Battlefield Origins: Designing 1942

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Battlefield Origins: Designing 1942

    From Game Informer:

    Sometimes hoarding is a good thing. On our recent trip to see Battlefield 3 in Sweden, DICE veteran Lars Gustavsson dug through his office and unearthed the original Battlefield 1942 design documents. Watch as he shares memories of DICE's first big shooter, reveals features that were cut from the final version, and talks about his favorite Battlefield maps with Game Informer content manager Matt Bertz.

    <embed src="http://c.brightcove.com/services/viewer/federated_f9?&width=100%25&height=100%25&flashID=m yExperience&bgcolor=%23FFFFFF&height%22=100%25&pla yerID=708657991001&isVid=true&%40videoPlayer=79251 6129001&isUI=true&dynamicStreaming=true&wmode=tran sparent&autoStart=&debuggerID=" width="550" height="309"></embed>

    Its always interesting to see the things done for previous games and what made it and not.

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • zuiquan1
    Battleship Mod
    • Jan 2006
    • 1318

    #2
    They built up quite a crowd in the background lol

    Comment

    • Minmaster
      I DON'T PLAY CS!
      • Nov 2006
      • 4112

      #3
      Re: Battlefield Origins: Designing 1942

      at least SOMEONE from the 1942 team is still there...

      Comment

      • The_Eliminator
        Senior Member
        • Aug 2006
        • 5486

        #4
        From what i gather most of the people are still there right back from their first game Codename Eagle.

        Comment

        • ^Garf*uk*
          Member
          • Aug 2006
          • 511

          #5
          cool good to see the roots are still there :thumbsup:

          Comment

          • idontcare
            AAllllrrriiiiggghhhhttt!!
            • Jan 2010
            • 79

            #6
            Very interesting video. It would be nice to see more stuff behind the scenes.

            Comment

            • Dronetek
              Member
              • Sep 2005
              • 364

              #7
              Re: Battlefield Origins: Designing 1942

              Originally posted by Minmaster
              at least SOMEONE from the 1942 team is still there...
              Yeah, but he's one of the people taking BF in the wrong direction. He did another interview where he claims "big maps and too many vehicles" were NEGATIVE aspects of the BF series.

              Comment

              • CptainCrunch
                I am the 1%
                • Oct 2007
                • 12976

                #8
                Re: Battlefield Origins: Designing 1942

                Someone also said.in another interview that they listen to everyone and not just one person.
                O
                Twitter: @CptainCrunch
                Battlelog/Origin: CptainCrunch

                Comment

                • Rambo
                  TBF FOREVER!
                  • Aug 2005
                  • 3022

                  #9
                  Re: Battlefield Origins: Designing 1942

                  Why are they still bragging about 43 after they know they shafted the real vets,Its like punching yourself in the face:shakehead:.

                  Its clear the audiance they talk to now is just consoles, even in a remembur the old day tribute.

                  Comment

                  • Jonathan_Archer_nx01
                    Member
                    • Dec 2009
                    • 124

                    #10
                    Re: Battlefield Origins: Designing 1942

                    Originally posted by Dronetek
                    Yeah, but he's one of the people taking BF in the wrong direction. He did another interview where he claims "big maps and too many vehicles" were NEGATIVE aspects of the BF series.
                    Properly designed large maps where combat is focused around several objectives and spawning not as painful as it is in PR, definitely CAN work, but nobody has done it yet.

                    Comment

                    • CptainCrunch
                      I am the 1%
                      • Oct 2007
                      • 12976

                      #11
                      Re: Battlefield Origins: Designing 1942

                      Originally posted by Rambo
                      Why are they still bragging about 43 after they know they shafted the real vets,Its like punching yourself in the face:shakehead:.

                      Its clear the audiance they talk to now is just consoles, even in a remembur the old day tribute.
                      Because of the audience the interview is for. You answered your own question. Game Informer is 90% console games. Also, it doesnt change what 1943 was in terms of a game.

                      Crunch
                      Twitter: @CptainCrunch
                      Battlelog/Origin: CptainCrunch

                      Comment

                      • Rambo
                        TBF FOREVER!
                        • Aug 2005
                        • 3022

                        #12
                        Re: Battlefield Origins: Designing 1942

                        I didnt know game informer was 90% console, so are you saying now that BF3 was first offically leaked on a console only news medium?doesnt that say it all right there.

                        Comment

                        • CptainCrunch
                          I am the 1%
                          • Oct 2007
                          • 12976

                          #13
                          Re: Battlefield Origins: Designing 1942

                          Originally posted by Rambo
                          I didnt know game informer was 90% console, so are you saying now that BF3 was first offically leaked on a console only news medium?doesnt that say it all right there.
                          No. Its the target audience. They are not all console, but PC gaming mags are pretty much dead or bought out and are not very good. If most your audience are console gamers, youre going to talk console as well.

                          If you go back and look at the other Game Informers, there is a lot of PC talk, moreso than console.

                          Crunch
                          Twitter: @CptainCrunch
                          Battlelog/Origin: CptainCrunch

                          Comment

                          • CptainCrunch
                            I am the 1%
                            • Oct 2007
                            • 12976

                            #14
                            Re: Battlefield Origins: Designing 1942

                            Ive been thinking, you shouldnt try to like the game Rambo. I think you will do better if you hate it to the core and then talk about the stuff you are excited about.

                            Try that for a little bit and lets see what happens.

                            Crunch
                            Twitter: @CptainCrunch
                            Battlelog/Origin: CptainCrunch

                            Comment

                            • Spik3d
                              Member
                              • Feb 2006
                              • 4890

                              #15
                              Re: Battlefield Origins: Designing 1942

                              Originally posted by CptainCrunch
                              Ive been thinking, you shouldnt try to like the game Rambo. I think you will do better if you hate it to the core and then talk about the stuff you are excited about.

                              Try that for a little bit and lets see what happens.

                              Crunch
                              And when did you become a shrink.

                              Comment

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