While version 2.21 of the Empires mod was <a href="/viewnews.php/10479/">just released</a>, another incremental update <a href="http://www.moddb.com/news/empires-222-update-released">is already out</a>.<br />
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The Empires mod is now up to version 2.22 and with it comes a number of fixes and additions. A list of download mirrors for the client can be found <a href="http://www.empiresmod.com/download_client_full.php">at the Empires website</a>. Server owners can also <a href="http://www.empiresmod.com/download_server_full.php">point their browser</a> in that general direction. The incremental patch is around 80MB in size.<ul><li> Added: a second skin group for orex trees<br />
<li> Added: Icons for each building for the minimap<br />
<li> Added: Detail textures to many textures, most notably the vehicles.<br />
<li> Added: Vehicle weapon amount may be limited.<br />
<li> Added: Stats reporting for kills, deaths and rank points.<br />
<li> Added: Weapon stats: bullets total, bullets hit and damage done.<br />
<li> Added: Player counter to Unassigned and Spectator teams in the scoreboard.</ul>[break="more changes!"]<ul><li> Fixed: Handbrake can now be properly assigned to its own button<br />
<li> Fixed: Improper physbox on the static orex trees<br />
<li> Fixed: Physics.cpp crash, relating to ragdolls for the commander<br />
<li> Fixed: Vehicle didn't receive additional heat when going backwards.<br />
<li> Fixed: Maximum range shown in commander interface is incorrect for new turrets.<br />
<li> Fixed: Cannot use the engineer kit from the command vehicle anymore<br />
<li> Fixed: NF SMG2 was reloading 2 times after emptying it and getting ammo.<br />
<li> Fixed: A small 'cut' at the top right corner of the commander's minimap only visible in a 1.33 aspect ratio<br />
<li> Fixed: Reviving player getting stuck in player revived.<br />
<li> Fixed: Jitter in Spectator mode<br />
<li> Fixed: Damage over time caused by biological weaponry to vehicles can now affect more than one side of armor at once.<br />
<li> Fixed: scoreboard displayed the ping value for spectators too far to the left.<br />
<li> Fixed: Commanders with defusal are now protected while in commander view, not just vehicle view.<br />
<li> Fixed: A crash relating to tanks<br />
<li> Fixed: A crash relating to the Engineer Tool<br />
<br />
<li> Modified: Changed the material of the static orex trees<br />
<li> Modified: Scheme Settings for the background of bullets on the HUD<br />
<li> Modified: Main Menu Color Scheme<br />
<li> Modified: After researching Advanced Personnel Deployment, previously built APCS can have their spawnpoints enabled at the repair pad.<br />
<li> Modified: Changed engine stall time back to 0.5s<br />
<li> Modified: Stats are sent only if sv_cheats was never set to 1.<br />
<li> Midified: Infantry Weapon Balance and Vehicle Balance</ul>
<br />
The Empires mod is now up to version 2.22 and with it comes a number of fixes and additions. A list of download mirrors for the client can be found <a href="http://www.empiresmod.com/download_client_full.php">at the Empires website</a>. Server owners can also <a href="http://www.empiresmod.com/download_server_full.php">point their browser</a> in that general direction. The incremental patch is around 80MB in size.<ul><li> Added: a second skin group for orex trees<br />
<li> Added: Icons for each building for the minimap<br />
<li> Added: Detail textures to many textures, most notably the vehicles.<br />
<li> Added: Vehicle weapon amount may be limited.<br />
<li> Added: Stats reporting for kills, deaths and rank points.<br />
<li> Added: Weapon stats: bullets total, bullets hit and damage done.<br />
<li> Added: Player counter to Unassigned and Spectator teams in the scoreboard.</ul>[break="more changes!"]<ul><li> Fixed: Handbrake can now be properly assigned to its own button<br />
<li> Fixed: Improper physbox on the static orex trees<br />
<li> Fixed: Physics.cpp crash, relating to ragdolls for the commander<br />
<li> Fixed: Vehicle didn't receive additional heat when going backwards.<br />
<li> Fixed: Maximum range shown in commander interface is incorrect for new turrets.<br />
<li> Fixed: Cannot use the engineer kit from the command vehicle anymore<br />
<li> Fixed: NF SMG2 was reloading 2 times after emptying it and getting ammo.<br />
<li> Fixed: A small 'cut' at the top right corner of the commander's minimap only visible in a 1.33 aspect ratio<br />
<li> Fixed: Reviving player getting stuck in player revived.<br />
<li> Fixed: Jitter in Spectator mode<br />
<li> Fixed: Damage over time caused by biological weaponry to vehicles can now affect more than one side of armor at once.<br />
<li> Fixed: scoreboard displayed the ping value for spectators too far to the left.<br />
<li> Fixed: Commanders with defusal are now protected while in commander view, not just vehicle view.<br />
<li> Fixed: A crash relating to tanks<br />
<li> Fixed: A crash relating to the Engineer Tool<br />
<br />
<li> Modified: Changed the material of the static orex trees<br />
<li> Modified: Scheme Settings for the background of bullets on the HUD<br />
<li> Modified: Main Menu Color Scheme<br />
<li> Modified: After researching Advanced Personnel Deployment, previously built APCS can have their spawnpoints enabled at the repair pad.<br />
<li> Modified: Changed engine stall time back to 0.5s<br />
<li> Modified: Stats are sent only if sv_cheats was never set to 1.<br />
<li> Midified: Infantry Weapon Balance and Vehicle Balance</ul>
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