Impressions of Battlefield 3 at Dreamhack

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Impressions of Battlefield 3 at Dreamhack

    Battlefieldo.com had this article translated and posted up. You can view their site here.

    The translation is not perfect, but I think everyone will understand. This is an article from the Swedish PS3 blog, PS3Sverige:


    Last week I received a very nice phone call from Christopher Stake. He called and told that DICE would come to Dreamhack and we were invited to test their next big title Battlefield third We were also able to interview Patrick Bach. Since I live in Jönköping and would at Dreamhack responsibility fell on me. I shone like the sun after the phone call and immediately started writing down everything I wanted to know about the game. It was two A4 pages and some priorities were made. I did not get all the answers but more than I had hoped for.

    The interview and my first impressions of Battlefield 3 you can read below.

    DICE Briefing

    When I first come into their room and the shock subsided starts it all with a brief review of all classes and how the game works. Most of us to get a little track where we then sit and play. Okay, the absolute first thing they say is that there is complete ban on any form of audio or video recording. Then we go out right away. So unfortunately no pictures of how it looked. It was the PC version of the game since we got to try so what it looks like the Playstation 3 I can not say either.

    Their presentation begins with a review of all classes and which weapons and accessories they have. Nothing new here that we do not already know. Assault class has now also been in the role of Medic. They have now also flashlights that they can use to dazzle the enemy. Recon has no "exercise mines" and no "bolt action" rifle that kills in one shot, they have explosives and rifle scopes. They have tried to make sure that the Recon must move more and become more vulnerable if they remain at the same place for long. In order to stabilize their weapons, they must also hold their breath so it will be harder to play as Recon than before. Engineer is quite similar to how they have been in Bad Company 2 with rocket launchers and repair kit. Support now includes support for their machine guns and are excellent for adding understödseld. Their so-called Bipods will open automatically when you lie down or stand at an object that is the right height. Walls, drawers, cars, etc.

    Understödseld can provide all classes with any weapon, but because of the amount of shots is needed is the support that is best suited for it with their machine guns. When exposed to understödseld including you see and hear worse worse. They did the best they could try to capture the feeling of being at the proper bullets.

    They also show a bit how it looks to move. You can see all the time her body if you look down and you move smoothly over obstacles. DICE said they took inspiration from Mirrors Edge when they developed the system.

    The game also has full dynamic lighting and many light sources can be pushed apart. This is something you can use to become blinded by any light sources. As you have seen in the trailers released so see the light and shadows completely amazing.

    Each weapon will also be possible to modify for themselves. To get a weapon that works perfectly for your playing style. Exactly what is going to change, they did not enter. When we then tested, there were no choices to make, but it was an early Alpha so the game was very stripped-down to everything except the right to play.

    They also show more how to use environment. Not just shoot up facades to remove the protection but also shoot down a facade over the enemy and crush them.

    Upon completion, a few begin to interview and had to start playing immediately. I was in the group receiving start playing right away. Which I prefer because then I could explore some of the questions I had planned to ask then.

    My First Impressions of Battlefield 3 Multiplayer

    First of all I will say that it was very very funny. If any of you doubted. The course we played was the Metro. It is set in Paris and is a fairly small track. You start in a park, to then come down in a subway, in a mall and then finally fighting among high-rise. There is thus a very different environment. Can not be compared with anything we've seen earlier in the Battlefield series. There was action all the time.

    State game was Rush so it was, as usual, two boxes of reinforced, and would burst.

    While the gameplay, banstorleken and partly the pace felt like Bad Company series was everything that the regular Battlefield series. In situations where I am Bad Company 2 easily could have killed an entire group by simply holding down the trigger and sweep once across the room I found myself now in a room for four easy cursed Romanians. We played namely against a bunch of testers from Romania. The spread was too large for me to kill one of them and they were probably all shot injured, but none died. You will therefore need to aim for more than three in Battlefield Bad Company 2. However, it is a little more forgiving than Battlefield 2. I found a good balance.

    Something that many appreciated is that the "prone" has returned. Thus, one can lie down again. Me playing Battlefield 2 found some concern in that when it was used too much, creating a very boring firefights where people jumped and threw himself down on the ground. Also looked very stupid out. You can not do in Battlefield third You can not swing around how much any time soon once you are lying down. If you turn too fast around the picture begins to shake when you have to start moving your whole body. If there is any object in the road, it will also completely stop. Much better balanced than before, I think.

