Earlier today, the crew at BioWare and EA were tickled pink to announce that their latest MMO venture, Star Wars: The Old Republic has over 1.7 million active subscribers. This makes the game the "fastest growing MMO ever." With over 2 million copies of the game sold, that's a rather impressive retention rate.
Having already released one major content patch, Rise of the Rakghouls, BioWare already has plans for more content to arrive this Spring. As always, patches will be released between now and then as more bugs are discovered and feedback is provided.
The Old Republic needed just 1 million active subscribers to make the title a profitable success. If you recall, the game was pegged at running about $200 million to develop.
“We’re truly honored and humbled by the incredibly strong support from our players who are enjoying Star Wars: The Old Republic,” said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA’s BioWare Label. “Our entire team worked very hard over the holidays to deliver a smooth experience at launch, and the resulting response to the game from our fans and critics has been exceptionally gratifying.”
Added Dr. Greg Zeschuk, Co-Founder of BioWare and General Manager of the BioWare MMO Business Unit: “But we’re not resting! We’re actively listening to our community for ongoing feedback to help us ensure the game and service continue to improve, and we’re working to deliver spectacular new high quality content on a regular cadence going forward.”
Player engagement for Star Wars: The Old Republic has not slowed since launch, as the community achieved the following incredible gameplay milestones in just over one month since launch:
• Over 239 million in-game hours, or over 332,000 months and over 27,000 years of in-game time
• Over 20 billion NPCs killed
• Over 148 billion credits spent
Added Dr. Greg Zeschuk, Co-Founder of BioWare and General Manager of the BioWare MMO Business Unit: “But we’re not resting! We’re actively listening to our community for ongoing feedback to help us ensure the game and service continue to improve, and we’re working to deliver spectacular new high quality content on a regular cadence going forward.”
Player engagement for Star Wars: The Old Republic has not slowed since launch, as the community achieved the following incredible gameplay milestones in just over one month since launch:
• Over 239 million in-game hours, or over 332,000 months and over 27,000 years of in-game time
• Over 20 billion NPCs killed
• Over 148 billion credits spent
Having already released one major content patch, Rise of the Rakghouls, BioWare already has plans for more content to arrive this Spring. As always, patches will be released between now and then as more bugs are discovered and feedback is provided.
The Old Republic needed just 1 million active subscribers to make the title a profitable success. If you recall, the game was pegged at running about $200 million to develop.