Resolution Fix for Dark Souls Updated to Version 0.6 from Durante

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Resolution Fix for Dark Souls Updated to Version 0.6 from Durante

    Earlier today, Durante rolled out version 0.6 of his resolution fix for Dark Souls on the PC. The latest revision of his fix not only fixes the game's rather lacking internal resolution, but also adds in a borderless windowed full screen mode and a language override.

    - Added a “borderless windowed fullscreen” mode. This is very useful for people with multiple monitors, or even if you just want to do fast alt-tabbing. You can switch from windowed mode to “fake fullscreen” and back using F8. It can also be configured as a startup setting in the .ini
    - Added a language override option in the .ini
    Set it to e.g. en-GB to play the game in English without manually changing your system locale back and forth. (This is probably only useful for non-English users)

    I also improved the code base significantly. Just as one example, previously adding a new setting, reading it from the .ini, making it available where it is needed and logging it required 6 or so lines of code in 4 different places. Now it’s just 1 line in 1 place.

    Also, some compilation settings and manual optimizations were introduced that may make the wrapper marginally faster, but this most likely won’t have an effect on game performance.


    Durante from Neogaf was the person who released the resolution fix for the game after just 23 minutes. It also allows you to internally render the game at a resolution higher than your monitor, which offers up "free" AA once the image is scaled down to fit your resolution.

    He's done a lot of good work for the Dark Souls community, so feel free to download the latest DSfix and perhaps offer up a donation or two for his work.

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