    To revive the people has improved. Is not as fast but you have to hold down the button for the function of a second or first. Then you can stay in until you reach the dead man who revived automatically when you aim right. You can revive standing but it is much easier if you sit down. When you get revived automatically picks up the gun. Regardless of the weapon or object you have arrived when you died. This is good for you if you have an object in front instead of weapons. It's good for balance, otherwise an Assault stand behind a corner and constantly reinvent a support that is constantly waking up with machine guns at the ready.

    If you do not get revived, you can choose who to start at. It is not only the group leader. I could at least choose as long as several lived. Do I have heard that it was just going to the group leader. Will see if it will learn how it works. You are at least warned about it is you that someone will start on. A text comes up that says "squad spawn on you 10". If there are ten seconds or if you got 10 points apiece, which started on me I do not know. Hope it's score to stay alive and allow their peers to start where you are so encouraged. I did not question it.

    It also took some shots to kill someone. Not that you felt you had to empty half a magazine in every guy. It felt just right. A bit like in Killzone 2. Makes it more important to learn to aim properly and it's not just the person who sees the other first wins. Requires a bit more skill quite easily.

    Grants Fire I think worked really well. When someone fired over an area of ​​machine guns as it was discovered quickly that there was a concern not to be. Doing it yourself and blind shoot past even teammates made it a lot easier for the pulling forward. Good that you get points for that too so it is encouraged. There are some players who never does anything unless they get points for that.

    How 'spot and soil "did I did not get the hang of properly. Did "spot assistant," but I never pressed any button so it seems to be automatic. If it was when you shot at someone or if you just had to check on them a long time I do not know.

    Operating system worked quite well. If you jumped on a pile of stones, it could freak out and sometimes it got stuck on a wall. That said alpha stage, if at all, on the game so the drop will probably work much better.

    The destruction is at least more than before noticed it clearly. Although it is not always going to destroy everything. A little balance is there for it to be fun, too. For example, one would otherwise be able to hijack the entire subway with rockets late win for the enemy Tainter can get past the rubble.

    The mixture works well. It's very difficult to shoot someone standing at a light. They seem also to have used this to make it more difficult to shoot opponents in their base. If there is anything that is used on all tracks or just Metro, I can not say when. However, I think it was a little too dazzled. Games Mechanically it worked great but seemed a little too unreal. DICE repeats in all cases, often there is a balance and to keep it fun is important and not realism, and it buys me. However, I hope that there will not be quite as bright as the game is released. Not too much dimmed either, just a little.

    You can click the link below to read the rest of the article along with the interview with Patrich Bach

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6640

    #2
    hmm i am not sure if i am happy with the removal of claymores or not

    Comment

    • Michael Anderson
      Member
      • Jul 2010
      • 1

      #3
      @jimykx: Removal of claymores? Haven't seen in a Battlefield game since BF2: Special Forces.

      Overall, I rather like what i've been reading/seeing of this game so far (read the original article from PS3Sverige). I like the whole aspect of being able to use covering fire (and enemy loses visibility/accuracy), and using lightsources to your advantage. Standing with your back against the sun for example.

      Comment

      • imported_Goofy
        Member
        • Jan 2006
        • 69

        #4
        I can't wait to 'spot and soil'...

        Comment

        • CptainCrunch
          I am the 1%
          • Oct 2007
          • 12976

          #5
          Re: Impressions of Battlefield 3 at Dreamhack

          Originally posted by Michael Anderson
          @jimykx: Removal of claymores? Haven't seen in a Battlefield game since BF2: Special Forces.

          Overall, I rather like what i've been reading/seeing of this game so far (read the original article from PS3Sverige). I like the whole aspect of being able to use covering fire (and enemy loses visibility/accuracy), and using lightsources to your advantage. Standing with your back against the sun for example.
          Claymores were in 2142 and were a lot more versatile and could be removed by the enemy engineer, through moving fast to beat the delay, or by shooting/blowing it up.

          Interesting tidbit - Battlefield 2 and 2142 were the only two Battlefield games to have claymores.

          The rest is sounding good and I actually like the idea of holding breath to shoot. It worked well in CoD.

          Crunch
          Twitter: @CptainCrunch
          Battlelog/Origin: CptainCrunch

          Comment

          • The_Eliminator
            Senior Member
            • Aug 2006
            • 5486

            #6
            I have mixed feelings about being able to hold your breath and shoot. Its all well and good making the snipers harder to use, but only if they are going to do the damage they should. I dont want to be using a rifle that i have to hold my breath for a few seconds to line up a shot and after all of that either have my shot not get recognized or not even kill the player.

