We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Don't know if it's really needed that much, I mean it's almost 2012 and VOIP should be used for proper communication... that is if DICE can manage to get it working this time. They never did fix it in Bad Company 2. People really wanted it in the Alpha, hope they listened to some of the other suggestions as well.
Don't know if it's really needed that much, I mean it's almost 2012 and VOIP should be used for proper communication... that is if DICE can manage to get it working this time. They never did fix it in Bad Company 2. People really wanted it in the Alpha, hope they listened to some of the other suggestions as well.
VOIP is only for squad chatting. we need a way to communicate with others outside the squad too.
VOIP will likely never be used completely as most people either don't have mics or don't use them. And no popular game is going to force people to use VOIP.
I disagree. Most people (if not everybody) in Battlefield games don't really use in-game VoIP, they prefer third party softwares. i.e. Ventrillo, TeamSpeak.
but yeah, the way dice handled voip in bc2 (leaving it in a broken state) even further proves the point that not many people are crazy about using voip.
but yeah, the way dice handled voip in bc2 (leaving it in a broken state) even further proves the point that not many people are crazy about using voip.
Yeah youre right, but it was so obvious I didnt think I had to say anything.
So, a soldier in direct Line of Sight that is spotted will have a 3d red marker. If he moves behind cover or concealment, including vegetation, the 3d red marker will disappear. He will always be on the minimap. Vehicles are always fully 3D spotted, and LOS does not apply since they are larger more important targets with less threats (and it plain did not work to have jets flying around who couldn't see the tank you spotted for him to take out).
This lets you essentially "nudge" your buddy to tell him about a target, or point out a sniper on a hill you see but cannot engage (with your shotgun for example). But it prevents players from using 3D spotting as a wall hack.
Additionally, the primary motivator for the change is that 3D spots that you cannot see are not threats. We noticed that players would focus on 3D spots over everything else, meaning they would ignore people in line of sight. It's far less confusing when the 3D spot on a soldier can only be seen if you can see the soldier.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment