Updates Released to Dota 2 Test Build and Team Fortress 2 Tonight

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Updates Released to Dota 2 Test Build and Team Fortress 2 Tonight

    Valve released updates tonight, one for Team Fortress 2 and one for the Dota 2 Test Build. The changes for both games are listed below.

    Dota 2 Test Build
    GAMEPLAY
    - Enabled Bane in Captain's Mode.
    - Bane: Fixed the attack timing on when Nightmare gets transfered.
    - Bane: Fixed Enfeeble working on Roshan
    - Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
    - Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
    - Batrider: Fixed timing of Firefly damage ticks.
    - Batrider: Fixed rounding error with Firefly damage ticks.
    - Bloodseeker: Fixed Rupture hurting cycloned units.
    - Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
    - Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
    - Death Prophet: Fixed Silence not affecting basic units.
    - Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
    - Faceless Void: Fixed Courier interaction with Chronosphere
    - Jakiro: Macropyre now does the correct amount of damage with a Scepter.
    - Jakiro: Fixed Macropyre not hurting siege units.
    - Omniknight: Fixed Repel canceling Ursa's Overpower.
    - Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
    - Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
    - Spirit Breaker: Fixed Netherstrike vs cycloned units.
    - Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
    - Ursa: Fixed Fury Swipes incrementing when the attack missed.
    - Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
    - Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
    - Attributes can no longer fall below 1.
    - Fixed some issues with negative mana regeneration.
    - Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
    - Fixed Armlet not draining life while you are magic immune.
    - Fixed couriers not being able to use wards.
    - Fixed temporary trees (like Sprout) not respecting the pause.

    UI
    - Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
    - Captain's Mode now has 5 bans once again.
    - Added countdown when unpausing the game.
    - The spectator graph events now get correctly cleared when rewinding in a demo.
    - The tooltip for Doom now correctly updates when Doombringer has a Scepter.
    - Inventory keys are now hidden while spectating.
    - The combat log now works while spectating and in replays.

    VISUALS
    - Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
    - Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
    - Updated Lifestealer's Open Wounds and Infest effects for clarity.
    - Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).

    AUDIO
    - Updated Rupture effect.
    - Announcer now says "Single Draft" when starting single draft mode.
    - First Blood lines now play mapwide.

    -Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

    BOTS
    - Bot difficulty now defaults to Normal.
    - Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
    - dota_bot_dump_state can now be run in non-cheat-enabled games.
    - Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
    - Added Passive bot difficulty level, in which they won't do anything but lane.
    - Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).


    Team Fortress 2
    -Added The Teufort Tooth Kicker
    -Fixed being able to call server votes for training maps
    -Fixed a case where capturing a point in overtime would end the round before time could be added
    -Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
    -Fixed unusual particles appearing in the wrong place for the Desert Marauder
    -Improved bot behaviors
    -Updated cp_mountainlab
    -- Fixed several clipping issues

    -Updated the gamehaptics file:
    -- Added draw/swing/stab forces to the Black Rose
    -- Added missing forces for Three Rune Blade
    -- Added more detail to butterfly knife draw forces
    -- Modified Overdose recoil force to more accurately reflect new sound effect
    -- Refined Huntsman & Minigun recoil forces
    -- Refined Jarate throw force
    -- Refined Syringe Gun crit recoil forces

    -Arquivos de localização atualizados
Working...