Crysis 3 Patched Up to 1.3 for All Platforms

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Crysis 3 Patched Up to 1.3 for All Platforms

    The 1.3 patch for Crysis 3 was released these past couple of days for all platforms. Many of these fixes seem to be targeted towards the game's multiplayer experience.

    Changelog for the 1.3 patch for Crysis 3

    Multiplatform
    - Reduction in bandwidth usage
    - Fixed issue where other player's weapons may not be visible when joining the game
    - The "Scout" perk now saves progress correctly
    - Fix for rip & throw items occasionally entering a state where players cannot interact with them
    - Fix for Relay not capturing correct if the carrier is within the cap zone when the friendly relay is returned
    - End of round audio now works correctly
    - Fix for nanovisor becoming locked in some cases
    - Fixed crashes/freezes of the game after the boss fight (some save games still might not be functioning 100% so a restart of the last level might be required)
    - Fixed issue with boss not being triggered correctly and thus not appearing at all (some save games still might not be functioning 100% so a restart of the last level might be required)
    - Fixed extended magazine attachment of the SCAR to not lose 10 clips anymore after each death of the player
    - Fixed secret email not unlocking properly after collecting all Intel in the levels
    - Fix for after match award dogtags failing to unlock

    PC Exclusive
    - Option to turn off squad & clan support when balancing
    - Anti cheat improvements
    - Ability to customize ADS sensitivity through console commands
    - Fixes for weapon customization when bound to a non-default key
    - Fix for vsync not applying on first boot of the game (even if on in menus)
    - Fix drawnear fov being reset every player spawn
    - AMD feature updates for Eyefinity, DBT and HD3D support
    - Improvements made regarding the SLI performance issues
    - Additional Fix for Limit number of muted DX debug runtime error to bare minimum to help tracking issues early

    XB360 Exclusive
    - Minimised risk of crash when transitioning from SP to MP when in a party with active VOIP
    - Fix for aim assist not working correctly in some areas of maps
    - Fix for an issue that could cause host migration failures
    - Potential fixes for issues related to audio stuttering

    PS3 Exclusive
    - Fix for aim assist not working correctly in some areas of maps
    - Fix for an issue that could cause host migration failures[/indent]
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