Call of Duty Creators say Bugs Were "Edge Cases"

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Call of Duty Creators say Bugs Were "Edge Cases"

    From Kotaku.com:

    Brian Crecente โ€” I have very publicly championed Call of Duty: Black Ops. I found the single player provoking, the multiplayer addictive. But was picky about which version of the game I like. That's because my choice for Game of the Year seemed packed with bugs when I played it on the computer and Playstation 3.

    But why?

    That's what I wanted Treyarch studio head Mark Lamia to explain to me. So when we had a chance to chat on the Academy of Interactive Arts & Sciences red carpet last week, that's what I asked.

    "That's a very good question, but I also think it's often misunderstood," Lamia said, after I told him that there was a big difference between how the games played and were perceived on the Xbox 360, PS3 and PC at launch.

    "I would ask you to go on to the PS3 yourself, not just read the boards, and experience it yourself on both platforms," he said.

    I did, I replied, but only at launch.

    "You did," he said, sounding a bit surprised.

    What I found when I played the game on the PS3 was a title with framerate issues and crashes and I heard about quite a few multiplayer bugs. When I played the game on PC it was completely unplayeable, freezing and dropping to a framerate that turned the game from a movie into a slideshow.

    Initially, Lamia seemed to answer the questions I wasn't asking, explaining how two of the versions shouldn't have had bugs, the lengths that the developer went to to ensure there wouldn't be problems.

    "The answer is that we have a huge team that is just committed to making sure that Black Ops, period, on whatever platform it is out on, that people have a great experience," he said. "We have our own internal test team that are the largest we've ever had. We don't even rely on Activision's test teams. We have Activision's test team support, but actually at Treyarch we've invested in testing to the point where we have full test teams testing all of these platforms and making sure we are doing all of this stuff."

    He also explained the great lengths that the team went to once problems were discovered.

    "We hear about something that bothers us and we make sure it's fixed and addressed," he said. "Which is why you've seen aggressively us addressing things we hear about. So when we hear about something, we actually reach out to players sometimes in the community to see if we can replicate it. If there is something out there that we've never seen, obviously we're going to work with players to see if we can work it out."

    Lamia seemed to feel that the problems that were popping up for both PC and PS3 users weren't the typical experiences for a vast majority of the people playing his game.

    "Here is what I will say: We know this for a fact, that the vast, vast majority don't have these sorts of experiences and they're out there playing this game," he said. "I really do encourage you to go online and play it.

    "To the extent that there are issues we are unaware of, we are committed to trying to work to make sure the experience is good, that's the most important thing. We are making the game for everyone. The game is robust, huge, we want to make sure if there are any issues they are addressed."

    Lamia added that he thinks that the game plays "really great" on all of the platforms now.

    "That's not to say there aren't edge cases," he said. "When we do hear of something, we're not like not doing anything.

    "We worked on the game for two years, we want nothing more than for people to like it, especially guys who invested in rigs to make sure they had a powerful enough system. Obviously we care about the PC community."

    Lamia wrapped up by saying just how proud the team is of the game on all three systems.

    "We think it's an awesome experience," he said. "I wish it wasn't just the 360 version you felt that way about because we feel like it's a great experience on all of the platforms."

    Normally at this point I ask the community questions about the article and try to get some discussion going, but I just don't know where to start on this one. Please discuss!

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • Spik3d
    Member
    • Feb 2006
    • 4890

    #2
    Re: Call of Duty Creators say Bugs Were "Edge Cases"

    Sounds like a whoooole lot of BS to cover up developing a game for the 360 then just porting it to other systems.

    Comment

    • Anarchy1
      Member
      • Aug 2010
      • 1546

      #3
      Re: Call of Duty Creators say Bugs Were "Edge Cases"

      Man, Lamia just got owned.

      They seem to have a sense of perfection and think that none of the problems in the coding of their game that they programmed are their fault.
      Battlelog/Origin ID - Hurricane043

      Comment

      • RangerXML
        [GEN]ヽ(`Дยด)ノ[TRH]
        • Oct 2007
        • 1753

        #4
        Re: Call of Duty Creators say Bugs Were "Edge Cases"

        They were paid to prioritize xbox 360 over the other two and I'm willing to bet there were under the table dealings to sabotage the other two. Still a fun game, but MW2 and BOps have an element of below the belt punched about them.

        Comment

        • The_Eliminator
          Senior Member
          • Aug 2006
          • 5486

          #5
          I must admit, i had a lot of trust and respect for Treyarch before this game came out. I really thought they would deliver for the community on all platforms. However it seems money really does corrupt all.

          Comment

          • Vreki
            Senior Member
            • Oct 2007
            • 4226

            #6
            Re: Call of Duty Creators say Bugs Were "Edge Cases"

            Oh, this is typical for the IT industry as a whole, and probaly lots of other business.
            The people who make the product care for it, they do not want to produce crap. Some are more competent than others, but they still will have a pretty good idea of the state of their product.

            But they are not the ones making the decisions. The decision makers are professional board members whos only real job is to manage the stock price.
            And rumors of delays in major releases will reach the stock exchange, while whiny customer on the forums AFTER release will have no effect.

            Comment

            • [Expletive Deleted]
              The Penetrator
              • Oct 2006
              • 2855

              #7
              Re: Call of Duty Creators say Bugs Were "Edge Cases"

              I love how they call the ~100k players who started playing BO on launch, and have subsequently quit, "edge cases."

              Or the thousands of bitching PS3 players who are trying to take legal action.

              The only platform that still has good numbers and minimal outrage? The 360.

              I suppose Labia isn't really lying, though. Out of the people who still play, I'm guessing those guys don't have many problems. For the 3/4ths who quit, the money is already spent and obviously Labia thinks those people are expendable and stupid.

              Comment

              • Anarchy1
                Member
                • Aug 2010
                • 1546

                #8
                Re: Call of Duty Creators say Bugs Were "Edge Cases"

                It is sad that Black Ops on PC barely gets over 20k players at peak times. When the game came out, there was well over 100k, maybe 200k (I can't remember that well).
                Battlelog/Origin ID - Hurricane043

                Comment

                Working...