A rather sizable update was just released for Valve's Left 4 Dead. The update mainly fixes bugs and exploits, and slightly changes things up for the Versus mode.<br />
<br />
I suggest you restart your clients now to begin grabbing this update while you take a look at the sizable change log below.<ul>General<br />
<li> Fixed Survivors being able to climb surfaces marked for versus infected only.<br />
<li> Fixed a class of SurvivorBot bugs dealing with rescuing downed players.<br />
<li> Players can no longer grab ladders while flying through the air after a Tank punch.<br />
<li> Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.<br />
<li> Improved loading time.<br />
<li> Fixed mini-gun physics exploit.<br />
<li> Fixed propane tanks (and other physics objects) causing players to fall through elevators.<br />
<li> Fixed rare achievement bug issues.<br />
<li> Fixed several map exploits.<br />
<li> Fixed various match making issues.<br />
<li> Fixed NAT traversal issues.<br />
<br />
Versus Changes<br />
<li> Added HUD elements to show status of other infected players.<br />
<li> Changed color of infected player name in chat to red.<br />
<li> Fixed exploit where players could spawn infected bots<br />
<li> Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.</ul>[break="more changes than you can shake a boomer at"]<ul><li> Normalized special infected melee damage.<br />
<li> Made the following client commands cheat protected: "Kill" and "explode".<br />
<li> Fixed exploit where infected players could run away and teleport back to gain health.<br />
<li> Players can only change teams once per map.<br />
<li> Players can't change teams while other players are still loading.<br />
<li> Tank spawns at the same % through the map for both teams in versus mode.<br />
<li> Made the Tank and Witch spawn directly on the escape route.<br />
<li> Increased chance of getting the Tank or Witch.<br />
<li> Fixed team swap issue.<br />
<br />
Hunter<br />
<li> Easier to pounce a Survivor who is meleeing.<br />
<li> Increased Minimum damage a Hunter pounce does.<br />
<br />
Smoker<br />
<li> Fixed Smoker tongue tolerance.<br />
<li> Smoker now has to be killed or the tongue destroyed for the tongue to break.<br />
<li> Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging<br />
<li> Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.<br />
<li> Fixed cases where the ability timer was not using the correct time.<br />
<li> Fixed case where you could point at a Survivor but not register a tongue hit<br />
<li> Fixed Smoker tongue not targeting and landing properly through PZ ghosts.<br />
<li> Smoker tongue does damage every second while dragging paralyzed Survivors.<br />
<br />
Tank<br />
<li> Bashable objects now appear with a red glow.<br />
<li> Tanks hitting a car with an alarm disables the alarm permanently.<br />
<li> Tank frustration timer is only reset by hitting Survivors with rocks or fists.<br />
<li> Reduced autoshotgun damage against Tanks.<br />
<br />
Witch<br />
<li> Witch spawns at the same % through the map for both teams.<br />
<li> Avoids spawning within a certain % of the tank.<br />
<li> Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.</ul>
<br />
I suggest you restart your clients now to begin grabbing this update while you take a look at the sizable change log below.<ul>General<br />
<li> Fixed Survivors being able to climb surfaces marked for versus infected only.<br />
<li> Fixed a class of SurvivorBot bugs dealing with rescuing downed players.<br />
<li> Players can no longer grab ladders while flying through the air after a Tank punch.<br />
<li> Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.<br />
<li> Improved loading time.<br />
<li> Fixed mini-gun physics exploit.<br />
<li> Fixed propane tanks (and other physics objects) causing players to fall through elevators.<br />
<li> Fixed rare achievement bug issues.<br />
<li> Fixed several map exploits.<br />
<li> Fixed various match making issues.<br />
<li> Fixed NAT traversal issues.<br />
<br />
Versus Changes<br />
<li> Added HUD elements to show status of other infected players.<br />
<li> Changed color of infected player name in chat to red.<br />
<li> Fixed exploit where players could spawn infected bots<br />
<li> Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.</ul>[break="more changes than you can shake a boomer at"]<ul><li> Normalized special infected melee damage.<br />
<li> Made the following client commands cheat protected: "Kill" and "explode".<br />
<li> Fixed exploit where infected players could run away and teleport back to gain health.<br />
<li> Players can only change teams once per map.<br />
<li> Players can't change teams while other players are still loading.<br />
<li> Tank spawns at the same % through the map for both teams in versus mode.<br />
<li> Made the Tank and Witch spawn directly on the escape route.<br />
<li> Increased chance of getting the Tank or Witch.<br />
<li> Fixed team swap issue.<br />
<br />
Hunter<br />
<li> Easier to pounce a Survivor who is meleeing.<br />
<li> Increased Minimum damage a Hunter pounce does.<br />
<br />
Smoker<br />
<li> Fixed Smoker tongue tolerance.<br />
<li> Smoker now has to be killed or the tongue destroyed for the tongue to break.<br />
<li> Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging<br />
<li> Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.<br />
<li> Fixed cases where the ability timer was not using the correct time.<br />
<li> Fixed case where you could point at a Survivor but not register a tongue hit<br />
<li> Fixed Smoker tongue not targeting and landing properly through PZ ghosts.<br />
<li> Smoker tongue does damage every second while dragging paralyzed Survivors.<br />
<br />
Tank<br />
<li> Bashable objects now appear with a red glow.<br />
<li> Tanks hitting a car with an alarm disables the alarm permanently.<br />
<li> Tank frustration timer is only reset by hitting Survivors with rocks or fists.<br />
<li> Reduced autoshotgun damage against Tanks.<br />
<br />
Witch<br />
<li> Witch spawns at the same % through the map for both teams.<br />
<li> Avoids spawning within a certain % of the tank.<br />
<li> Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.</ul>
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