A brand-spanking new update for Team Fortress 2 was released just moments ago. It's a big one, measuring some 872MB in size but it includes a truckload of fixes and additions.
The most notable is the inclusion of 60 new Gold Star communit-submitted Workshop items, Summer Coolers, and Summer Cooler Keys. There are also some drastic changes to a number of the core maps, and item balancing for the Dead Ringer, Gunslinger, and much more.
Changelog for Team Fortress 2 for July 10, 2013
Wow, now that's a changelog.
The most notable is the inclusion of 60 new Gold Star communit-submitted Workshop items, Summer Coolers, and Summer Cooler Keys. There are also some drastic changes to a number of the core maps, and item balancing for the Dead Ringer, Gunslinger, and much more.
Changelog for Team Fortress 2 for July 10, 2013
General:
- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
- Fixed a bug where crouch animations would not properly play while in humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were cloaked
- Weapon attributes will now show in the same order in-game and in Steam Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
Maps:
- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
- cp_badlands
-- Fixed jumps being ruined by small rock ledge near spiral
-- Fixed prop collisions
-- Fixed clip smoothing
- cp_dustbowl
-- Fixed players building in Blu's first spawn
-- Fixed players shooting through rocks in stage 2
-- Fixed collision in tunnels in stage 2
-- Fixed textures not displaying properly in Pyrovision
-- Fixed lighting on cliff faces
-- Fixed skybox error in stage 3.
-- Fixed players getting killed through the ceiling under stage 2 cap 1
-- Adjusted ceiling height in stage 3 tunnel for better clearance
-- Cleaned up prop collision
- cp_egypt
-- Fixed clip brush exploits
-- Players can no longer build on top of arches and high ledges
- cp_gorge
-- Players can no longer build in Blu's first spawn room
-- Changed scale of water texture
- cp_granary
-- Fixed improper orientation on arrow signs
-- Fixed players getting above red forward spawn
-- Fixed players building on cargo containers inside spawn room
-- Fixed holes in skybox geometry
-- Removed collision from hanging lamp over Red spawn
-- Removed collision from security cameras above Red and Blue spawns
-- Mirrored fence alcove from Blu final cap arena to Red side
-- Balanced collision of rocks in final capture arenas
-- Re-ordered spawns in the first spawn room to be consistent between Red and Blu
- cp_gravelpit
-- Clipped roof of building over cap A
-- Removed helthpack under terrain
-- Added decals under health kits and ammo packs
- cp_gullywash
-- Fixed players getting out of the map near the middle capture point
-- Fixed collision exploits near middle capture point
- cp_mountainlab
-- Fixed collision issues on the ladders and hill that lead to the first point
-- Fixed static prop lighting
- cp_steel
-- Fixed players blocking Blu's spawn exit door leading to capture point B
-- Fixed collision on ledge near capture point B
-- Players can no longer build inside Red spawn room.
-- Blu spawn point over grate removed.
- ctf_2fort
-- Fixed building inside of spawn doors
-- Fixed clipping exploits on battlements
-- Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
-- Cleaned up prop collision
-- Smoothed clipping on wagon wheel and other props
- ctf_well
-- Fixed players jumping out of the map
- koth_king
-- Health and ammo packs now match on Red and Blu sides of the map
-- Players can no longer build in spawn doors
- koth_lakeside
-- Fixed rockets passing through terrain near the capture point
- koth_viaduct
-- Players can no longer build in spawn room rafters
- mvm_bigrock
-- Fixed players building on rock in cave section
- pl_badwater
-- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
-- Fixed player clip smoothing
-- Fixed fence collisions
-- Fixed floating rocks in skybox
-- Fixed lighting on props
-- Fixed lighting on canyon vista
-- Handrails no longer collide with bullets and projectiles
-- Performance increase through poly reduction, model collision reduction and model fade distances
-- Players can no longer build inside Blu spawn room
-- Players can no longer be trapped with teleporters under the sign by the first capture point
-- Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
-- Players will now be crushed by closing doors upon the capture of point 2
- pl_barnblitz
-- Fixed building in the skybox above Red's final spawn
-- Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
- pl_frontier
-- Fixed spawn doors not working properly after second capture.
