From computersandvideogames.com:
Treyarch community manager Josh Olin has said that the Frostbite 2 engine powering Battlefield 3 looks "really beautiful".
Speaking to HipHopGamerShow, the Call of Duty: Black Ops man said: "It was a visually stunning engine. I think it was the Fault Line trailer they released, it had some awesome Direct X11 effects going on. I know it was running on PC, so I'm really looking forward to seeing it on Xbox 360 and PS3."
Asked whether Activision's Call of Duty studio's need to up the ante visually, Olin said: "Irrespective of what anybody else does, we always need to be elevating that quality bar.
"The Call of Duty engine's very lightweight, versatile and... it's something that our team's just really experienced with, both teams are. The engine's really good, it's a very powerful engine, and we can layer in and update things if we want to, like in World at War when we really blew out the fire technology."
Infinity Ward, maker of the Call of Duty engine, told us earlier this month: "Speaking hypothetically and from a top-line philosophy... building a ground-up engine is counter productive... We never - for any game - build a 'brand new' engine, but iterate on a solid base... adding what's needed and innovates it."
Here is the interview:
A lot of mixed signals coming from Activision. It seems Call of Duty "could" do what Frostbite is doing in the industry, but perhaps its not worth the effort for the developers to try it out. That may be true when millions buy their game regardless of how it looks or plays as well as console being the focus for the title.
Do you think the engine could pull off what Frostbite is doing or could this be some quality control to downplay the competitor? What about the experience Treyarch and Infinity Ward have with the engine?
The IW Engine was first used in CoD2 in 2005 and was updated for CoD4. According to wikipedia, the engine was enhanced and used in W@W, MW2, and Black Ops as the IW 4.0 Engine
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Treyarch community manager Josh Olin has said that the Frostbite 2 engine powering Battlefield 3 looks "really beautiful".
Speaking to HipHopGamerShow, the Call of Duty: Black Ops man said: "It was a visually stunning engine. I think it was the Fault Line trailer they released, it had some awesome Direct X11 effects going on. I know it was running on PC, so I'm really looking forward to seeing it on Xbox 360 and PS3."
Asked whether Activision's Call of Duty studio's need to up the ante visually, Olin said: "Irrespective of what anybody else does, we always need to be elevating that quality bar.
"The Call of Duty engine's very lightweight, versatile and... it's something that our team's just really experienced with, both teams are. The engine's really good, it's a very powerful engine, and we can layer in and update things if we want to, like in World at War when we really blew out the fire technology."
Infinity Ward, maker of the Call of Duty engine, told us earlier this month: "Speaking hypothetically and from a top-line philosophy... building a ground-up engine is counter productive... We never - for any game - build a 'brand new' engine, but iterate on a solid base... adding what's needed and innovates it."
Here is the interview:
A lot of mixed signals coming from Activision. It seems Call of Duty "could" do what Frostbite is doing in the industry, but perhaps its not worth the effort for the developers to try it out. That may be true when millions buy their game regardless of how it looks or plays as well as console being the focus for the title.
Do you think the engine could pull off what Frostbite is doing or could this be some quality control to downplay the competitor? What about the experience Treyarch and Infinity Ward have with the engine?
The IW Engine was first used in CoD2 in 2005 and was updated for CoD4. According to wikipedia, the engine was enhanced and used in W@W, MW2, and Black Ops as the IW 4.0 Engine
Source

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