Valve's Robin Walker, in <a href="http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress">talking to The Escapist</a>, knows exactly how to get gamers excited for Team Fortress 2 all over again.<br />
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He mentions in the interview that the team at Valve has been tossing around ideas for a completely new class, but will focus first on upgrading and refining the existing classes first. Class upgrades, new maps, and much more should be coming soon to Team Fortress 2.<blockquote>The Scout is the next class slated for the special treatment, and Walker expects the update will be available early this year. Additionally, the team is juggling a number of side projects at the moment, including finally bringing a year's worth of the downloadable content and upgrades to the Xbox 360 version of the game. A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode.<br />
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As work continues, Valve is also slowly chipping away at a laundry list of problems that crop up over time between the character classes. Among other large-scale issues on the agenda, Walker says the Spy's disguise has nearly reached the end of its lifetime. Over time, average players have become much better at detecting and dispatching disguised Spies, making the ability pretty useless for all but the sneakiest of players. Additionally, Walker feels the Engineer's sentry guns have become "too binary." They're highly lethal to some players and wholly ineffective against others. Sentry guns are also easily dispatched by skilled players, leaving Engineers with little recourse. Keeping a delicate balance is important, as is adjusting problems that arise from the way players utilize the different abilities of each class in the game.</blockquote>We gave you most of the juciest bits of information from the interview, but that shouldn't stop you from <a href="http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress">reading the rest of the three page interview</a> with Valve's Robin Walker.
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He mentions in the interview that the team at Valve has been tossing around ideas for a completely new class, but will focus first on upgrading and refining the existing classes first. Class upgrades, new maps, and much more should be coming soon to Team Fortress 2.<blockquote>The Scout is the next class slated for the special treatment, and Walker expects the update will be available early this year. Additionally, the team is juggling a number of side projects at the moment, including finally bringing a year's worth of the downloadable content and upgrades to the Xbox 360 version of the game. A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode.<br />
<br />
As work continues, Valve is also slowly chipping away at a laundry list of problems that crop up over time between the character classes. Among other large-scale issues on the agenda, Walker says the Spy's disguise has nearly reached the end of its lifetime. Over time, average players have become much better at detecting and dispatching disguised Spies, making the ability pretty useless for all but the sneakiest of players. Additionally, Walker feels the Engineer's sentry guns have become "too binary." They're highly lethal to some players and wholly ineffective against others. Sentry guns are also easily dispatched by skilled players, leaving Engineers with little recourse. Keeping a delicate balance is important, as is adjusting problems that arise from the way players utilize the different abilities of each class in the game.</blockquote>We gave you most of the juciest bits of information from the interview, but that shouldn't stop you from <a href="http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress">reading the rest of the three page interview</a> with Valve's Robin Walker.
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