Team Fortress 2 Update Fixes CPU Spikes on Servers (May 17, 2013)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Fixes CPU Spikes on Servers (May 17, 2013)

    Today's Team Fortress 2 update should be welcomed by server admins as it fixes CPU spikes on servers, among other fixes.

    Changelog for Team Fortress 2 for May 17, 2013

    Source Engine Changes
    - Fixed server CPU spikes caused by compression of string tables and packets.
    - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
    - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
    - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output

    Team Fortress 2
    - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/
    - Fixed a chat exploit that would cause other clients to timeout from dedicated servers
    - Updated the Mann Co. Store
    -- Added RoboCrate Keys
    -- Added A Random RoboKey Gift
    -- Added Pile of RoboKey Gifts
    -- Backpack Expanders on sale at 80% off
    - Updated the localization files

    We'll have more on the Robotic Boogaloo update momentarily.
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