Empires v2.22 Released

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  • CSN NewsBot

    #1

    Empires v2.22 Released

    While version 2.21 of the Empires mod was <a href="/viewnews.php/10479/">just released</a>, another incremental update <a href="http://www.moddb.com/news/empires-222-update-released">is already out</a>.<br />
    <br />
    The Empires mod is now up to version 2.22 and with it comes a number of fixes and additions. A list of download mirrors for the client can be found <a href="http://www.empiresmod.com/download_client_full.php">at the Empires website</a>. Server owners can also <a href="http://www.empiresmod.com/download_server_full.php">point their browser</a> in that general direction. The incremental patch is around 80MB in size.<ul><li> Added: a second skin group for orex trees<br />
    <li> Added: Icons for each building for the minimap<br />
    <li> Added: Detail textures to many textures, most notably the vehicles.<br />
    <li> Added: Vehicle weapon amount may be limited.<br />
    <li> Added: Stats reporting for kills, deaths and rank points.<br />
    <li> Added: Weapon stats: bullets total, bullets hit and damage done.<br />
    <li> Added: Player counter to Unassigned and Spectator teams in the scoreboard.</ul>[break="more changes!"]<ul><li> Fixed: Handbrake can now be properly assigned to its own button<br />
    <li> Fixed: Improper physbox on the static orex trees<br />
    <li> Fixed: Physics.cpp crash, relating to ragdolls for the commander<br />
    <li> Fixed: Vehicle didn't receive additional heat when going backwards.<br />
    <li> Fixed: Maximum range shown in commander interface is incorrect for new turrets.<br />
    <li> Fixed: Cannot use the engineer kit from the command vehicle anymore<br />
    <li> Fixed: NF SMG2 was reloading 2 times after emptying it and getting ammo.<br />
    <li> Fixed: A small 'cut' at the top right corner of the commander's minimap only visible in a 1.33 aspect ratio<br />
    <li> Fixed: Reviving player getting stuck in player revived.<br />
    <li> Fixed: Jitter in Spectator mode<br />
    <li> Fixed: Damage over time caused by biological weaponry to vehicles can now affect more than one side of armor at once.<br />
    <li> Fixed: scoreboard displayed the ping value for spectators too far to the left.<br />
    <li> Fixed: Commanders with defusal are now protected while in commander view, not just vehicle view.<br />
    <li> Fixed: A crash relating to tanks<br />
    <li> Fixed: A crash relating to the Engineer Tool<br />
    <br />
    <li> Modified: Changed the material of the static orex trees<br />
    <li> Modified: Scheme Settings for the background of bullets on the HUD<br />
    <li> Modified: Main Menu Color Scheme<br />
    <li> Modified: After researching Advanced Personnel Deployment, previously built APCS can have their spawnpoints enabled at the repair pad.<br />
    <li> Modified: Changed engine stall time back to 0.5s<br />
    <li> Modified: Stats are sent only if sv_cheats was never set to 1.<br />
    <li> Midified: Infantry Weapon Balance and Vehicle Balance</ul>
  • CSN NewsBot

    #2
    Empires v2.22 Released

    While version 2.21 of the Empires mod was just released, another incremental update is already out.

    The Empires mod is now up to version 2.22 and with it comes a number of fixes and additions. A list of download mirrors for the client can be found at the Empires website. Server owners can also point their browser in that general direction. The incremental patch is around 80MB in size.
    • Added: a second skin group for orex trees
    • Added: Icons for each building for the minimap
    • Added: Detail textures to many textures, most notably the vehicles.
    • Added: Vehicle weapon amount may be limited.
    • Added: Stats reporting for kills, deaths and rank points.
    • Added: Weapon stats: bullets total, bullets hit and damage done. Added: Player counter to Unassigned and Spectator teams in the scoreboard.
    [break="more changes!"]
    • Fixed: Handbrake can now be properly assigned to its own button
    • Fixed: Improper physbox on the static orex trees
    • Fixed: Physics.cpp crash, relating to ragdolls for the commander
    • Fixed: Vehicle didn't receive additional heat when going backwards.
    • Fixed: Maximum range shown in commander interface is incorrect for new turrets.
    • Fixed: Cannot use the engineer kit from the command vehicle anymore
    • Fixed: NF SMG2 was reloading 2 times after emptying it and getting ammo.
    • Fixed: A small 'cut' at the top right corner of the commander's minimap only visible in a 1.33 aspect ratio
    • Fixed: Reviving player getting stuck in player revived.
    • Fixed: Jitter in Spectator mode
    • Fixed: Damage over time caused by biological weaponry to vehicles can now affect more than one side of armor at once.
    • Fixed: scoreboard displayed the ping value for spectators too far to the left.
    • Fixed: Commanders with defusal are now protected while in commander view, not just vehicle view.
    • Fixed: A crash relating to tanks
    • Fixed: A crash relating to the Engineer Tool
    • Modified: Changed the material of the static orex trees
    • Modified: Scheme Settings for the background of bullets on the HUD
    • Modified: Main Menu Color Scheme
    • Modified: After researching Advanced Personnel Deployment, previously built APCS can have their spawnpoints enabled at the repair pad.
    • Modified: Changed engine stall time back to 0.5s
    • Modified: Stats are sent only if sv_cheats was never set to 1.
      Midified: Infantry Weapon Balance and Vehicle Balance
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