Garry's Mod Updated

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  • CSN NewsBot

    #1

    Garry's Mod Updated

    In addition to Darwinia, Garry's Mod has received an <a href="http://storefront.steampowered.com/v/index.php?area=news&id=1021&cc=US">update tonight</a>. This update contains more fixes than anything else.[break="full change log"]<ul><li> Added "changegamemode map gamemode" command<br />
    <li> Ragdolls are now visible in duplication process<br />
    <li> Effects are now available in duplication process<br />
    <li> Spawnicons are no longer precached<br />
    <li> Counter-Strike: Source or Day of Defeat: Source are no longer used if not installed<br />
    <li> Fixed VGUI elements sometimes remaining after map change<br />
    <li> Fixed "Host Error: Bad String" disconnect<br />
    <li> Fixed frozen status sometimes not being duplicated<br />
    <li> Fixed spawners not cleaning up<br />
    <li> Fixed NPC jerkiness<br />
    <li> Fixed crash due to bad 3rd party scripts<br />
    <li> Fixed not recording non-sandbox demos<br />
    <li> Fixed crash when fighting against npc_sniper in multiplayer<br />
    <li> Fixed crash when handing yourself a weapon with the physgun<br />
    <li> Fixed Pump Shotgun not reloading<br />
    <li> Fixed occasional freezing when loading bad saved game<br />
    <li> Fixed crash when removing a Motor then activating it</ul>
  • CSN NewsBot

    #2
    Garry's Mod Updated

    An update has <a href="http://storefront.steampowered.com/v/index.php?area=news&id=1040&cc=US">been released for Garry's Mod</a> tonight.<ul><li> Added a Ragdoll/NPC Inflator Tool<br />
    <li> Added New Balloon and Remove particle effects<br />
    <li> Added On-screen script error notification<br />
    <li> Thruster/Wheels/Buttons now show models in the menu<br />
    <li> Spawnicons now load asynchronously (faster)<br />
    <li> Changed the Lamp glow effect<br />
    <li> Fixed not being able to open the RT Window<br />
    <li> Fixed occasional crash when playing Spacebuild</ul>[break="more changes? Naturally."]<ul><li> Added clientside concommand queue to prevent timeouts<br />
    <li> Fixed Scripted Entities using lots of bandwidth<br />
    <li> Fixed Entity highlight clipping through close objects<br />
    <li> Fixed bug that meant spawnicons would keep getting regenerated<br />
    <li> Fixed Ropes floating for a second after remove<br />
    <li> Fixed crash when npc_combine tries to use secondary fire<br />
    <li> Fixed Advance Ballsocket tool breaking if switching away half way through<br />
    <li> Fixed misc Physics crashes<br />
    <li> Fixed Server join crash due to badly coded STOOLS</ul>So, is it really allowed to be called a mod anymore? I mean, it's a retail game now. Shouldn't it just be called Garry? <i>Think about it</i>.

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    • CSN NewsBot

      #3
      Garry's Mod Updated

      Garry's Mod was <a href="http://www.steampowered.com/v/index.php?area=news&id=1144">updated</a>. Restart Steam to get the update. The changelog is below.[break="changes"]<ul><li> Added Finger Poser<br />
      <li> Added Trails Tool<br />
      <li> Added Lightbulb Tool<br />
      <li> Added Camera Tracking. Press USE when looking at an object with the camera<br />
      <li> Added Camera Roll. Move the mouse sideways while holding RMB to roll<br />
      <li> Add Convar: physgun_rotation_sensitivity (default 0.1)<br />
      <li> Tools list now collapsible<br />
      <li> PostProcess overlay now shows thumbnails<br />
      <li> Added 'Sun Size' option to sunbeams<br />
      <li> Added Lamps can now be toggled on and off<br />
      <li> Added More materials<br />
      <li> Double pressing reload with the physgun now unfreezes all props<br />
      <li> Single pressing reload with the physgun now unfreezes the prop you're looking at and all entities constrained to it<br />
      <li> Increased elastic constraint limits<br />
      <li> Fixed Weapons having no lag compensation<br />
      <li> Fixed Crash when making wheels with 0 torque then changing their torque<br />
      <li> Fixed Crash with incorrectly defined context menu comboboxes<br />
      <li> Fixed Particles sometimes not moving<br />
      <li> Fixed Possible Freezing due to NaN numbers from Lua<br />
      <li> Fixed Particle distance alpha not fading properly</ul>

