Counter-Strike: Global Offensive Beta Update (6-12 Update Notes)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Counter-Strike: Global Offensive Beta Update (6-12 Update Notes)

    Earlier today, Valve rolled out an all-new update for the Counter-Strike: Global Offensive beta. As has been the case with the past few updates, it appears as though today's change log is mainly about balancing, bug fixes, and a few minor additions. Sorry folks, no new maps this week!


    Change log for the 6-12 update

    Gameplay
    • Bot difficulty has been adjusted. They should be a bit easier now.
    Dedicated Servers:
    • Added support for overriding values in gamemodes.txt via gamemodes_server.txt
    - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
    • Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
    - See csgo/maps/de_dust_se.kv as an example.
    • Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.

    UI
    • net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
    - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
    - The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
    - Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
    • A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
    • Hint text has been added to the bottom of the Loading screen.
    • Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
    • Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
    • Updates to the Arms Race UI:
    - Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
    - The scoreboard now displays the winner of the Arms Race match.
    - The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
    • In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
    • Voting UI updates:
    - Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
    - The vote panel has been made smaller and positioned so it doesn't cover other UI elements.
    - After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
    - The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
    - When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.
    - If a player casts a vote when another vote is already in progress, they get a message letting them know.
    - If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
    - The vote panel now animates.
    - Added the proper sounds to the voting events.
    - A fix was made to a vote you cast in a single player game automatically failing.
    - Fixed the map you are currently playing displaying in the vote UI as "undefined".
    - Updated the size, look and translucency of the vote panel.
    - Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
    - Changed the text, "Restart the map?" to "Restart the match?"
    - Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
    - Fixed voting panel displaying during the freeze cam screenshot.
    - Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)
    • Added a slider to the options menus that allow user to see and edit the numeric value directly.
    • Removed the Random mapgroup choice from multiplayer Find a Game screen.
    • Various improvements have been made to the loading screen to improve the layout.
    • Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".

    Maps
    • Shoots
    - Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.
    • Baggage
    - Moved some fill lights out a bit from the wall to reduce highlight intensity.
    - Fixed some prop fading glitches.
    • Dust
    - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
    - Set static props with no physics hull to non-solid.
    • Dust 2
    - Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
    - Fixed the misaligned Humvee windows near CT spawn.
    • Inferno
    - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
    - Fixed some red console spew with static props without physics.
    • Train
    - Fixed a spawn point at T spawn that was intersecting a pillar.
    • Lake
    - Fixed a number of lighting issues.
    • Office
    - Fixed an error message regarding the slide show projection.
    • Safehouse
    - Fixed hard to see into entry way from back porch on the T side.
    - The bush prop is now placed against the wall on the T side of the house.
    - Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
    • St Marc
    - Removed certain phys props.
    - Fixed a number of bad fade distances for cover props.
    - Turned some phys props to static props.
    - Fixed some bad fades on overlays.
    - Fixed z-fighting in fence.
    • Nuke
    - Moved the forklift and added clip brushes to prevent collision issues.
    - Added clips to the blue beams in lobby room.
    • Sugarcane
    - Turned a number of phys props to static.
    - Deleted certain phys props.
    - Fixed a few bad fade distances.

    Audio
    • Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
    • Updated the bomb planting sounds.
    • Updated the helmet hit sounds.
    • Adjusted hostage pain reaction voice overs.

    Effects
    • Some minor optimizations to the explosion effects that may help sorting a little bit.
    • A few more minor optimizations for the explosions.

    Bug Fixes
    • Fixed a bug in initializing a dedicated server.
    • Fixed a bug with the ‘Expert Marksman’ achievement.
    • Fixed the ‘Primer’ achievement not awarding properly.
    • Adjusted the weapon achievements award criteria to more suitable kill counts.
    • Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
    • Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
    • Fixed ‘Wild Gooseman’ Chase achievement.
    • Fixed incorrect description for ‘Street Fighter’ achievement.
    • Fixed ‘Dead Shepherd’ achievement not getting awarded.
    • Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
    • Fixed 'Magic Bullet' achievement.
    • Felicitous Fun Fact Fixes
    - Fixed "A former player" shown occasionally.
    - Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")
    - Tweaked parameters in order to provide more interesting funfacts.
    - Require team elimination for fun facts mentioning eliminating the enemy team.
    • Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
    • Fix for the hitch just before the Gold Knife kill in Arms Race matches.
    • Removed the display of the crosshair when the C4 is equipped.
    • Fixed error in grenade throw angle calculation.
    • Fixed main menu medals disappearing after returning to menu from a game.
    • Fix for losing mouse cursor after joining a game with Community server browser.
    • Fixed crashes/errors related to more than 10 players.
    • Fixed a bug where the taser had no reticule.
    • Fixed a rare crash in the weapon selection UI.
    • Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
    • Fixed not being able to pick up the C4 if you have a grenade in your inventory.
    • Fix for the defuse kit icon displaying on the HUD of a T.
    • Fixed the Warmup panel showing ‘%s1’ at the start of a match.
    • Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
    • Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match.
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