On console, sure, but on PC there was always MW2SA to block outgoing IP traffic to certain destinations. If you're not familiar with it, the program matches IP addresses to in-game names and someone could effectively be banned from the host who wants to. My clan runs a popular Hardcore S&D server on Black Ops and it stems from the tactical rule-set that the admins developed back in CoD2. However, I also have fun on other servers without such rule-sets. I guess the point is that there are enough servers out there, easily found, that don't run rules and IWNet cannot be justified for PC in my mind in any way shape or form.
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