Red Orchestra 2 Beta Updated with Long Awaited Classic Mode

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Red Orchestra 2 Beta Updated with Long Awaited Classic Mode

    Fans itching for the return of the classic Red Orchestra gameplay feel will be happy to hear that the Red Orchestra 2: Heroes of Stalingrad beta has been updated with RO Classic.

    RO Classic
    A new game mode has been added which has been modified to play more similar to the original Red Orchestra: Ostfront 41-45. Not all RO Classic functionality is complete yet, and we will be looking for community feedback on changes they would like to see made.

    General Changes:
    Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon.
    Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available
    Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators.
    Uses standard realism mode as a base, and adds additional functionality on top of that
    Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode
    Removed spawn on squad leader
    No lockdown
    No Killcam


    Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used:
    PPSH w/drum mag and select fire
    Kar98 w/bayonet
    Kar98 Sniper w/4X scope
    Mosin Nagant Sniper w/3.5X scope
    G41 Sniper w/4X Scope
    SVT40 Sniper w/3.5X scope
    MP40 with single 32 round mag
    MkB42 with bayonet (no scope)
    P38 Pistol
    C96 w/10 round mag
    MG34 w/50 round drum
    MG34 Tripod
    PTRS
    Pzb 784 (r)
    MN 9130 w/bayonet
    G41 (W) w/bayonet
    SVT40 w/bayo
    AVT40 w/bayo
    TT33
    M1895 without silencer
    DP28
    Maxim 1910
    All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)

    Infantry Changes:
    Stamina usage and regeneration are modified to closely match RO1 functionality
    Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale.
    Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina
    The FOV zoom while using focus/controlled breathing is disabled
    Movement speed penalty when shot in the legs or feet (same as new realism mode)
    The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible).
    Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
    The FOV zoom while using focus/controlled breathing is disabled

    Weapon Changes:
    Iron sight breathing and sway are greatly increased
    Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1
    You cannot interrupt sprint by going into iron sights
    Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions
    The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play.

    Non Classic Changes
    Gameplay
    Fixed overtime activating without contested objective
    Added new exclusive key bindings to split up the 'Interaction' key for 'Use', 'Bandage', and 'Cover'. Holding the 'Cover (Hold)' key will automatically attach to the first available cover.
    Bots no longer effect auto team balancing

    UI
    The server browser is now more responsive. This is especially true on routers that enforce a low number of connections.
    Fixed overhead map problem after changing roles from Commander
    Fixed text showing that both teams are attacking on ready up screen for Countdown Gumrak
    New key bindings added to the options menu (see gameplay above)
    The ammo resupply icon is now greyed out during the resupply cooldown
    Added a list of current squad members to the tactical view
    Fixed overhead player names wrapping at the edge of the screen
    Scoreboard - modified color highlighting, own player name is always visible
    Fixed enemy spotted bugs relating to tanks such as the icon appearing outside of the map boundaries.

    Stability
    Potential fix the game being stuck on the splash screen or having very long initial load time

    Additional Changes that were in the last patch
    Stamina has a greater effect on weapon sway/breathing in all game modes
    Added RO Classic mode settings to webadmin
    Cleaned up many unused/unimplemented webadmin settings that were cluttering the system.
    Added tooltips to many webadmin settings to make them easier to understand
    Added a setting to disable lockdown to webadmin
    Setup realism mode to not allow killcam


    Those who own Red Orchestra 2 can download the separate beta client from their Steam list to try this out prior to the update being rolled out to the non-beta game.
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