Summer Coolers Added to Team Fortress 2 in Latest Update (July 10, 2013)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Summer Coolers Added to Team Fortress 2 in Latest Update (July 10, 2013)

    A brand-spanking new update for Team Fortress 2 was released just moments ago. It's a big one, measuring some 872MB in size but it includes a truckload of fixes and additions.

    The most notable is the inclusion of 60 new Gold Star communit-submitted Workshop items, Summer Coolers, and Summer Cooler Keys. There are also some drastic changes to a number of the core maps, and item balancing for the Dead Ringer, Gunslinger, and much more.

    Changelog for Team Fortress 2 for July 10, 2013

    General:
    - Added over 60 Gold Star community-submitted Workshop items
    - Summer Claim Checks can now be redeemed for Summer Coolers
    - Summer Cooler Keys are now available in the Mann Co. Store
    - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store

    - Reduced intensity of Bleed and Jarate screen effects under DX8
    - Added text search functionality to the backpack and the store
    - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
    - In MvM, if all team members unready, the pre-round countdown will stop
    - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
    - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
    - Double-clicking a crate will now take you to the appropriate key in the store
    - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
    - Unusuals and Stranges no longer stack in loadout equip pages
    - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
    - Fixed a bug that would cause the popular items page in the store to not always update correctly
    - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
    - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
    - Fixed a bug where crouch animations would not properly play while in humiliation state
    - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
    - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
    - Fixed level 3 dispensers missing geometry
    - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
    - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
    - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
    - Fixed characters in the loadout page sometimes appearing as if they were cloaked
    - Weapon attributes will now show in the same order in-game and in Steam Community
    - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed

    Maps:
    - Added cp_standin and cp_process
    - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town

    - cp_badlands
    -- Fixed jumps being ruined by small rock ledge near spiral
    -- Fixed prop collisions
    -- Fixed clip smoothing

    - cp_dustbowl
    -- Fixed players building in Blu's first spawn
    -- Fixed players shooting through rocks in stage 2
    -- Fixed collision in tunnels in stage 2
    -- Fixed textures not displaying properly in Pyrovision
    -- Fixed lighting on cliff faces
    -- Fixed skybox error in stage 3.
    -- Fixed players getting killed through the ceiling under stage 2 cap 1
    -- Adjusted ceiling height in stage 3 tunnel for better clearance
    -- Cleaned up prop collision

    - cp_egypt
    -- Fixed clip brush exploits
    -- Players can no longer build on top of arches and high ledges

    - cp_gorge
    -- Players can no longer build in Blu's first spawn room
    -- Changed scale of water texture

    - cp_granary
    -- Fixed improper orientation on arrow signs
    -- Fixed players getting above red forward spawn
    -- Fixed players building on cargo containers inside spawn room
    -- Fixed holes in skybox geometry
    -- Removed collision from hanging lamp over Red spawn
    -- Removed collision from security cameras above Red and Blue spawns
    -- Mirrored fence alcove from Blu final cap arena to Red side
    -- Balanced collision of rocks in final capture arenas
    -- Re-ordered spawns in the first spawn room to be consistent between Red and Blu

    - cp_gravelpit
    -- Clipped roof of building over cap A
    -- Removed helthpack under terrain
    -- Added decals under health kits and ammo packs

    - cp_gullywash
    -- Fixed players getting out of the map near the middle capture point
    -- Fixed collision exploits near middle capture point

    - cp_mountainlab
    -- Fixed collision issues on the ladders and hill that lead to the first point
    -- Fixed static prop lighting

    - cp_steel
    -- Fixed players blocking Blu's spawn exit door leading to capture point B
    -- Fixed collision on ledge near capture point B
    -- Players can no longer build inside Red spawn room.
    -- Blu spawn point over grate removed.

