Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

    From Joystiq.com:

    <a href="http://images.totalgamingnetwork.com/images/bf3interviewgdc1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_bf3interviewgdc1.jpg" alt="" border="0" /></a>

    It's been over five years since Battlefield 2. Although DICE has had concepts for a sequel in mind since then, the real work could only begin once the team had the tool Battlefield 3 demanded: a new engine. Why? "The short answer is this: No other engine can build a Battlefield game."

    "If you don't have the right tech, you can't build the right experience," DICE executive producer Patrick Bach told us. Unlike other engines, which are meant to be repurposed and packaged for third-party licensors, Frostbite's reason for existence is singular: "The Frostbite engine is solely created to make Battlefield games."

    Battlefield 3 is unnervingly beautiful. The GDC presentation is one of those rare moments where you see a new graphical benchmark being defined. Bach claims they are the "first ones in the next generation." Seeing the game running on a souped-up PC, it's hard to disagree.

    <a href="http://images.totalgamingnetwork.com/images/bf3interviewgdc2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_bf3interviewgdc2.jpg" alt="" border="0" /></a>

    There's no doubt the PC version of Battlefield 3 will impress, but how is it possible to bring a "next-gen" engine, like Frostbite 2, to the current slate of home consoles? "We're streaming all the data. There's not a single frame where nothing streams. From textures to objects to weapons to sounds and animations ... it scales down pretty well. All of the core systems will use streaming, so it's more of a question of how often you have to stream, and how big are those packages. The engine is built with that taken into account." DICE hopes that the streaming tech will enable the console versions to keep the mood and feel of the original intact. Still, not seeing a working console build did little to quell my doubts.

    Given the focus on visual realism, I wondered if there would be an increased emphasis on realism through the gameplay. The brief demo of single player showed a campaign with far more gravitas than a Bad Company game. The game's reference films -- Hurt Locker, Generation Kill, Black Hawk Down -- show a more "adult" approach to storytelling. And, EA's other FPS franchise, Medal of Honor (which featured multiplayer developed by DICE), was marketed as a more realistic alternative to other popular shooters. "Authenticity is very important for all Battlefield games ... but it's always fun first. If it's not fun, then there's no point."

    If realism isn't the end goal for Battlefield, then why bother with making such a bleeding edge engine, then? Because the visuals are part of the fun, Bach explains. "We see realism as a big part of the entertainment in a modern shooter. People know what guns and gear look like. It needs to sound real. It needs to look real. In general, we start with realism, and then we balance it to make it fun."

    <a href="http://images.totalgamingnetwork.com/images/bf3interviewgdc4.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_bf3interviewgdc4.jpg" alt="" border="0" /></a>

    Although the engine keeps track of individual bullet balistics, and realistically recreates the penetration and destruction of walls, Battlefield is far from a "simulation." In fact, Bach calls out gamers that are singularly focused on realism in shooters. "It's ********. There are no simulations ... there are so many things that are not only visual. There's weight, wind ... you can't simulate that in a game. There's always a filter ... there is no absolute arcade, no absolute simulation."

    Some are surprised that Battlefield 3 is even bothering with a single player campaign. The franchise has built its loyal fanbase thanks to its multiplayer offerings. Is it even necessary to bother with a campaign? Bach unsurprisingly stands by his product. "We got better and better at making single player thanks to the Bad Company series," he says. "[But] even if you don't like single player, you know what? Multiplayer is bigger than Battlefield 2 anyways. People shouldn't think we're spending energy on single player when we could have spent it on multiplayer, because we have a full-fledged team working on multiplayer."

    Given the six year gap between Battlefield 2 and 3, I asked if Battlefield 4 would require a hypothethical new engine beyond this one. It's unlikely, as Bach seems to think the team has matured to more regularly work on the core franchise. "I think we learned by experimenting with these other things (Bad Company, Battlefield 1943, etc.) that the core is quite powerful. We should probably spend more energy on the core than on these experimental things."

    But don't think this is the end of the Bad Company franchise. (Or Mirror's Edge!) Building a brand-new engine is expensive, and DICE will want to get the most out of it before moving on. "I wouldn't be surprised we saw four, five games on this engine."

