Team Fortress 2 and Source Engine Updates Released (February 14, 2013)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 and Source Engine Updates Released (February 14, 2013)

    It's Valentine's Day, but that doesn't seem to slow down the flood of news we've had today. The trend continues with a new update for Team Fortress 2 and the Source Engine in general.

    Changelog for TF2 and Source Engine update for February 14, 2013

    Source Engine Changes (TF2, DoD:S, HL2: DM)
    - Fixed a client crash related to the audio system
    - Updated controller support for the Linux version

    Team Fortress 2
    - Added new Linux promo item
    - Added new ETF2L, ESH, and UGC tournament medals
    - Added new multicolored-lights style to the Festive Stickybomb Launcher
    - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
    - Fixed a client crash related to the HUD control point maps
    - Fixed "Low-Health Kills" strange part also counting kills after the player had died
    - Fixed "Buildings Sapped" strange counter sometimes incrementing when buildings were destroyed without a sapper attached
    - Fixed a teamkill exploit that used the Crusader's Crossbow
    - Fixed not being able to view different styles while previewing items in the Mann Co. Store
    - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
    - Increased the particle limit
    - Updated The Map Maker's Medallion to be paintable
    - Updated the Engineer's Cap so the Red team version displays the correct color when paint is applied
    - Updated Mvm_Bigrock to fix a server crash when all players are dead
    - Updated several backpack images to fix issues caused by mat_picmip
    - Updated the localization files
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