    - ctf_2fort
    -- Fixed building inside of spawn doors
    -- Fixed clipping exploits on battlements
    -- Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
    -- Cleaned up prop collision
    -- Smoothed clipping on wagon wheel and other props

    - ctf_well
    -- Fixed players jumping out of the map

    - koth_king
    -- Health and ammo packs now match on Red and Blu sides of the map
    -- Players can no longer build in spawn doors

    - koth_lakeside
    -- Fixed rockets passing through terrain near the capture point

    - koth_viaduct
    -- Players can no longer build in spawn room rafters

    - mvm_bigrock
    -- Fixed players building on rock in cave section

    - pl_badwater
    -- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
    -- Fixed player clip smoothing
    -- Fixed fence collisions
    -- Fixed floating rocks in skybox
    -- Fixed lighting on props
    -- Fixed lighting on canyon vista
    -- Handrails no longer collide with bullets and projectiles
    -- Performance increase through poly reduction, model collision reduction and model fade distances
    -- Players can no longer build inside Blu spawn room
    -- Players can no longer be trapped with teleporters under the sign by the first capture point
    -- Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
    -- Players will now be crushed by closing doors upon the capture of point 2

    - pl_barnblitz
    -- Fixed building in the skybox above Red's final spawn
    -- Teleporters will no longer self destruct when used on the battlements near Blu's first spawn

    - pl_frontier
    -- Fixed spawn doors not working properly after second capture.
    -- Players can no longer build inside kill volumes
    -- Players can no longer build inside of Blu's second spawn room
    -- Red players can now enter the Blu team spawn upon round win

    - pl_goldrush
    -- Fixed collision on props and clip exploits
    -- Fixed buildings being prohibited from construction in the garage near the end of stage 3
    -- Players can no longer block the cart through the wall in stage
    -- Players can no longer build in spawn exits
    -- Players can no longer build on the shack roof near the end of stage 3
    -- Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
    -- Players can no longer build on the perch in stage 1
    -- Handrails no longer collide with bullets and projectiles

    - pl_thundermountain
    -- Fixed gate visible through ceiling in stage 3
    -- Fixed clipping in stage 3 Blu spawn
    -- Prevented players from building in the cliffside kill zone in stage 1

    - pl_upward
    -- Fixed exploit where Blu team could be trapped in their final spawn room
    -- Fixed gap in collision which allowed Blu players to be shot in their first spawn
    -- Fixed fade distances on props in Blu spawn
    -- Fixed players building under catwalk on the ledge of the final pit
    -- Fixed clip brush exploits
    -- Players can no longer be trapped by teleporting under stairs near final capture point
    -- Players can no longer build inside of Red's final spawn room
    -- Players can no longer build inside of spawn room doors
    -- Players can no longer be trapped inside of the capture point sign
    -- Prevented Blu team from entering final spawn room while it is neutral
    -- Smoothed clipping collision
    -- Collision performance increases
    -- Handrails no longer collide with bullets and projectiles
    -- Replaced floor texture in Red team final spawn room

    - plr_hightower
    -- Fixed clip brush exploit above building on cliff edge

    - plr_nightfall
    -- Fixed players jumping outside of the map
    -- Reduced prop collision

    - plr_pipeline
    -- Fixed invisible faces
    -- Handrails no longer collide with bullets and projectiles

    - tc_hydro
    -- Fixed clip brush exploit where players could get out of world
    -- Fixed players getting on top of monument.

    Items:
    - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
    - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
    - Cursed Soul items (Halloween zombie skins) are now renameable
    - Strange Bacon Grease can now be gift-wrapped
    - Added LODs to the Airborne Armaments set items
    - Fixed Bison/Pomson projectiles getting stuck on doors
    - Fixed Baseballs and Jars sometimes going through thin geometry

    - Crit-A-Cola
    -- Removed: Damage taken mini-crits
    -- Added: Damage taken increased 25%

    - Shortstop
    -- Added 20% bonus healing while deployed
    -- Added 80% vulnerability increase to all push forces while deployed