            Not to mention we would also have to account for bullet drop etc. Its just making snipers even harder to use. The feature was controllable in CoD because the maps are no bigger than a small parking lot, holding your breath, lining up a target, accounting for bullet drop and hitting the head all from 300 metres away just sounds frustrating.

            Comment

            • CptainCrunch
              I am the 1%
              • Oct 2007
              • 12976

              #7
              Re: Impressions of Battlefield 3 at Dreamhack

              Thats all true, but once you get used to the sway, you usually dont have to hold your breathe. Maybe they will add more sway, but I doubt it will matter that much.

              2010/11 was the year of the anti-sniper.

              Crunch
              Twitter: @CptainCrunch
              Battlelog/Origin: CptainCrunch

              Comment

              • troybob
                Member
                • Sep 2007
                • 2823

                #8
                Re: Impressions of Battlefield 3 at Dreamhack

                Originally posted by CptainCrunch
                Interesting tidbit - Battlefield 2 and 2142 were the only two Battlefield games to have claymores.
                *Cough* BF:V */COUGH*

                Comment

                • CptainCrunch
                  I am the 1%
                  • Oct 2007
                  • 12976

                  #9
                  Re: Impressions of Battlefield 3 at Dreamhack

                  Originally posted by troybob
                  *Cough* BF:V */COUGH*
                  I looked it up, didnt see it in the list of things. I found a little video of a green thing with a closeable face. Is that it?

                  Also, if thats the case, then only 1942 didnt have claymores, which I would think it would make claymores part of Battlefield.

                  Crunch
                  Twitter: @CptainCrunch
                  Battlelog/Origin: CptainCrunch

                  Comment

                  • Vreki
                    Senior Member
                    • Oct 2007
                    • 4226

                    #10
                    Re: Impressions of Battlefield 3 at Dreamhack

                    Originally posted by jimykx
                    hmm i am not sure if i am happy with the removal of claymores or not
                    The original talks about "Motion Mines", which are the sensor globes from BC2. No mention of claymores either way, but it is of course possible that he actually meant claymores.

                    Recon har inga “motionmines” och inget ”bolt action” gevär som dödar på ett skott, de har dock sprängdeg och kikarsikten


                    I would expect there to be a lot more fuss about the lack of one shot kills from the sniper rifles? And how about headshots?

                    Comment

                    • Stryker

                      #11
                      It sounds interesting even though at times it was alil hard to understand what he was saying. The damage system sounds interesting. Also they seem to really put a -lot of work into blocking exploits people used in BF2 or BC2, bu adding swaying, screen shaking, etc that i think will be a welcome addition. If there was every a game to outsell COD it is BF3 or bust.:salute:

                      Comment

                      • Vreki
                        Senior Member
                        • Oct 2007
                        • 4226

                        #12
                        Re: Impressions of Battlefield 3 at Dreamhack

                        Originally posted by Stryker
                        It sounds interesting even though at times it was alil hard to understand what he was saying.
                        Written Swedish is somewhat similar to Danish, so I should be able to translate if there are any specific sentences that are incomprehensible.

                        Comment

                        • Rambo
                          TBF FOREVER!
                          • Aug 2005
                          • 3022

                          #13
                          "Recon has no "exercise mines" and no "bolt action" rifle that kills in one shot, they have explosives and rifle scopes. They have tried to make sure that the Recon must move more and become more vulnerable if they remain at the same place for long. In order to stabilize their weapons, they must also hold their breath so it will be harder to play as Recon than before."

                          Why dont you just cut off snipers balls:shakehead:,they are sounding like they want fast and small maps again:shakehead:
                          No bolt action?no 1 shot snipes?

                          Comment

                          • Vreki
                            Senior Member
                            • Oct 2007
                            • 4226

                            #14
                            Re: Impressions of Battlefield 3 at Dreamhack

                            Originally posted by Rambo
                            Why dont you just cut off snipers balls:shakehead:,they are sounding like they want fast and small maps again:shakehead:
                            No bolt action?no 1 shot snipes?
                            Because Snipers don't have balls! All that prone camping cuts of the blood supply to the balls, eventually causing them to rot away :)
                            Seriously, this is such a blow against snipers that I suspect they are only talking about one-shot kills to the body.

                            Comment

                            • Infernalis
                              Yatta
                              • Jul 2007
                              • 1579

                              #15
                              Re: Impressions of Battlefield 3 at Dreamhack

                              They balanced prone sniper camperz by adding sway, seems normal to me with all the (strange) complaints against this class, I'm not surprised.

                              Comment

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