-- Players can no longer build inside kill volumes
-- Players can no longer build inside of Blu's second spawn room
-- Red players can now enter the Blu team spawn upon round win
- pl_goldrush
-- Fixed collision on props and clip exploits
-- Fixed buildings being prohibited from construction in the garage near the end of stage 3
-- Players can no longer block the cart through the wall in stage
-- Players can no longer build in spawn exits
-- Players can no longer build on the shack roof near the end of stage 3
-- Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
-- Players can no longer build on the perch in stage 1
-- Handrails no longer collide with bullets and projectiles
- pl_thundermountain
-- Fixed gate visible through ceiling in stage 3
-- Fixed clipping in stage 3 Blu spawn
-- Prevented players from building in the cliffside kill zone in stage 1
- pl_upward
-- Fixed exploit where Blu team could be trapped in their final spawn room
-- Fixed gap in collision which allowed Blu players to be shot in their first spawn
-- Fixed fade distances on props in Blu spawn
-- Fixed players building under catwalk on the ledge of the final pit
-- Fixed clip brush exploits
-- Players can no longer be trapped by teleporting under stairs near final capture point
-- Players can no longer build inside of Red's final spawn room
-- Players can no longer build inside of spawn room doors
-- Players can no longer be trapped inside of the capture point sign
-- Prevented Blu team from entering final spawn room while it is neutral
-- Smoothed clipping collision
-- Collision performance increases
-- Handrails no longer collide with bullets and projectiles
-- Replaced floor texture in Red team final spawn room
- plr_hightower
-- Fixed clip brush exploit above building on cliff edge
- plr_nightfall
-- Fixed players jumping outside of the map
-- Reduced prop collision
- plr_pipeline
-- Fixed invisible faces
-- Handrails no longer collide with bullets and projectiles
- tc_hydro
-- Fixed clip brush exploit where players could get out of world
-- Fixed players getting on top of monument.
Items:
- The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
- "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
- Cursed Soul items (Halloween zombie skins) are now renameable
- Strange Bacon Grease can now be gift-wrapped
- Added LODs to the Airborne Armaments set items
- Fixed Bison/Pomson projectiles getting stuck on doors
- Fixed Baseballs and Jars sometimes going through thin geometry
- Crit-A-Cola
-- Removed: Damage taken mini-crits
-- Added: Damage taken increased 25%
- Shortstop
-- Added 20% bonus healing while deployed
-- Added 80% vulnerability increase to all push forces while deployed
- Winger
-- Added +25% Jump Height bonus when active
- The Special Delivery (set)
-- Removed: +25 max health on wearer
-- Added: Leave a calling card on your victims
- Battalion's Backup
-- Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
-- Rage is now generated from damage dealt instead of damage received
- Black Box
-- Rocket explosions now use correct sound
- Begger's Bazooka
-- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
-- Misfired Rockets now remove one loaded rocket from the clip
- Concheror
-- Rage is now generated only from damage dealt
-- Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
- Cow Mangler 5000
-- Reduced clip size (from 5 to 4)
-- Removed -10% damage attribute
-- Removed 5% slower reload attribute
-- Added missing "sets players on fire" description text
-- New particles and sound
- Escape Plan
-- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
- Liberty Launcher:
-- Removed: 25% reduced clip size penalty
-- Added: 25% reduced damage penalty
- Original
-- Rocket explosions now use correct sound
- The Tank Buster (set)
-- Removed: +20% Sentry damage resistance on wearer
-- Added: Leave a calling card on your victims
- Phlogistinator
-- Fixed "Mmmph" progress resetting after touching a resupply cabinet
- Powerjack
-- Added: 15% increase move speed while deployed
-- Added: 20% damage vulnerability to all sources
- The Gas Jockey's Gear (set)
-- Removed: +10% faster move speed on wearer
-- Removed: +10% bullet damage vulnerability on wearer
-- Added: Leave a calling card on your victims.
