BASH 180 Podcast Interview with Christina Coffin

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    BASH 180 Podcast Interview with Christina Coffin

    From bashandslash.com:

    <a href="http://images.totalgamingnetwork.com/images/bash180.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_bash180.jpg" alt="" border="0" /></a>

    This week, as part of BASHandSlash.com's special series on Battlefield 3 and its developers, we welcome Platform Speciali st, Frostbite Engine coder, the award winning, Christina Ann Coffin.

    With her on the program is Battlefied's Community Manager, Daniel, aka "Zh1nt0".

    Just prior to the podcast, Daniel and Christina had visited GDC 2011 in San Francisco, where Christina picked up her first Women in Gaming Award, in the Engineering category. We talk to her about that award and discuss what special challenges face women in game development.

    Christina programs for multiple platforms but obviously has strong sentiments for the PS3. She helps us understand why she has some fondness for the Sony platform by giving us a summary of the talk she put on at GDC ( that talk was titled: "SPU-based Deferred Shading in Battlefield 3 for PlayStation 3").

    We also roll up our sleeves and talk about the nuts and bolts of game programming. Christina's work with low-level languages brings her face to face with the hardware and it's because of her dedication and those of her colleagues, that we end up with awesome graphics and good frame rates.

    This is a really good podcast about what goes on behind the scenes in the gaming industry as a developer. Be sure to click the source link below to listen to the podcast.

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
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