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      • CSN NewsBot

        #4
        Garry's Mod Updated

        Garry's Mod has had a continious stream of updates these past couple of weeks. That trend continues <a href="http://storefront.steampowered.com/v/index.php?area=news&id=1422&cc=US">tonight</a> with a good deal of bug fixes.<br />
        <br />
        If you'd like to see the full list of changes, we'll have them right after the jump!<ul><li> Fixed NPCs doing no damage to each other<br />
        <li> Fixed rare crash when seeing another player exit a vehicle<br />
        <li> Fixed loading screen file countdown not working on non Lua files<br />
        <li> Minimized the amount of duplicate models in modelprecache string table</ul>[break="but wait, there's more!"]<ul><li> Fixed crash when starting map c0a0<br />
        <li> Fixed crash on d1_trainstation_04 in multiplayer<br />
        <li> Fixed crash when typing in Japanese<br />
        <li> Fixed rare server physgun crash<br />
        <li> Model browser is now threaded, tree more accurate<br />
        <li> Fixed crash when generating spawnicons on some models<br />
        <li> Fixed slightly broken reload logic (exposed in the CS pump shotgun)<br />
        <li> Fixed ammo displaying wrong when weapons first given<br />
        <li> Fixed gauss gun dissapearing when duplicating Jeep<br />
        <li> Added "Garry's Mod" root folder to model browser</ul>

        Comment

        • CSN NewsBot

          #5
          Garry's Mod Updated

          A little update hit today for Garry's Mod, the "do whatever the heck you want to" title based off of the Source engine.<ul><li> Reduced entity bandwidth overhead<br />
          <li> Fixed SQLite errors<br />
          <li> Changed how particles are loaded<br />
          <li> Fixed DModelPanel model color issues<br />
          <li> Fixed ents.FindInBox only returning half the entities<br />
          <li> Fixed ents.FindInSphere only returning half the entities<br />
          <li> Fixed cookies not restoring</ul>Valve also makes mention of new <a href="http://www.steampowered.com/index.php?area=app&AppId=5058">French</a> and <a href="http://www.steampowered.com/index.php?area=app&AppId=5059">German</a> versions of the Meet the Soldier video.

          Comment

          • CSN NewsBot

            #6
            Garry's Mod Updated

            A handful of fixes were made to Garry's Mod and a new update wraps all of them up and delivers them to your Steam doorstep.<ul><li> Sped up startup times (by up to 15 seconds)<br />
            <li> Slightly reduced 'sandbox' loadtimes<br />
            <li> Reverted to older version of 'FindInSphere' function<br />
            <li> Reverted gravgun hold to pre-orange box style<br />
            <li> Fixed 'PrintMessage' not working on dedicated server<br />
            <li> Fixed cs_fix.mdl server crashing exploit<br />
            <li> Fixed exploit in RunConsoleCommand allowing any console command to be run</ul>You know the drill!

            Comment

            • CSN NewsBot

              #7
              Garry's Mod Updated

              A title update was released tonight for <a href="http://www.steampowered.com/v/index.php?area=posts&id=1789">Garry's Mod</a>.<ul><li> Fixed prop list breaking if too many categories<br />
              <li> Fixed long pause when selecting material tool<br />
              <li> Fixed 'achievement_earned' server crash exploit<br />
              <li> Fixed 'hammer_update_entity' server crash exploit<br />
              <li> Added missing 'fov_desired' convar<br />
              <li> Removed sv_soundemitter_filecheck<br />
              <li> Removed sv_findsoundname</ul>If Garry's Mod doesn't update automatically, you should know the drill by now!

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              • CSN NewsBot

                #8
                Garry's Mod Updated

                A small update was released yesterday for Garry's Mod.<ul><li> Fixed server crashing exploits<br />
                <li> Friends are now highlighted on the scoreboard</ul>This sounds like a fairly important update for those of you not wishing to have your server crash all the time due to some very naughty persons. You all know who you are and you had all better go think about what you've done!

                Comment

                • Thortok2000

                  #9
                  Well, you could call it Garry's Game.

                  Comment

                  • meowmeow

                    #10
                    Seriously, that guy's nothin but a douche bag. All money and no support, that's his motto.

                    Comment

                    • meowmeow

                      #11
                      Anyone with GM10 got screenies for the new update? Particularly &quot;Finger Poser.&quot;

                      Comment

                      • omgomgz

                        #12
                        I would have told you but Steam crashed in the middle of loading Garrys Mod.

                        Comment

                        • Disco Joe

                          #13
                          I restarted but did not receive the update.

                          Comment

                          • CSN NewsBot

                            #14
                            Garry's Mod Updated

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