I think he gets the kill with the knife and then gets shot ... it's definitely laggy so i cant really tell.
Leaked Alpha Gameplay for Battlefield 3
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Re: Leaked Alpha Gameplay for Battlefield 3
All metro footage. I bet the beta will be metro :icon_salute_blue:
They sure are spamming the machine gun fire. I guess they are testing supression.
CrunchTwitter: @CptainCrunch
Battlelog/Origin: CptainCrunchComment
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Re: Leaked Alpha Gameplay for Battlefield 3
IMHO there is nothing wrong with FPS part of BC2, except from the occasional wonky hit detection.Originally posted by Minmasterthe word is it plays and feels very much like BC2. is that a good thing?
But it doesn't have the large scope you expect from BF, even the large vehicle maps are rather linear.
So similarities to BC2 doesn't worry me, in many ways I prefer it to BF2.Comment
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Re: Leaked Alpha Gameplay for Battlefield 3
Yeah well looks like a nice cod game(infantry only) but where are the "battlefield" maps..you know with those things called jets,tanks,boats?
Its getting close and we still have no idea on this.:gay_hand:
On a plus note the guns finally have some balls sound.Comment
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Re: Leaked Alpha Gameplay for Battlefield 3
yeah i don't have issues with the infantry aspect of the game except hit detection like you, but like rambo i want more traditional battlefield maps which means big expanse sandboxy maps with heavy vehicles and no bottleneck-funneling-meat grinding nature of BC2/MOH maps. im sure they will have maps like that but the metro one is definitely not one of them it seems.Originally posted by VrekiIMHO there is nothing wrong with FPS part of BC2, except from the occasional wonky hit detection.
But it doesn't have the large scope you expect from BF, even the large vehicle maps are rather linear.
So similarities to BC2 doesn't worry me, in many ways I prefer it to BF2.Comment
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True, Metro is a bit too much COD for me. Also I could not help notice that one can disarm the MCOM with your back turned - RIGGHTTTT - Let me just disarm this bomb with my eyes closed and at the same time fire my gun/throw grenade/ fire RPG which coincidently all require both hands.They should really change that.
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Dude as long as the arm/disarm isn't mapped to the same key as pick up the dead guy kit heredammitwhyisitmappedtothesamekeyomgImdead.this falls under acceptable breaks from reality; unlike firing while jumping and quick scoping.Comment
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