Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Rambo
    TBF FOREVER!
    • Aug 2005
    • 3022

    #16
    Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

    No hate it just doesnt interest me much, sure if you have a console with no internet connection it will rock but i will only play it once and never return to singleplayer bf3.To me single player is only about 10% of what a BF game should be but thats just me and i know im on the extreme end of this.

    Im happy to have them add it but they wont need to advertise single player to get more fans ,just the name BF3 will do that unless youve been living under a rock for the last 10 years.

    Comment

    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #17
      Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

      Very good point Rambo, I like it! I dont think thats extreme either, FPS SP is usually a small chunk.

      Youre also correct on the advertising it.....for the PC fans. Like you said, its for the console people. They dont know about this Battlefield thing.

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment

      • Lordsethonan
        Member
        • Jan 2010
        • 834

        #18
        Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

        As a point of comparison: the other videogame genre that is as elitist and closed as FPS games, is the fighting games genre.

        If single player ends up adding more people to play with; I think it's a good thing. DICE needs the money, EA is after it; more sales = more money = more BAttlefield games.

        It's very healthy for a company like DICE to try new things instead of going for the niche market. Sure, you can do a pretty penny off hardcore players, the kind that keep your game alive for ten years or more but that doesn't help you grow both professionally and economically as a company.
        One thing I have always liked about them is that they dare to try new things and they don't follow trends, they make the trends.

        When everybody was doing deathmatches in a WWII setting, they introduced the combined arms 64 player madness that is BF1942; what other game has this back and forth capping flags to get assets? also, ticket bleed.

        They tried, and I can assure you an american company would have never touched it with so much irreverence; to use the Vietnam setting and included one of the most morbidly depressing maps ever; that one where the vietnamese voice over is taunting the americans; I'm not from the US and I can tell you it's very shocking. and then you can play Surfing Bird while you napalm people to death.
        (I cant remember if it was in 1942; but Vietnam had the ability to carry tanks and jeeps with the choppers, never came back)

        BF2 was the first to try the "modern warfare" gimmick, people were against it in the beginning; and then we were introduced to something we take for granted now: Squadding up, in-game VoIP and the COMM rose. Those three right there revolutionized this particular niche.
        After playing BF2 honestly, how many of you played a new FPS and the first thing you went looking for was for a comm rose like mechanic? and it took a lot of time before other companies tried to copy it; but they did. AA ripped it off and that's got to tell you something, when the US army deems a feature worthy of plagiarizing.

        Then DICE said to hell with it, we are done with current day wars; let's go to the future and they did and they did away with tons of stuff and introduced new ones. Perks anyone? Before MW did it. Custom kits in what is equivalent to having 8 different classes; more weapons than any other game at the time. Walking robots and flying carriers, hovering tanks, lazors, the works. that game is worth existing just for the Clark shotgun.

        Fact is; DICE could have released "BF3" instead of Bad Company, or even instead of 2142; just slapping the same maps with prettier textures and you would all have bought it but they didn't, they dared to try new things instead of playing it actisafe.

        and yeah Im not blind and I am not a fanboy for DICE; they do break things, always, sometimes they break stupid things while trying to fix it; in the end we are all here because no other franchise has buggies jumping over airplane missiles while dodging tank fire in the middle or an artillery strike. this is a franchise that is worth to endure all the dolplhin diving and sniper spamming for that one match where everybdy plays the game for fun and surprise surprise; it IS fun.

        Comment

        • groundedzero
          I AM THE EMBODIMENT OF /b/
          • Feb 2008
          • 2923

          #19
          Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

          I raise my glass to you, Lordsethonan. :cheers:

          Comment

          • Stev0esque
            5t3v0 (I miss leetspeech)
            • Feb 2008
            • 6786

            #20
            Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

            In a strange way that was inspirational sethonan!

            Comment

            • Lordsethonan
              Member
              • Jan 2010
              • 834

              #21
              Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

              Well I'm a DICE fan. I honestly think they are true innovators in the FPS genre.

              However, I don't suck to them blindly, they have made, and will make horrible balancing mistakes and there are soem bugs that leave you perplexed.

              The whole dolphin diving debacle and the air/ground unbalance come to mind; but it's hard to think they do it on purpose.

              for all the criticism I draw towards BF2; I did enjoy it a whole damn lot when it launched; I remember vividly the hype surrounding it, how it made state of the art desktops crumble to their knees at highest settings.

