From next-gen.biz:
Battlefield 3’s campaign to be more tightly scripted than DICE's open Bad Company titles, says Patrick Bach.
Swedish developer DICE has revealed that combat in its upcoming shooter Battlefield 3’s campaign more closely resembles the tightly-scripted likes of the Call Of Duty series, rather than the open, sandbox style of its previous Battlefield 2: Bad Company games.
Executive producer Patrick Bach told us: “I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.
“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”
Battlefield 3 is powered by DICE’s new Frostbite 2 engine, meaning that the series’ trademark destructible environments will be even more impressive than before. Bach, however, points out that the technology is posing its fair share of problems during development.
“Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI,” he explains. “[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation.”
We spoke to Bach as part of our first preview of Battlefield 3 in our next issue, E227, which will be with subscribers any day now and at newsagents on April 12.
OK, so before anyone starts getting out the pitchforks and shouting CoD remake, let us all remember they are talking single player. You know, the part no one cares about
Zh1nt0 has already commented:
So what are your thoughts about this scripted environment? Would it be hard to make such intelligent AI to adapt to walls and cover being gone? Would it make a single player game seem dull or would that be alright? Could a sandbox FPS single player game work, since most military FPS games have objectives to complete and points to reach?
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Battlefield 3’s campaign to be more tightly scripted than DICE's open Bad Company titles, says Patrick Bach.
Swedish developer DICE has revealed that combat in its upcoming shooter Battlefield 3’s campaign more closely resembles the tightly-scripted likes of the Call Of Duty series, rather than the open, sandbox style of its previous Battlefield 2: Bad Company games.
Executive producer Patrick Bach told us: “I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.
“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”
Battlefield 3 is powered by DICE’s new Frostbite 2 engine, meaning that the series’ trademark destructible environments will be even more impressive than before. Bach, however, points out that the technology is posing its fair share of problems during development.
“Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI,” he explains. “[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation.”
We spoke to Bach as part of our first preview of Battlefield 3 in our next issue, E227, which will be with subscribers any day now and at newsagents on April 12.
OK, so before anyone starts getting out the pitchforks and shouting CoD remake, let us all remember they are talking single player. You know, the part no one cares about
Zh1nt0 has already commented:
@3DuArD0242 people are reading too much into it. Commenting that tomorrow.
SourceSo what are your thoughts about this scripted environment? Would it be hard to make such intelligent AI to adapt to walls and cover being gone? Would it make a single player game seem dull or would that be alright? Could a sandbox FPS single player game work, since most military FPS games have objectives to complete and points to reach?
Source
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