- Chargin' Targe
-- Added: Afterburn immunity
- Loose Cannon
-- Range no longer affects direct cannonball impact damage
-- Reduced charge time to 1 second
-- Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
-- Double-Donk damage now mini-crits
- The Expert's Ordnance (set)
-- Removed: +10% fire damage resistance on wearer
- Buffalo Steak Sandwich
-- Removed: Damage taken mini-crits
-- Added: Damage taken increased 25%
- Dalokoh's Bar
-- Increased amount of health restored per-bite from 15 to 25
- Gunslinger
-- Fixed a bug that caused mini-sentries to heal while being constructed
- Rescue Ranger
-- Minor increase in damage per bolt
-- Increased building healing from 50 to 75 per bolt
- Short Circuit
-- Ammo cost reduced when an attack destroys a projectile.
- Wrangler:
-- Slightly reduced accuracy of manually-controlled sentry at long range
-- Protective shield now fades 1 second after the owning Engineer dies
- Crusaders Crossbow
-- Changed arrow projectile to a large syringe
-- Added new trail effects
-- Smoothed out reload animation (DPS unchanged)
-- Fixed being able to heal players that are using items that block healing
- Quick-Fix
-- Added 50% Overheal
-- Über now affects the medic when there's no heal target
-- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
- Vaccinator
-- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
- Bazaar Bargain
-- Fixed the starting charge rate being -40% instead of -20%
-- Capped the max charge rate to 200%
- Cozy Camper
-- Removed movement penalty.
-- Added: Damage taken increased by 20%
- Darwin's Danger shield
-- Added: Bullet damage taken reduced by 15%
-- Added: Explosive damage taken increased by 20%
- The Croc-o-Style Kit (set)
-- Removed headshot immunity
-- Added: Leave a calling card on your victims
- Dead Ringer
-- When under the effect of Feign Death, damage taken decreases the duration of the effect
- L'Etranger
-- Added: 40% increased cloak duration
- Spy-cicle
-- Fixed a bug that would cause the charge meter to not reset when the spy was killed
- The Saharan Spy (set)
-- Removed: Reduced decloak sound volume
-- Removed: 0.5 sec longer cloak blink time
-- Added custom particle effects when taunting
- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
- Fixed a bug where crouch animations would not properly play while in humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were cloaked
- Weapon attributes will now show in the same order in-game and in Steam Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
Maps:
- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
- cp_badlands
-- Fixed jumps being ruined by small rock ledge near spiral
-- Fixed prop collisions
-- Fixed clip smoothing
- cp_dustbowl
-- Fixed players building in Blu's first spawn
-- Fixed players shooting through rocks in stage 2
-- Fixed collision in tunnels in stage 2
-- Fixed textures not displaying properly in Pyrovision
-- Fixed lighting on cliff faces
-- Fixed skybox error in stage 3.
-- Fixed players getting killed through the ceiling under stage 2 cap 1
-- Adjusted ceiling height in stage 3 tunnel for better clearance
-- Cleaned up prop collision
- cp_egypt
-- Fixed clip brush exploits
-- Players can no longer build on top of arches and high ledges
- cp_gorge
-- Players can no longer build in Blu's first spawn room
-- Changed scale of water texture
- cp_granary
-- Fixed improper orientation on arrow signs
-- Fixed players getting above red forward spawn
-- Fixed players building on cargo containers inside spawn room
-- Fixed holes in skybox geometry
-- Removed collision from hanging lamp over Red spawn
-- Removed collision from security cameras above Red and Blue spawns
-- Mirrored fence alcove from Blu final cap arena to Red side
-- Balanced collision of rocks in final capture arenas
-- Re-ordered spawns in the first spawn room to be consistent between Red and Blu
- cp_gravelpit
-- Clipped roof of building over cap A
-- Removed helthpack under terrain
-- Added decals under health kits and ammo packs
- cp_gullywash
-- Fixed players getting out of the map near the middle capture point
-- Fixed collision exploits near middle capture point
- cp_mountainlab
-- Fixed collision issues on the ladders and hill that lead to the first point
-- Fixed static prop lighting
- cp_steel
-- Fixed players blocking Blu's spawn exit door leading to capture point B
-- Fixed collision on ledge near capture point B
-- Players can no longer build inside Red spawn room.
