Source Engine Titles Updated

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Source Engine Titles Updated

    A variety of updates were rolled out today for both the Source Engine in general and for Day of Defeat: Source, Team Fortress 2, and Half-Life 2: Deathmatch.

    Source Engine Changes (CS:S, DoD:S, TF2, HL2M)

    Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
    Fixed startmovie failing for the raw, tga, jpg, and wav options
    Fixed some HUD messages not displaying properly on widescreen resolutions
    Updated the localization files for all games


    Team Fortress 2
    Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
    Fixed hatless headgear not removing the player's hat
    Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
    Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
    Fixed a rare server crash related to assists
    Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
    Purchased items are no longer announced in the chat text
    Reduced the amount of server console output when client commands are out of sync
    Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
    Removed replay_port ConVar (and the need for replay to open a port)
    Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers

    Updated Pl_Upward
    Fixed ending the game mid-round when mp_timelimit has been reached
    Fixed several exploit areas

    Updated Pl_Goldrush
    Stage 1 : Fixed overlapping train track models
    Stage 1 : Fixed terrain seam by red spawn exit
    Stage 1 : Fixed red spawn room door going through ceiling
    Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    Stage 3 : Added clip brush to top of main gate entrance
    Stage 3 : Extended red's respawn room brushes to enclose entire interior
    Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route

    Updated Items
    Added the Killer Exclusive
    Added the Mask of the Shaman to the droplist and made it craftable
    Added the El Jefe to the droplist and made it craftable
    Added two new styles for the Large Luchadore
    Fixed the Industrial Festivizer sometimes turning white
    Updated the shading on the Crusader's Crossbow
    Updated the Magnificent Mongolian texture and made it paintable
    Updated the Carouser's Capotain with an improved appearance
    Updated the Whiskered Gentlemen with an improved appearance
    Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
    Updated the Stickybomb Jumper
    --Now uses a unique texture and projectile
    --No longer causes the wielder to take increased damage from other sources
Working...