    - Winger
    -- Added +25% Jump Height bonus when active

    - The Special Delivery (set)
    -- Removed: +25 max health on wearer
    -- Added: Leave a calling card on your victims

    - Battalion's Backup
    -- Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
    -- Rage is now generated from damage dealt instead of damage received

    - Black Box
    -- Rocket explosions now use correct sound

    - Begger's Bazooka
    -- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
    -- Misfired Rockets now remove one loaded rocket from the clip

    - Concheror
    -- Rage is now generated only from damage dealt
    -- Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect

    - Cow Mangler 5000
    -- Reduced clip size (from 5 to 4)
    -- Removed -10% damage attribute
    -- Removed 5% slower reload attribute
    -- Added missing "sets players on fire" description text
    -- New particles and sound

    - Escape Plan
    -- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

    - Liberty Launcher:
    -- Removed: 25% reduced clip size penalty
    -- Added: 25% reduced damage penalty

    - Original
    -- Rocket explosions now use correct sound

    - The Tank Buster (set)
    -- Removed: +20% Sentry damage resistance on wearer
    -- Added: Leave a calling card on your victims

    - Phlogistinator
    -- Fixed "Mmmph" progress resetting after touching a resupply cabinet

    - Powerjack
    -- Added: 15% increase move speed while deployed
    -- Added: 20% damage vulnerability to all sources

    - The Gas Jockey's Gear (set)
    -- Removed: +10% faster move speed on wearer
    -- Removed: +10% bullet damage vulnerability on wearer
    -- Added: Leave a calling card on your victims.

    - Chargin' Targe
    -- Added: Afterburn immunity

    - Loose Cannon
    -- Range no longer affects direct cannonball impact damage
    -- Reduced charge time to 1 second
    -- Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
    -- Double-Donk damage now mini-crits

    - The Expert's Ordnance (set)
    -- Removed: +10% fire damage resistance on wearer

    - Buffalo Steak Sandwich
    -- Removed: Damage taken mini-crits
    -- Added: Damage taken increased 25%

    - Dalokoh's Bar
    -- Increased amount of health restored per-bite from 15 to 25

    - Gunslinger
    -- Fixed a bug that caused mini-sentries to heal while being constructed

    - Rescue Ranger
    -- Minor increase in damage per bolt
    -- Increased building healing from 50 to 75 per bolt

    - Short Circuit
    -- Ammo cost reduced when an attack destroys a projectile.

    - Wrangler:
    -- Slightly reduced accuracy of manually-controlled sentry at long range
    -- Protective shield now fades 1 second after the owning Engineer dies

    - Crusaders Crossbow
    -- Changed arrow projectile to a large syringe
    -- Added new trail effects
    -- Smoothed out reload animation (DPS unchanged)
    -- Fixed being able to heal players that are using items that block healing

    - Quick-Fix
    -- Added 50% Overheal
    -- Über now affects the medic when there's no heal target
    -- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über

    - Vaccinator
    -- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented

    - Bazaar Bargain
    -- Fixed the starting charge rate being -40% instead of -20%
    -- Capped the max charge rate to 200%

    - Cozy Camper
    -- Removed movement penalty.
    -- Added: Damage taken increased by 20%

    - Darwin's Danger shield
    -- Added: Bullet damage taken reduced by 15%
    -- Added: Explosive damage taken increased by 20%

    - The Croc-o-Style Kit (set)
    -- Removed headshot immunity
    -- Added: Leave a calling card on your victims

    - Dead Ringer
    -- When under the effect of Feign Death, damage taken decreases the duration of the effect

    - L'Etranger
    -- Added: 40% increased cloak duration

    - Spy-cicle
    -- Fixed a bug that would cause the charge meter to not reset when the spy was killed

    - The Saharan Spy (set)
    -- Removed: Reduced decloak sound volume
    -- Removed: 0.5 sec longer cloak blink time
    -- Added custom particle effects when taunting

    Wow, now that's a changelog.
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