Another big update was released tonight for Valve's Team Fortress 2. Bug fixes, changes, and additions have been made that will surely make most everyone happy.<ul><b>New client features</b><br />
<li> Added view model FOV slider to advanced multiplayer options.<br />
<li> Added a hide view model option to advanced multiplayer options.<br />
<li> Added custom crosshair support.<br />
<li> Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.<br />
<li> Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings.</ul>[break="more changes"]<ul><li> Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing.<br />
<li> Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.<br />
<br />
<b>New server features</b><br />
<li> Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage.<br />
<li> Added class limit support to tournament mode.<br />
<li> Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed.<br />
<li> Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.<br />
<br />
<b>Gameplay changes</b><br />
<li> Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.<br />
<li> Base chance is now 2% (was 5%).<br />
<li> Bonus range based on damage done changed from 0%-15% to 0%-10%<br />
<li> Damage range required for bonus changed from 0-1600 to 0-800.<br />
<li> Reduced random damage spread applied to all player damage from +-25% to +-10%.<br />
<li> Slight reduction (improvement) of the minigun's spread.<br />
<li> Increased flare direct hit damage from 20 to 30.<br />
<li> Rewrote Natascha's slowdown code to be more consistent.<br />
<li> Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).<br />
<li> Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.<br />
<li> Increased soldier primary ammo count from 16 to 20.<br />
<br />
<b>Bugfixes</b><br />
<li> Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands.<br />
<li> Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.<br />
<li> Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).<br />
<li> Fixed Medic UberCharge percentage in minimal-HUD mode.<br />
<li> Protected against an HLTV related server crash.</ul>A client restart should force the update to download. Otherwise, it will download when you start the game.
<li> Added view model FOV slider to advanced multiplayer options.<br />
<li> Added a hide view model option to advanced multiplayer options.<br />
<li> Added custom crosshair support.<br />
<li> Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.<br />
<li> Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings.</ul>[break="more changes"]<ul><li> Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing.<br />
<li> Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.<br />
<br />
<b>New server features</b><br />
<li> Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage.<br />
<li> Added class limit support to tournament mode.<br />
<li> Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed.<br />
<li> Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.<br />
<br />
<b>Gameplay changes</b><br />
<li> Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.<br />
<li> Base chance is now 2% (was 5%).<br />
<li> Bonus range based on damage done changed from 0%-15% to 0%-10%<br />
<li> Damage range required for bonus changed from 0-1600 to 0-800.<br />
<li> Reduced random damage spread applied to all player damage from +-25% to +-10%.<br />
<li> Slight reduction (improvement) of the minigun's spread.<br />
<li> Increased flare direct hit damage from 20 to 30.<br />
<li> Rewrote Natascha's slowdown code to be more consistent.<br />
<li> Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).<br />
<li> Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.<br />
<li> Increased soldier primary ammo count from 16 to 20.<br />
<br />
<b>Bugfixes</b><br />
<li> Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands.<br />
<li> Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.<br />
<li> Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).<br />
<li> Fixed Medic UberCharge percentage in minimal-HUD mode.<br />
<li> Protected against an HLTV related server crash.</ul>A client restart should force the update to download. Otherwise, it will download when you start the game.
Comment