I hope the headline wasn't too confusing, because it was ripped right from the press release sent to us by Capcom.
The PC Gaming Alliance (PCGA) announces the Security Best Practices for Gaming webinar, the second event in its ongoing PC Gaming Speaker Series. This webinar takes place at 10:00 AM PT on July 26th and is designed to bring the industry together to help elevate awareness around Piracy and Anti-Piracy measures as well as Account and Identity theft solutions.
The PCGA is hosting and facilitating this event by bringing together a distinguished panel of speakers from Arxan, Capcom, EMA, Intel and Microsoft who will be discussing key Piracy and Account/Identity theft insights and solutions. The webinar agenda includes an overview of the Security Best Practices whitepaper. Following this will be an update on the important legislation in process that can have an immense impact on various aspects of the Gaming industry. Finally, three spot-lighted security solutions will be discussed: Arxan’s code hardening solutions, Intel’s Identity Protection Technology, and Microsoft’s Server Side Authentication solution.
Webinar presenters include Matt Ployhar, PCGA president, who will moderate and facilitate the discussion. Christian Svensson, Capcom senior vice president, will provide an overview of the PCGA’s Security Best Practices whitepaper. Additional speakers and contributors will include: Kevin Morgan, Arxan CTO; Mark Fisher, EMA EVP; Brian Huseman, Intel Senior Policy Counsel; Jennifer Gilburg, Intel Product Lead; Avi Ben-Menahem, Microsoft Game for Windows - Live Director.
About the PCGA
The PC Gaming Alliance (PCGA) is a nonprofit corporation whose mission is to drive the continued growth of gaming on Personal Computers, the world’s most popular platform for gaming. The PCGA provides an open forum where companies can cooperate to develop and promote solutions that drive the PC gaming industry forward, exchange information and views to promote PC gaming, and share promotional activity designed to grow the PC gaming industry. According to the PCGA 2010 Horizons Report, the industry’s most comprehensive analysis of the PC Gaming market, PC gaming software revenue was $16.2 billion, making the PC the highest revenue generating and most prevalent gaming platform in the world.
The PCGA is hosting and facilitating this event by bringing together a distinguished panel of speakers from Arxan, Capcom, EMA, Intel and Microsoft who will be discussing key Piracy and Account/Identity theft insights and solutions. The webinar agenda includes an overview of the Security Best Practices whitepaper. Following this will be an update on the important legislation in process that can have an immense impact on various aspects of the Gaming industry. Finally, three spot-lighted security solutions will be discussed: Arxan’s code hardening solutions, Intel’s Identity Protection Technology, and Microsoft’s Server Side Authentication solution.
Webinar presenters include Matt Ployhar, PCGA president, who will moderate and facilitate the discussion. Christian Svensson, Capcom senior vice president, will provide an overview of the PCGA’s Security Best Practices whitepaper. Additional speakers and contributors will include: Kevin Morgan, Arxan CTO; Mark Fisher, EMA EVP; Brian Huseman, Intel Senior Policy Counsel; Jennifer Gilburg, Intel Product Lead; Avi Ben-Menahem, Microsoft Game for Windows - Live Director.
About the PCGA
The PC Gaming Alliance (PCGA) is a nonprofit corporation whose mission is to drive the continued growth of gaming on Personal Computers, the world’s most popular platform for gaming. The PCGA provides an open forum where companies can cooperate to develop and promote solutions that drive the PC gaming industry forward, exchange information and views to promote PC gaming, and share promotional activity designed to grow the PC gaming industry. According to the PCGA 2010 Horizons Report, the industry’s most comprehensive analysis of the PC Gaming market, PC gaming software revenue was $16.2 billion, making the PC the highest revenue generating and most prevalent gaming platform in the world.