XCOM: Enemy Unknown Updated (October 11, 2012)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    XCOM: Enemy Unknown Updated (October 11, 2012)

    An update was released tonight for XCOM: Enemy Unknown.

    Changelog for October 11, 2012 update for XCOM: Enemy Unknown

    • Various visibility/hiding optimizations
    • Multiplayer text chat support (J to activate)
    • Mouse 4/5 will switch soldiers in the Barracks
    • ESC hides the movement grid if you do not want to commit to a move while it is activated
    • Squad Sight ability optimization
    • Fixed issue when equipping two grenades with Deep Pockets.
    • Fixed Rapid Fire sometimes consuming too much ammo.
    • SHIVs that are damaged will no longer become unusable.
    • Fixed some hangs/soft crashes in tactical combat.
    • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
    • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
    • 1080p movies are now used at all times on the PC.
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