Sights and Sounds of Battlefield 3

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Sights and Sounds of Battlefield 3

    So now that GDC is behind us, DICE has posted up their slide decks they used for the event. It is very interesting and informative stuff, but its also not for the faint of heart as it is designed entirely for the developer in mind.

    So to make it a bit easier, I've started with a video of how DICE collects sounds from weapons. This video is the same burst fire from a PKM at different positions and using different audio settings:

    <iframe src="http://player.vimeo.com/video/20869893" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/20869893">EA DICE PKM Gun Recording Microphone Type, Position & Pre Amp Comparison - ben(dot)minto(at)dice(dot)se</a> from <a href="http://vimeo.com/benminto">Ben Minto</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

    And this is the slide deck Ben Minto used explaining sound in gaming:

    <div style="width:425px" id="__ss_7215986"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/DICEStudio/panel-audio-four-guns-west" title="Four Guns West">Four Guns West</a></strong> <object id="__sse7215986" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=panelaudiofourgunswest-110310050121-phpapp02&stripped_title=panel-audio-four-guns-west&userName=DICEStudio" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7215986" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=panelaudiofourgunswest-110310050121-phpapp02&stripped_title=panel-audio-four-guns-west&userName=DICEStudio" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/DICEStudio">DICE</a> </div> </div>

    The titles explain these next slide decks:

    <div style="width:425px" id="__ss_7210159"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/DICEStudio/lighting-you-up-in-battlefield-3" title="Lighting you up in Battlefield 3">Lighting you up in Battlefield 3</a></strong> <object id="__sse7210159" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=lightingyouupinbattlefield3pub-110309165439-phpapp01&stripped_title=lighting-you-up-in-battlefield-3&userName=DICEStudio" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7210159" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=lightingyouupinbattlefield3pub-110309165439-phpapp01&stripped_title=lighting-you-up-in-battlefield-3&userName=DICEStudio" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/DICEStudio">DICE</a> </div> </div>

    <div style="width:425px" id="__ss_7207663"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3" title="DirectX 11 Rendering in Battlefield 3">DirectX 11 Rendering in Battlefield 3</a></strong> <object id="__sse7207663" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=gdc11dx11inbf3public-110309135907-phpapp02&stripped_title=directx-11-rendering-in-battlefield-3&userName=DICEStudio" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7207663" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=gdc11dx11inbf3public-110309135907-phpapp02&stripped_title=directx-11-rendering-in-battlefield-3&userName=DICEStudio" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/DICEStudio">DICE</a> </div> </div>

    <div style="width:425px" id="__ss_7188632"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/DICEStudio/culling-the-battlefield-data-oriented-design-in-practice" title="Culling the Battlefield: Data Oriented Design in Practice">Culling the Battlefield: Data Oriented Design in Practice</a></strong> <object id="__sse7188632" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cullingthebattlefield-110308044356-phpapp02&stripped_title=culling-the-battlefield-data-oriented-design-in-practice&userName=DICEStudio" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7188632" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cullingthebattlefield-110308044356-phpapp02&stripped_title=culling-the-battlefield-data-oriented-design-in-practice&userName=DICEStudio" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/DICEStudio">DICE</a> </div> </div>

    <div style="width:425px" id="__ss_7192306"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3" title="SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3">SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3</a></strong> <object id="__sse7192306" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=christinacoffinprogrammingspubas eddeferred-110308094937-phpapp01&stripped_title=spubased-deferred-shading-in-battlefield-3-for-playstation-3&userName=DICEStudio" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7192306" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=christinacoffinprogrammingspubas eddeferred-110308094937-phpapp01&stripped_title=spubased-deferred-shading-in-battlefield-3-for-playstation-3&userName=DICEStudio" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/DICEStudio">DICE</a> </div> </div>

    <div style="width:425px" id="__ss_7170855"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/colinbb/colin-barrebrisebois-gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurfacescattering-look-7170855" title="Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look">Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look</a></strong> <object id="__sse7170855" width="425" height="355"> <param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=colinbarrebriseboisprogrammingap proximatingtranslucencykeynoteversion-110306185044-phpapp01&stripped_title=colin-barrebrisebois-gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurfacescattering-look-7170855&userName=colinbb" /> <param name="allowFullScreen" value="true"/> <param name="allowScriptAccess" value="always"/> <embed name="__sse7170855" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=colinbarrebriseboisprogrammingap proximatingtranslucencykeynoteversion-110306185044-phpapp01&stripped_title=colin-barrebrisebois-gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurfacescattering-look-7170855&userName=colinbb" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed> </object> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">webinars</a> from <a href="http://www.slideshare.net/colinbb">colinbb</a> </div> </div>


    Even though these slides may seem a bit "drab" they actually explain a lot of what is going into Battlefield 3 as well as some "how" and "why". Also, this not only relates to Battlefield 3, but the gaming industry as a whole.

    I hope you enjoyed them! It is nice of DICE to put up their material.
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6641

    #2
    Re: Sights and Sounds of Battlefield 3

    Wooooo ho!

    Comment

    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #3
      Re: Sights and Sounds of Battlefield 3

      Added three more slides.

      Also, if they happen to say that they have been moved or made private, you can click on the link and go to the source and go through the slide deck then.

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment

      Working...