              My first BF was Vietnam; it was a very atmospheric, vivid, dark humored game. I played a bit of 1942 afterwards but missed the "good times"; that was what made me get BF2 at launch and play the hell out of it (I lost a ton of accounts; back then there wasn't an unified EA acc) in LAN parties.
              when 2142 launched, I rode the hype train since the beginning, it was truly moving the franchise forward for better or worse; trying to address the most vocal complaints without dumbing it down. It was a very different beast from the modern combat setting but that was what attracted me in the first place.

              If you didn't play the beta for it; it improved drastically: the first tanks were made of paper machie: you could destroy them by driving around; the cone of fire was modified several times, LMG had spread, then they didn't, then they were much more overpowered than the BC2 ones, then they put overheating in but increased accuracy.

              I still believe an updated 2142 that fixed the titan lag, allowed 64 players and gave you the original vision of a titan, this is; an airbone carrier, a flying fortress you have to infiltrate and allowed to truly control it as in dropping altitude and drop Walkers and tanks would be very welcome and could maybe dispel the notion that it was a pew pew shooter (wich it isn't, well over 70% of the guns are still sing bullets; but the PAC army is canonically making technological breakthroughs and is responsible for the energy weapons, hovering tanks and the Titans themselves.)
              2142 has the most epicest of all the BF settings but the lack of a story mode makes this hard to discover as you only have a brief paragraph while the maps load describing what the background on that particular battle is.

              Also Canonically; the EU army is losing, and that will entail the dominance of the Pan Asian Coalition, the game is about the ongoing invasion of europe and how the lack of technology makes possible for the PAC to dominate; Berlin has to be abandoned and it's not until the African campaign starts, when the EU gets a hold of a Titan prototype that they are able to steal the tech and build their own.

              so far, I have only been able to imagine what the actual mission in wich you steal the blueprints and the titan prototype would be like. Would it work as a co-op mission? Can you imagine it online? How did they do it? and this is but a small fragment of the storyline, wich does exist, and a single player campaign could flesh it out and add more color and depth to an already engaging setting.

              they did this again with BC2; and if you play the single player mode; you realize exactly WHY are you fighting in Africa, and Alaska; and again, the "bad guys" are winning. In multiplayer, you are the forces that the russians have already wiped out; when the US side wins, it's an alternate ending to what is going on in the official story.

              this is why I find it funny that the US medic is modeled after Haggard. In one of the AFK dialogues the characters have; he states that he wishes to do something better with his life since he has only fought to have fun (and along with this, he ponders if he has been brainwashed into being a killing machine, but then notices he probably hasn't been since he has a dirty mind).

              So while obviously you can have a kickass multiplayer mode that is played in a vacuum for no reason at all; adding a layer of depth through single player can make it more engaging for the average guy; and having fresh blood in any genre is a good thing. And DICE has reached the point where they can afford to imbue some sort of customization to your avatar in game in multiplayer mode and for a casual player, being able to play THEIR soldier is much more engaging that just using "generic USMC soldier" over and over again.

              when did dogtag collecting start? 2142 right? And it's now sort of a tradition and bragging rights and look at what it is; it is a 2D graphic that you can keep track of in your player profile. It doesn't give you anything except a reminder of who you were stealthy/stupid enough to bring your knife to the firefight and win. And it doesn't affect gameplay in the slightest.

              Comment

              • Infernalis
                Yatta
                • Jul 2007
                • 1579

                #22
                Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

                I remember in 2003 I was playing more than BF1942, there was W:ET, Operation Flashpoint and some others. What Dice did right with battlefield is the sand box aspect with combined arms and with each opus they refine this gameplay even more, but they innovate at the rate of a snail. I'm from a site made in 2002 with old BF fans I think we all agree that Dice has a good formula but really take their time to innovate since BF1942 (I don't count Codename Eagle), some even only bought BF2 for the modding. Dice is good there's no denial in that but in my books they're not above some others FPS makers.

                But yes the SP can only be a good thing for Dice (cater to new players etc etc), unless they screw it and invest too much money for a subpar SP but it seems to be high quality.

                Comment

                • Kylee!
                  Member
                  • Apr 2007
                  • 4161

                  #23
                  Re: Battlefield 3 Fault Line Episode 3 - Get that Wire Cut

                  Sethonan, word. haha.

                  Comment

                  • Eagle101

                    #24
                    little bird bullets falling on the Humvee! that was awesome, reminds me of Generation Kill.

                    Comment

                    Working...