The Technology Behind Battlefield 3

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    The Technology Behind Battlefield 3

    From Game Informer posted by Kylee!:

    <a href="http://images.totalgamingnetwork.com/images/4722_tech600.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_4722_tech600.jpg" alt="" border="0" /></a>

    Battlefield 3 is not a simple rehash. DICE has spent years building the new technology to ensure that the third entry in the series stands apart from the rest. In these three interviews, we speak with the team to learn how the new technology will affect each player's experience on the battlefield. Check out the first video to learn all about the greatly enhanced destructive capabilities of the Frostbite 2 engine.

    <embed src="http://c.brightcove.com/services/viewer/federated_f9?&width=100%25&height=100%25&flashID=m yExperience&bgcolor=%23FFFFFF&height%22=100%25&pla yerID=708657991001&isVid=true&%40videoPlayer=79251 6151001&isUI=true&dynamicStreaming=true&wmode=tran sparent&autoStart=&debuggerID=" width="550" height="309"></embed>

    Want to know how Mirror's Edge has influenced Battlefield 3? Lead animator Tobias Dahl talks about the company's increasing emphasis on animation and how the team is incorporating a system called ANT from EA Sports.

    <embed src="http://c.brightcove.com/services/viewer/federated_f9?&width=100%25&height=100%25&flashID=m yExperience&bgcolor=%23FFFFFF&height%22=100%25&pla yerID=708657991001&isVid=true&%40videoPlayer=79251 5034001&isUI=true&dynamicStreaming=true&wmode=tran sparent&autoStart=&debuggerID=" width="550" height="309"></embed>

    The third video features Battlefield 3 art director Gustav Tilleby explaining the new lighting system in the game and DICE's approach to creating environments.

    <embed src="http://c.brightcove.com/services/viewer/federated_f9?&width=100%25&height=100%25&flashID=m yExperience&bgcolor=%23FFFFFF&height%22=100%25&pla yerID=708657991001&isVid=true&%40videoPlayer=79256 0347001&isUI=true&dynamicStreaming=true&wmode=tran sparent&autoStart=&debuggerID=" width="550" height="309"></embed>

    Great information and greater detail on what is going into Battlefield 3. Hopefully we will get to see some more footage soon.

    Anything catching your attention in these interviews?

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #2
    Re: The Technology Behind Battlefield 3

    Some of the interviews are having sporadic playing. This may be due to the amount of people watching them, so please be patient

    Crunch
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

    Comment

    • ExitChicago
      Member
      • Jul 2006
      • 213

      #3
      I like the idea of combing stop motion with increased focus on animating the environment/player perspective. This game will have a highly immersive effect on the player.

      Comment

      • Rugerdog
        Member
        • Jul 2007
        • 468

        #4
        Re: The Technology Behind Battlefield 3

        Originally posted by CptainCrunch
        Want to know how Mirror's Edge has influenced Battlefield 3? Lead animator Tobias Dahl talks about the company's increasing emphasis on animation and how the team is incorporating a system called ANT from EA Sports.
        Not good...

        Comment

        • Kylee!
          Member
          • Apr 2007
          • 4161

          #5
          Re: The Technology Behind Battlefield 3

          Why is that a bad thing?

          All ANT is used for is to be used in sports games, where body movement is the primary graphical focus.

          Comment

          • Dangerdog
            Member
            • Oct 2007
            • 1011

            #6
            I would think that given the use of systems such as "ANT" that it would create an impasse for allowing any modding of Battlefield 3. I liked the jab at Call of Duty for using the same engine without much improvement over and over again.

            I just wonder how far along they are towards the completion of the game, are they being overly optimistic for a 2011 release?

            Comment

            • jake_
              Fitter, Happier.
              • Mar 2007
              • 4959

              #7
              Re: The Technology Behind Battlefield 3

              Originally posted by Kylee!
              Why is that a bad thing?

              All ANT is used for is to be used in sports games, where body movement is the primary graphical focus.
              This.

              I find myself agreeing with you more and more Kyle. It's starting to scare me. We need to argue about music again so we can make things more even. :p

              Comment

              • Kylee!
                Member
                • Apr 2007
                • 4161

                #8
                Re: The Technology Behind Battlefield 3

                Haha, to the new music discussion thread! I think I'll make a big awesome post today because I've got 3 hours of free time before my next class.

                Comment

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