Sizable Counter-Strike: Global Offensive Update Includes Balancing and More

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Sizable Counter-Strike: Global Offensive Update Includes Balancing and More

    A rather large update was released tonight for CS:GO. This update includes some significant changes both to GOTV and a variety of other aspects to the game itself. It's also interesting to note that this update actually shrinks the disk usage for CS:GO from 6GB down to 4.8GB.

    Changelog for November 15, 2012 update for Counter-Strike: Global Offensive

    GOTV
    - As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
    - Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
    - Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
    - Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
    - Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
    - Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
    - Made bomb visible in GOTV clients' map overview at all times.
    - Fixed money not showing up in GOTV scoreboard for either teams.
    - Fixed flashbang effect flash retriggering when changing spectator target.
    - Fixed missing winpanel when GOTV spectating.
    - Revised GOTV autodirector behavior.

    MISC
    - Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
    - Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
    - Reduced audible distance of scope zoom.
    - Fire devices have been modified ( Molotovs and incendiary grenades ):
    - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
    - Fire now spreads a bit faster and not quite as far.
    - Fire "tagging" slowdown has been removed.
    - Adjusted fire armor penetration value.
    - Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
    - Armor Penetration is now shown for weapons in the buy menu.
    - 3rd person and first person default duck speed has been slightly increased.
    - Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
    - Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
    - Design changes for Scoreboard
    - Added team names to scoreboard.
    - Made score more prominent.
    - Win banner states are now team specific.
    - Design change for win panel and alert messages.
    - Server log changes:
    - Added xyz coordinates to messages.
    - Added nade messages.
    - Added team change messages.
    - Added 'assist' messages.
    - Fixed a case of loss of mouse and keyboard input.
    - Server browser filter settings are now saved.
    - Big Picture Support
    - Fixed not being able to dismiss server browser dialog with controller.
    - Added ability to disable all controllers.

    If you have Steam up and running, your download should automatically start if it hasn't already done so.
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