-- Blu spawn point over grate removed.
- ctf_2fort
-- Fixed building inside of spawn doors
-- Fixed clipping exploits on battlements
-- Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
-- Cleaned up prop collision
-- Smoothed clipping on wagon wheel and other props
- ctf_well
-- Fixed players jumping out of the map
- koth_king
-- Health and ammo packs now match on Red and Blu sides of the map
-- Players can no longer build in spawn doors
- koth_lakeside
-- Fixed rockets passing through terrain near the capture point
- koth_viaduct
-- Players can no longer build in spawn room rafters
- mvm_bigrock
-- Fixed players building on rock in cave section
- pl_badwater
-- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
-- Fixed player clip smoothing
-- Fixed fence collisions
-- Fixed floating rocks in skybox
-- Fixed lighting on props
-- Fixed lighting on canyon vista
-- Handrails no longer collide with bullets and projectiles
-- Performance increase through poly reduction, model collision reduction and model fade distances
-- Players can no longer build inside Blu spawn room
-- Players can no longer be trapped with teleporters under the sign by the first capture point
-- Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
-- Players will now be crushed by closing doors upon the capture of point 2
- pl_barnblitz
-- Fixed building in the skybox above Red's final spawn
-- Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
- pl_frontier
-- Fixed spawn doors not working properly after second capture.
-- Players can no longer build inside kill volumes
-- Players can no longer build inside of Blu's second spawn room
-- Red players can now enter the Blu team spawn upon round win
- pl_goldrush
-- Fixed collision on props and clip exploits
-- Fixed buildings being prohibited from construction in the garage near the end of stage 3
-- Players can no longer block the cart through the wall in stage
-- Players can no longer build in spawn exits
-- Players can no longer build on the shack roof near the end of stage 3
-- Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
-- Players can no longer build on the perch in stage 1
-- Handrails no longer collide with bullets and projectiles
- pl_thundermountain
-- Fixed gate visible through ceiling in stage 3
-- Fixed clipping in stage 3 Blu spawn
-- Prevented players from building in the cliffside kill zone in stage 1
- pl_upward
-- Fixed exploit where Blu team could be trapped in their final spawn room
-- Fixed gap in collision which allowed Blu players to be shot in their first spawn
-- Fixed fade distances on props in Blu spawn
-- Fixed players building under catwalk on the ledge of the final pit
-- Fixed clip brush exploits
-- Players can no longer be trapped by teleporting under stairs near final capture point
-- Players can no longer build inside of Red's final spawn room
-- Players can no longer build inside of spawn room doors
-- Players can no longer be trapped inside of the capture point sign
-- Prevented Blu team from entering final spawn room while it is neutral
-- Smoothed clipping collision
-- Collision performance increases
-- Handrails no longer collide with bullets and projectiles
-- Replaced floor texture in Red team final spawn room
- plr_hightower
-- Fixed clip brush exploit above building on cliff edge
- plr_nightfall
-- Fixed players jumping outside of the map
-- Reduced prop collision
- plr_pipeline
-- Fixed invisible faces
-- Handrails no longer collide with bullets and projectiles
- tc_hydro
-- Fixed clip brush exploit where players could get out of world
-- Fixed players getting on top of monument.
