Counter-Strike: Source Updated

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  • CSN NewsBot

    #1

    Counter-Strike: Source Updated

    As the title suggests, Counter-Strike: Source and the Source Engine have been <a href="http://www.steampowered.com/index.php?area=news&id=377" target="_blank">updated</a>. It should be noted de_prodigy has been released as part of this update. Please restart your Steam client in order to receive your updates. <a href="http://www.steampowered.com/index.php?area=news&id=377" target="_blank">Click here for the full scoop</a>.[break="click here for the changelog"]<ul><b>Counter-Strike: Source</b><br />
    <li> Added map: de_prodigy<br />
    <li> Improved player movement against walls<br />
    <li> Improved choppy player movement when bouncing down slopes<br />
    <li> Purchase icon for defuser is shown<br />
    <li> Physics prop avoidance is scaled by the object's mass<br />
    <li> Detail prop fade distance can be controlled on a per-map basis with env_detail_controller<br />
    <li> Spectator GUI last mode is saved<br />
    <li> Added spectate player by name<br />
    <li> Grenades, weapons, etc., splash when they land in water<br />
    <li> Frag grenade deafness is delayed so the explosion is heard<br />
    <li> Fixed viewmodel lag<br />
    <li> Added consistency checking player model bounds<br />
    <li> Weapon reloads finish when the round restarts<br />
    <li> Autobuy and rebuy trigger a reload if you don't buy a primary weapon<br />
    <li> Rebuy doesn't drop pistols the player has picked up<br />
    <li> Dropped weapon ammo isn't lost if the player has another weapon using that ammo<br />
    <li> Re-added hostage hint messages<br />
    <li> Smoke grenade canisters fade out and are removed when smoke is dense<br />
    <li> Breakable glass is blown outward proportional to the damage recieved<br />
    <li> Soundscapes update for observers<br />
    <li> Fixed not being able to attach to ladder tops<br />
    <li> Misc fixes to spray import<br />
    <br />
    <b>Source Engine</b><br />
    <li> Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format<br />
    <li> Fixed a crash when playing MP3 files with ID3 tags<br />
    <li> Fixed network being started early enough so UDP remote logging works<br />
    <li> World rendering optimizations<br />
    <li> Fixed problems with demo recording<br />
    <li> Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)<br />
    <li> Enabled sv_downloadurl & sv_consistency on dedicated servers<br />
    <li> Fixed "kick " command via rcon if the name is surrounded by quotes<br />
    <li> Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes<br />
    <li> Added "player_say" event for 3rd party plugins<br />
    <li> Fixed crash in dedicated servers when issuing a say before the map is run</ul>
  • CSN NewsBot

    #2
    Counter-Strike: Source Updated

    Counter-Strike: Source has been updated tonight to patch up a very important exploit.<ul><li> Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server</ul>Any and all server admins for Counter-Strike: Source servers should run hldsupdatetool to grab this update.

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    • CSN NewsBot

      #3
      Counter-Strike: Source Updated

      A small update was released tonight for Counter-Strike: Source. The major piece to this update is the inclusion of a fix for an exploit that was used to crash servers.<ul><li> Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers<br />
      <li> The -pidfile command line option now works for Windows dedicated servers</ul>The update isn't required for server admins, but it is strongly suggested that you run hldsupdatetool to receive these fixes.

      Comment

      • FatboyTim

        #4
        Excellent it's downloading right now! :)

        Comment

        • HitmanCodename48

          #5
          OH GOD!!! MY HEART!!!<br />
          <br />
          Thank you Valve.

          Comment

          • Spookie4551

            #6
            Woo <br />
            <br />
            Got it, waiting for servers. Don't even need to restart check your monitors!

            Comment

            • DchozN

              #7
              And on the 6th day, Valve released de_prodigy...

              Comment

              • ph03nix(k)

                #8
                nice...

                Comment

                • gomibaco

                  #9
                  wow, the map looks amazing

                  Comment

                  • Mikemike 2.0

                    #10
                    woohoo shitload of bug fixes and a spankin good new map.

                    Comment

                    • kerosine99

                      #11
                      This is a hefty update. Way to go valve.<br />
                      <br />
                      I like this: &quot;Physics prop avoidance is scaled by the object's mass&quot;<br />
                      <br />
                      And this looks cool: &quot;Breakable glass is blown outward proportional to the damage recieved&quot;

                      Comment

                      • ma_cherie

                        #12
                        Awesome, good job Valve. Can't wait to try out prodigy.

                        Comment

                        • borsdy

                          #13
                          Wasn't there supposed to be new player models?

                          Comment

                          • SushiEF101

                            #14
                            The player models will come out when they are ready to come out. Its like HL2 people... it'll be done when its done.

                            Comment

                            • Deletable_Man

                              #15
                              I wish I had four hands so I could give this update FOUR THUMBS <b>UP</b>!

                              Comment

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