As the title suggests, Counter-Strike: Source and the Source Engine have been <a href="http://www.steampowered.com/index.php?area=news&id=377" target="_blank">updated</a>. It should be noted de_prodigy has been released as part of this update. Please restart your Steam client in order to receive your updates. <a href="http://www.steampowered.com/index.php?area=news&id=377" target="_blank">Click here for the full scoop</a>.[break="click here for the changelog"]<ul><b>Counter-Strike: Source</b><br />
<li> Added map: de_prodigy<br />
<li> Improved player movement against walls<br />
<li> Improved choppy player movement when bouncing down slopes<br />
<li> Purchase icon for defuser is shown<br />
<li> Physics prop avoidance is scaled by the object's mass<br />
<li> Detail prop fade distance can be controlled on a per-map basis with env_detail_controller<br />
<li> Spectator GUI last mode is saved<br />
<li> Added spectate player by name<br />
<li> Grenades, weapons, etc., splash when they land in water<br />
<li> Frag grenade deafness is delayed so the explosion is heard<br />
<li> Fixed viewmodel lag<br />
<li> Added consistency checking player model bounds<br />
<li> Weapon reloads finish when the round restarts<br />
<li> Autobuy and rebuy trigger a reload if you don't buy a primary weapon<br />
<li> Rebuy doesn't drop pistols the player has picked up<br />
<li> Dropped weapon ammo isn't lost if the player has another weapon using that ammo<br />
<li> Re-added hostage hint messages<br />
<li> Smoke grenade canisters fade out and are removed when smoke is dense<br />
<li> Breakable glass is blown outward proportional to the damage recieved<br />
<li> Soundscapes update for observers<br />
<li> Fixed not being able to attach to ladder tops<br />
<li> Misc fixes to spray import<br />
<br />
<b>Source Engine</b><br />
<li> Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format<br />
<li> Fixed a crash when playing MP3 files with ID3 tags<br />
<li> Fixed network being started early enough so UDP remote logging works<br />
<li> World rendering optimizations<br />
<li> Fixed problems with demo recording<br />
<li> Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)<br />
<li> Enabled sv_downloadurl & sv_consistency on dedicated servers<br />
<li> Fixed "kick " command via rcon if the name is surrounded by quotes<br />
<li> Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes<br />
<li> Added "player_say" event for 3rd party plugins<br />
<li> Fixed crash in dedicated servers when issuing a say before the map is run</ul>
<li> Added map: de_prodigy<br />
<li> Improved player movement against walls<br />
<li> Improved choppy player movement when bouncing down slopes<br />
<li> Purchase icon for defuser is shown<br />
<li> Physics prop avoidance is scaled by the object's mass<br />
<li> Detail prop fade distance can be controlled on a per-map basis with env_detail_controller<br />
<li> Spectator GUI last mode is saved<br />
<li> Added spectate player by name<br />
<li> Grenades, weapons, etc., splash when they land in water<br />
<li> Frag grenade deafness is delayed so the explosion is heard<br />
<li> Fixed viewmodel lag<br />
<li> Added consistency checking player model bounds<br />
<li> Weapon reloads finish when the round restarts<br />
<li> Autobuy and rebuy trigger a reload if you don't buy a primary weapon<br />
<li> Rebuy doesn't drop pistols the player has picked up<br />
<li> Dropped weapon ammo isn't lost if the player has another weapon using that ammo<br />
<li> Re-added hostage hint messages<br />
<li> Smoke grenade canisters fade out and are removed when smoke is dense<br />
<li> Breakable glass is blown outward proportional to the damage recieved<br />
<li> Soundscapes update for observers<br />
<li> Fixed not being able to attach to ladder tops<br />
<li> Misc fixes to spray import<br />
<br />
<b>Source Engine</b><br />
<li> Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format<br />
<li> Fixed a crash when playing MP3 files with ID3 tags<br />
<li> Fixed network being started early enough so UDP remote logging works<br />
<li> World rendering optimizations<br />
<li> Fixed problems with demo recording<br />
<li> Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)<br />
<li> Enabled sv_downloadurl & sv_consistency on dedicated servers<br />
<li> Fixed "kick " command via rcon if the name is surrounded by quotes<br />
<li> Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes<br />
<li> Added "player_say" event for 3rd party plugins<br />
<li> Fixed crash in dedicated servers when issuing a say before the map is run</ul>
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