Items:
- The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
- "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
- Cursed Soul items (Halloween zombie skins) are now renameable
- Strange Bacon Grease can now be gift-wrapped
- Added LODs to the Airborne Armaments set items
- Fixed Bison/Pomson projectiles getting stuck on doors
- Fixed Baseballs and Jars sometimes going through thin geometry
- Crit-A-Cola
-- Removed: Damage taken mini-crits
-- Added: Damage taken increased 25%
- Shortstop
-- Added 20% bonus healing while deployed
-- Added 80% vulnerability increase to all push forces while deployed
- Winger
-- Added +25% Jump Height bonus when active
- The Special Delivery (set)
-- Removed: +25 max health on wearer
-- Added: Leave a calling card on your victims
- Battalion's Backup
-- Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
-- Rage is now generated from damage dealt instead of damage received
- Black Box
-- Rocket explosions now use correct sound
- Begger's Bazooka
-- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
-- Misfired Rockets now remove one loaded rocket from the clip
- Concheror
-- Rage is now generated only from damage dealt
-- Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
- Cow Mangler 5000
-- Reduced clip size (from 5 to 4)
-- Removed -10% damage attribute
-- Removed 5% slower reload attribute
-- Added missing "sets players on fire" description text
-- New particles and sound
- Escape Plan
-- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
- Liberty Launcher:
-- Removed: 25% reduced clip size penalty
-- Added: 25% reduced damage penalty
- Original
-- Rocket explosions now use correct sound
- The Tank Buster (set)
-- Removed: +20% Sentry damage resistance on wearer
-- Added: Leave a calling card on your victims
- Phlogistinator
-- Fixed "Mmmph" progress resetting after touching a resupply cabinet
- Powerjack
-- Added: 15% increase move speed while deployed
-- Added: 20% damage vulnerability to all sources
- The Gas Jockey's Gear (set)
-- Removed: +10% faster move speed on wearer
-- Removed: +10% bullet damage vulnerability on wearer
-- Added: Leave a calling card on your victims.
- Chargin' Targe
-- Added: Afterburn immunity
- Loose Cannon
-- Range no longer affects direct cannonball impact damage
-- Reduced charge time to 1 second
-- Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
-- Double-Donk damage now mini-crits
- The Expert's Ordnance (set)
-- Removed: +10% fire damage resistance on wearer
- Buffalo Steak Sandwich
-- Removed: Damage taken mini-crits
-- Added: Damage taken increased 25%
- Dalokoh's Bar
-- Increased amount of health restored per-bite from 15 to 25
- Gunslinger
-- Fixed a bug that caused mini-sentries to heal while being constructed
- Rescue Ranger
-- Minor increase in damage per bolt
-- Increased building healing from 50 to 75 per bolt
- Short Circuit
-- Ammo cost reduced when an attack destroys a projectile.
- Wrangler:
-- Slightly reduced accuracy of manually-controlled sentry at long range
-- Protective shield now fades 1 second after the owning Engineer dies
- Crusaders Crossbow
-- Changed arrow projectile to a large syringe
-- Added new trail effects
-- Smoothed out reload animation (DPS unchanged)
-- Fixed being able to heal players that are using items that block healing
- Quick-Fix
-- Added 50% Overheal
-- Über now affects the medic when there's no heal target
-- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
- Vaccinator
-- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
- Bazaar Bargain
-- Fixed the starting charge rate being -40% instead of -20%
-- Capped the max charge rate to 200%
- Cozy Camper
-- Removed movement penalty.
-- Added: Damage taken increased by 20%
- Darwin's Danger shield
-- Added: Bullet damage taken reduced by 15%
-- Added: Explosive damage taken increased by 20%
- The Croc-o-Style Kit (set)
-- Removed headshot immunity
-- Added: Leave a calling card on your victims
- Dead Ringer
-- When under the effect of Feign Death, damage taken decreases the duration of the effect
- L'Etranger
-- Added: 40% increased cloak duration
- Spy-cicle
-- Fixed a bug that would cause the charge meter to not reset when the spy was killed
- The Saharan Spy (set)
-- Removed: Reduced decloak sound volume
-- Removed: 0.5 sec longer cloak blink time
-- Added custom particle effects when taunting
Wow, now that's a changelog.