    Good reasons on using a new engine for the Battlefield series. It would also make sense to have some upcoming games on the new engine as well. Since Frostbite 2 is designed to work better on PC and max out console games, maybe we will start to see more options for all platforms.

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • stilla-killa
    CantGetRight
    • Aug 2005
    • 5905

    #2
    Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

    Aren't consoles DX9 only? I think BF3 will look a lot like BC2 on the consoles. But I hope I am wrong. Also I didn't quite understand the streaming part for the consoles. Did it mean it will stream from the internet while playing SP and MP?

    Comment

    • Mavrik347
      Member
      • Oct 2006
      • 1383

      #3
      It is true, Refractor couldn't be advanced any further. Battlefield: 2 really took it to it's limits as an engine.

      Comment

      • garandx
        Member
        • Aug 2007
        • 594

        #4
        Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

        Originally posted by stilla-killa
        Aren't consoles DX9 only? I think BF3 will look a lot like BC2 on the consoles. But I hope I am wrong. Also I didn't quite understand the streaming part for the consoles. Did it mean it will stream from the internet while playing SP and MP?
        PS3 doesn't use DX at all, I believe its open something or other. 360 does use a modified DX9.

        Streaming means that the information is constantly moving thru memory instead of just being stored there for the duration of the map It allows them to do more with the abysmal amount of memory that is in the consoles.

        Comment

        • jimykx
          No, I AM your father!
          • Jan 2010
          • 6640

          #5
          lol? please dont bring bf4 next year

          Comment

          • *FMJ*Power
            Gunny
            • Jan 2006
            • 1259

            #6
            "I think we learned by experimenting with these other things (Bad Company, Battlefield 1943, etc.) that the core is quite powerful. We should probably spend more energy on the core than on these experimental things."




            as long as they don't start taking preorders for their experiments anymore.......:shakehead:

            Comment

            • groundedzero
              I AM THE EMBODIMENT OF /b/
              • Feb 2008
              • 2923

              #7
              Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

              "Multiplayer is bigger than Battlefield 2 anyways."


              If this is true.... then **** yeah!

              Comment

              • jake_
                Fitter, Happier.
                • Mar 2007
                • 4959

                #8
                Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                This is heartening. I'm sure someone will still find something to complain about though. >_>

                Comment

                • Stev0esque
                  5t3v0 (I miss leetspeech)
                  • Feb 2008
                  • 6786

                  #9
                  Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                  Originally posted by jake_
                  This is heartening. I'm sure someone will still find something to complain about though. >_>
                  *Cue rambo*

                  Comment

                  • CptainCrunch
                    I am the 1%
                    • Oct 2007
                    • 12976

                    #10
                    Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                    Originally posted by 5t3v0
                    *Cue rambo*
                    Its not just Rambo that complains about changes. Nothing wrong with being "passionate" about your favorite series. All most of the people want is that BF3 be just as good or better than BF2.

                    Crunch
                    Twitter: @CptainCrunch
                    Battlelog/Origin: CptainCrunch

                    Comment

                    • Rambo
                      TBF FOREVER!
                      • Aug 2005
                      • 3022

                      #11
                      Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                      Be realistical , aim for the impossible!:wee:

                      Comment

                      • jake_
                        Fitter, Happier.
                        • Mar 2007
                        • 4959

                        #12
                        Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                        Originally posted by Rambo
                        Be realistical , aim for the impossible!:wee:
                        Unwittingly use neologisms and portmanteaus! :p

                        Comment

                        • Stev0esque
                          5t3v0 (I miss leetspeech)
                          • Feb 2008
                          • 6786

                          #13
                          Re: Battlefield 3's Executive Producer, on Balancing Realism in Frostbite 2

                          Originally posted by CptainCrunch
                          Its not just Rambo that complains about changes. Nothing wrong with being "passionate" about your favorite series. All most of the people want is that BF3 be just as good or better than BF2.

                          Crunch
                          So do I, I just am being more optimistic about things

                          Comment

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