This article from Planet Battlefield has this:
Source
The Release Manager for Project Reality, AncientMan, had this to say as well:
Source
Reading through the forums at Project Reality, it looks like a lot of work has been done to make this test possible. It also seems to be some time away from this becoming a reality (pun intended).
The Project Reality team figured out how to create a 128 player server in Battlefield 2, and filled it up with real players. It still has some bugs and needs some work, but it does appear to work. The guy running the server said there was a 9MB upload per second @ 128 players.
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The Release Manager for Project Reality, AncientMan, had this to say as well:
Alright guys, we should have enough data for the moment, so we're going to shut down testing. Thanks for everyone who joined the server, helping us achieve the milestone.
If we manage to get some other problems fixed, like the nametag issue, then we might have another round of testing, but for the moment, we've got everything we need. We'll then be going internal, and work hard on developing a lot of things to be able to support 128 players (or whatever number we decide upon), and still have some great gameplay to go along with it.
This process will take a long time, it'll be some hard work for many months, so don't expect anything released soon. It's doubtful that this will be included in the next version (v0.96 it's called at the moment), but perhaps it might be in the version after that. This is because of the sheer amount of thought and development we need to go through, sort out a bunch of issues, etc. It's not a simple overnight thing we're talking about. We're talking about going through every part in the game and making it work 100% with the increased amount of players, and there's a lot of stuff in the game.
So anyway, I'd like to thank the [NEW] community, in particular BloodyDeed and Madcop, for providing the server and being constantly active to apply new tests and fix issues faced. Also, stay tuned for possibly future tests, and for more information regarding this in the months to come, thanks guys
- The Project Reality Team
If we manage to get some other problems fixed, like the nametag issue, then we might have another round of testing, but for the moment, we've got everything we need. We'll then be going internal, and work hard on developing a lot of things to be able to support 128 players (or whatever number we decide upon), and still have some great gameplay to go along with it.
This process will take a long time, it'll be some hard work for many months, so don't expect anything released soon. It's doubtful that this will be included in the next version (v0.96 it's called at the moment), but perhaps it might be in the version after that. This is because of the sheer amount of thought and development we need to go through, sort out a bunch of issues, etc. It's not a simple overnight thing we're talking about. We're talking about going through every part in the game and making it work 100% with the increased amount of players, and there's a lot of stuff in the game.
So anyway, I'd like to thank the [NEW] community, in particular BloodyDeed and Madcop, for providing the server and being constantly active to apply new tests and fix issues faced. Also, stay tuned for possibly future tests, and for more information regarding this in the months to come, thanks guys
- The Project Reality Team
Source
Reading through the forums at Project Reality, it looks like a lot of work has been done to make this test possible. It also seems to be some time away from this becoming a reality (pun intended).
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