usually less than damage against the opposing team, so it may be that the knife is 100+ damage capable...
                  deffo.

                  ale_85 wrote..

                  I still want to know how I unsubscribe from some of the games. & is it the same as uninstalling them?? If not, how do I uninstall them (like TFC, Ricochet etc)?? My Steam folder is around 2.2 gb & that's too much for my taste! :)
                  i had that prob too, u can either delete the directories manually.

                  for ex.

                  deleting c:\steam\steamcache\username\dedicated server will get rid of HLDS. u can manually unsubscribe, or delete, whicher u want, it wont affect anything. dont delete Platform directory though.

                  appended @ [time="1056221255"]

                  RaptorRage wrote..

                  Undocumented is that they finally squashed the shield strafe bug. So now the shield is fully effective under all movement conditions. In addition it appears they increased the slowdown/stun effect due to bullet impacts against the shield, so shield users will not be able to run full speed through a hailstorm of lead...
                  im getting more and more used to the shield, if used correctly, nothing can shoot through it. it can really be amazing when blocking a narrow passage or choke point so forces the enemy to go around a different passage, many shielders can block even larger passages. truly teamwork building!

                  once i was owning on dust as T, i had AWM+Deagle combo. suddenly a shield user, by no means 'leet' or anything, appears, i try shooting him with the AWM, deagling, reloading etc, he gets closer and closer to me, i felt so helpless, started running back, deagling him, reloading, until i was out of deagle ammo, but he kept running at me with his shield, i felt like a total newbie. then he shot me, as i was out of secondary ammo. everyone laughed their asses off on the server how someone with a shield killed a guy who was owning with like a 30-3 score.!!! do not underestimate the shield!

                  appended @ [time="1056221403"]

                  RaptorRage wrote..

                  Undocumented is that they finally squashed the shield strafe bug. So now the shield is fully effective under all movement conditions.
                  that shield bug was going to be present and i think valve knew it. seeing as ping differences will cause incorrect synchronisation between where the shield position is, and what u see it on your client, and which direction the shield user is facing. for players with high pings 150ms+ lag compensation in the net code will sure cause some silly looking shots, and ppl will start complaining about how the shield was shot through, but actually its just lag compensation working.

                  appended @ [time="1056221471"]

                  Unreal Dante wrote..

                  Sure, everyone complains about the new knife model and the dead messages not being there but this version rocks.
                  ive noticed a major bug with dead tags, when the radar is OFF, u can see the enemys dead tags, when radar is ON, u cant see them (normal).

                  appended @ [time="1056221558"]

                  Phr0z3n wrote..

                  Simply because you're an idiot. There is no way to accurately measure the percentage of gun usage you ignorant fuck.
                  well u can, statsmod can measure every single bullet u fired form any weapons. im sure uve seen stats pages before. nice avatar btw. and why start flaming at the guy?

                  appended @ [time="1056221824"]

                  Unreal Dante wrote..

                  I don't mean to sound giddy with excitement but I just found something out. Well, I may be slow as I didn't know this before but I fired up cs_hideout, Narby's 1.6 only map, and put 11 bots in certain the game would crash because it wasn't a map released with the beta. As soon as it loaded up one bot was in with me and it was extremely laggy. Then an "Analyzing" bar showed up taking about 3-5 minutes to complete and the map reloaded itself. Lo and behold the bots learned the map and now I can play it. I didn't know that bots will analyze and learn other maps in a matter of minutes. This will help map makers like me out(ie: beginners) with testing maps for balance and framerate problems with 'x' amount of players.



                  Now, how do people add maps into 1.6b like I see dustworld and other maps? Just curious. :-P



                  *runs off*
                  cs_hideout? hmm, never seen that one, must try out.

                  if u want to test balance and framerate with maps, remember bots use u processing power, so it would be best if u set up a dedicated server with bots on a SEPERATE computer, that way you can see the true frame rate on your computer.

                  Comment

                  • ale_85

                    #69
                    Pharlap wrote..

                    i had that prob too, u can either delete the directories manually.

                    for ex.

                    deleting c:\steam\steamcache\username\dedicated server will get rid of HLDS. u can manually unsubscribe, or delete, whicher u want, it wont affect anything. dont delete Platform directory though.
                    Hmm okay but the main problem is yet to be solved :) Where do I unsubscribe?? I can't seem to find the correct menu anymore. & simply deleting the folders doesn't remove the games from the "Games" window. I hope Steam won't download all the games once I reboot it right?

                    Comment

                    • Unreal Dante

                      #70
                      Go to Narby's site to pick it up, textures are all from Airstrip but it's fun. And thanks for the heads-up with the framerate check, but I can still test balance and bugs with bots, no need for dedicated server there.:-P



                      P.S. Yay! I am a nationalist at long last.

                      Comment

                      • Jet Li

                        #71
                        anyone help with the gfx.wad not being found problem? i wanna see the new 1.6.



                        i lost my goddamn war3 character on a saved xp server already by now -_- my precious lvl 9 human T_T



                        yes im a looser.

                        Comment

                        • thor2488

                          #72
                          Pharlap wrote..

                          well u can, statsmod can measure every single bullet u fired form any weapons. im sure uve seen stats pages before. nice avatar btw. and why start flaming at the guy?
                          It's statsme, and how does the number of shots fired show how much the gun is used? The awp isn't shot as many times as some unpopular guns...

                          Comment

                          • phrzn

                            #73
                            thor2488 wrote..

                            It's statsme, and how does the number of shots fired show how much the gun is used? The awp isn't shot as many times as some unpopular guns...
                            Exactly, thank you for saying exactly what I was going to. You rock, man. :) (no sarcasm intended)

                            Comment

                            • Unreal Dante

                              #74
                              I'm not surprised that the ak is up there because it's a hard weapon for a newb to handle. It'd probably take them a few clips to get a guy if they live that long.



                              *remembers his days of poorly handling the ak*

                              Comment

                              • Pharlap

                                #75
                                thor2488 wrote..

                                It's statsme, and how does the number of shots fired show how much the gun is used? The awp isn't shot as many times as some unpopular guns...
                                right, i mustve not phrased myself correctly.

                                not number of shots fired THEN. but number of kills genereated, that better?

                                thor2488 wrote..

                                It's statsme, and how does the number of shots fired show how much the gun is used? The awp isn't shot as many times as some unpopular guns...
                                right, i mustve not phrased myself correctly.

                                not number of shots fired THEN. but number of kills genereated, that better? since the number of deaths a weapon produces correlates quite strongly with its usage. no?

                                Unreal Dante wrote..

                                I'm not surprised that the ak is up there because it's a hard weapon for a newb to handle. It'd probably take them a few clips to get a guy if they live that long.



                                *remembers his days of poorly handling the ak*
                                yeah i remember when i coulnt use the AK, fearing i couldnt control it, now its the only weapon i use. pretty much.

                                but even in a pro's hands the AK doesnt generate as much kills as the COLT does. the colt's recoil is very small, almost like the mp5.

                                thor2488 wrote..

                                It's statsme, and how does the number of shots fired show how much the gun is used? The awp isn't shot as many times as some unpopular guns...
                                also, players dont just fire off shots for no reason into thin air, usually its at an enemy. therefore, number of shots fired by weapon x is proportional to weapon x's usage.

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