Killing Floor Celebrates Halloween 2013 with New Hillbilly Horror Event: New Map, DLC, Patch, and a Sale

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Killing Floor Celebrates Halloween 2013 with New Hillbilly Horror Event: New Map, DLC, Patch, and a Sale

    As per usual, Tripwire Interactive has released their annual Halloween update for Killing Floor. This year, the update includes a new map, Fright Yard, new camo weapons pack, new DLC weapons, new DLC character, 16 new achievements, and a ton of fixes for other aspects of the game.

    Content:
    • New Map - Fright Yard (in both Wave and Objective mode)
    • New Camo Weapons Pack
    • New DLC Weapons - Us vs Them pack
      • Seeker 6
      • Zed Gun 2.0
      • Blower Thrower
      • Sealer Squealer
    • New DLC Character Reggie The Rocker!
    • Featuring unique voice and effects
    • The return of previous Halloween and Potato Fools Day Achievements
    • 16 New Achievements!

    Weapons:
    • Fixed an exploit where players could pass off “on perk” dual weapons and sell them
    • Fixed some weapon pickups giving free 9mm ammo
    • Fixed automatic weapons with semi-auto fire getting into a broken state
    • Fixed dual 9mm’s left hand weapon firing off-center
    • Adjusted sale price for starter weapons
    • Level 5 starting weapons will always be sold for 200 do$h.
    • Level 6 starting weapons will always be sold for 225 do$h.
    • Fixed some medic guns not properly crediting the player for healing
    • Fixed M4 pickup giving player M4203 ammo when M4203 is in inventory

    UI:
    • New Trader menu filters:
      • Weapons now show up under perk tabs (which defaults to your in-use perk)
      • There is also an non-perk tab and a favorites tab (which players can add their favorite/most often used weapons to for easy access)
    • Added option for players to purchase skinned (like golden) or standard weapons from the trader. When one is purchased, the others will be removed.
    • Fill Ammo will now fill ammo first, before grenades
    • Removed software rendering mode from the options menu
    • Added beta support for OpenGL to the options menu on Windows
    • Added wave information to the server browser
    • Fixed changing language not working on Linux and Mac builds
    • Added server gating and filtering based on players highest perk

    General:
    • Fixed spawning in third person
    • Fixed Scrake headshot collision being out of sync between servers and clients
    • Fixed Field Medic Perk lv 3 and 4 healing as a lv6, instead of a lv5
    • Fixed zeds not obliterating on Listen servers (before they would just disappear)
    • Scrake damage reset to default difficulty after his saw loop animation
    • Pressing the “Throw Weapon” key will now only throw down one story item at a time
    • If a player dies they will now drop all story items they are holding

    Map Changes:
    • Steamland: Fixed 3 exploits on top of game booths and piles of crates behind ferris wheel.
    • MoonBase: Turned off outdoor rock's collision which was protruding into Green House.
    • Icebreaker: Turned off pipe collision and added 2 blocking volumes to prevent exploit in main BioLab room.
    • Biohazard: Adjusted shop volume which was sticking out of trader doors.
    • AbusmentPark: Set rotating platform's collision to block weapons and remade a large blocking volume to prevent exploit.

    In addition to the big update, TWI is also slashing the price of Killing Floor by 75% for the game and 50% for all of the game's DLC.
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